I do not like games that cannot be completed :(
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@DamienD
Thanks for link for hard drive version. I played a bit and I don't see any parallax in this demo ? Is this demo is differ then final product ? I thought that demo should show best level to convince me to buy product. In this demo I see glitches on latest WinUAE (030 configuration) and game slow downs when ship died. So Is it demo version or some early working version ? |
This old demo is obsolete. Check out the new trailer. The game works fine even on the CD³² and has parallax scrolling.
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And I think the game is a bit too expensive. Last year you could buy Sqrxz 3 in a quality box with extras for just €9 ;) So lower the price to at least the half and give us a download version. Quote:
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A new amiga game that runs on the cd32?
Count me in. Pre-order complete :) |
I would like to point out that the palette for background and enemies are shared (8 colours). Generally 4 colours for background and colours 5 to 8 are collision colours :)
Quick reference below :) https://2.bp.blogspot.com/-xneiKIgK9...ot_palette.png For those keen to see what they can do with this design specification I would love to see your results and maybe be included in the RESHOOT (remix/sequel ;)) I can highly recommend working with Richard, very professional. |
Congratulations for the release guys!
@invent: are you involved with the project? |
If I understood ..
4 colors for background and 8 shared colors for all objects? So that's mean that whole game is in 8 colors. Thats really few. :rolleyes What about colors of player sprite? |
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Guys, the game has a lot of transparency effects. ;)
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Graphics looks nice.!
I'm not a box collector, so every box I ever get goes to bin. Will there be a digital / download version of game? |
Hi Tsak, yes part of the Reshoot team :)
Hi Selur, the player has its own 16 colour palette and some of those colours are shared for various bullets. Also transparency effects as mentioned by Viddi ;) |
As others have said; I would also be interested in a digital / download version of game :agree
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Now.. Ive said this before several times, I don't like the gfx look either and wished it was mod-able.. However, all that takes a lot of coding effort. My advice to quickly fix the dithered look of graphics, simply convert all original assets to use a 8-bit grayscale, voila.. 24-bit look At least it could be an option in the game. Very little work for the coder, mostly the GFX guy would need to spend small amount of time to convert the graphics. :cool |
I have no problems with the graphics, it looks like a decent enough game... But I just can't stand that music ;)
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Everyone is an artist/coder/game designer/critic. :rolleyes
Go make your own games, or tell me all about how supporting lackluster, poorly-made games that run and look like ZX Spectrum shovelware helps the Amiga scene in any way, and how slashing this one out helps out too. Of course I'm not telling anyone to go buy anything released just because it is for Amiga, actually the opposite. I welcome selective support. But a lot of the "standards" I see here are counter-intuitive and contradicting. Whoever thought this kinda warez can be sold for 35 euros though, well, I'm not sure about that. Commodore 64 cartridges sold on RGCD costs about the same, and that's proper vintage, custom hardware being made for them, and usually has non standard hard shell boxes, posters, stickers and more goodies in the box. CD-ROM is an easily replicated medium that can be packed in cases that can be bought anywhere. |
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http://www.ares-shop.de/product_info...0ifi2tbnesj4a0 which is a backbone game as far as I know. |
It does seem strange that you want to put your hands in your pockets for a low quality game but then complain when you get something of a lot higher quality:confused
(talking about reshoot - higher quality - not that other game ) |
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I asked Viddi if I could buy the game directly from him instead. But he said he is not allowed too sell copies on his own. He made the game for the ARES store. |
Yeah, not a fan of the graphics but I bet it will play well enough- bit steep with the pricing, if it had nicer graphics I'd accept the price.Still might buy a copy to support Richard, he did say the same engine could be used for a sequel or other games- a sequel or other games is what interests me.
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