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-   -   Before there was MegaBall... there was BALL (https://eab.abime.net/showthread.php?t=104037)

andyhants 14 October 2020 20:23

Quote:

Originally Posted by Matt_H (Post 1434088)
It’s intended to be HD installed, but it can run from floppy with a “manual” installation. On a single-disk setup you’ll have to forego (most of) the music. With multiple disk drives you’ll need to adjust the icon tooltypes so that it looks for the music on another volume rather than the relative path of MB_Music/. Boards are loaded via a standard file requester so those can be stored anywhere.

I really really tried - promise - but just got hopelessly confused. I know its a huge ask but is there any chance anyone could kindly do what Matt H is suggesting and create an ADF run-able disk set for MegaBall 4 & post it in the Zone? I would be hugely grateful & send beer*

* possibly not true

Matt_H 14 October 2020 21:59

Quote:

Originally Posted by DrBong (Post 1434347)
Chances are Matt that CAM probably sourced their version of Ball from a BBS rather than directly from the Mackey brothers, so they may not have received the original decrunched archive (if that was, indeed, how it was distributed by the Mackey brothers when they released it into the public domain). As you probably know, a lot of PD games/utils on the North American BBS's were bundled (often in crunched form) on to compilation disks Fred Fish style back then.

Right. My "chain of custody" theory is that Ed Mackey put it up on a BBS and that archive spread to other BBSs and then to CAM/Assassins/etc where it was crunched/modified for disk distribution. Since the version I had originally was not crunched I assume it came from that BBS archive. Still trying to track that down. :)


Quote:

As for the source code, my guess is that the graphics and audio files weren't distributed if the Mackey brothers had immediate plans to expand on Ball by developing shareware versions of it that were released as MegaBall a year later. We'll probably never know unless someone in your neck of the woods unearths some crusty old disk or hard drive/backup with the original PD release on it.
Yup. I am scouring my collection of decommissioned hard drives and SyQuest cartridges and forgotten PD compilation CDs looking for it! :)

AMIGASYSTEM 14 October 2020 22:30

Quote:

Originally Posted by andyhants (Post 1434548)
I really really tried - promise - but just got hopelessly confused. I know its a huge ask but is there any chance anyone could kindly do what Matt H is suggesting and create an ADF run-able disk set for MegaBall 4 & post it in the Zone? I would be hugely grateful & send beer*

* possibly not true

An ADF is too small for MegaBall4 data are, an HDF Bootable with MegaBall4 instead could be created.

DamienD 15 October 2020 00:41

Quote:

Originally Posted by andyhants (Post 1434548)
I really really tried - promise - but just got hopelessly confused. I know its a huge ask but is there any chance anyone could kindly do what Matt H is suggesting and create an ADF run-able disk set for MegaBall 4 & post it in the Zone? I would be hugely grateful & send beer*

* possibly not true

Well, I've spent the past few hours having a crack at this...

I got it so everything fits on disk 1, except the music files. I then crunched all the music files and they now fit on disk 2 ;)

Tested all of the above from hard drive first, and all works perfectly :great

Next step was to copy everything over over to floppy disks and test. However, when launching from floppy disk I get:

https://i.imgur.com/KbC7NeA.png

The exact same files on a bare-bones .HDF work without issue...

I really don't know why when on floppy disk things doesn't work; maybe there's something coded in the "MEGABALL" file but that's beyond my skill level.

I can put all files somewhere if some Amiga guru wants to try and figure it out?

DamienD 15 October 2020 12:35

Phew!!! That was a lot of work and I had to overcome many issues...

Anyway, I'm happy to say that I've successfully made a 2 x disk set for MegaBall AGA v4.0 :great

https://i.imgur.com/W17qrHO.png

https://i.imgur.com/b692a8Q.png

You will find the game in RAM:

https://i.imgur.com/chkHML7.png

If you have a stock A1200 i.e. only 2MB of Chip RAM, then 3 out of 5 songs will preload:

https://i.imgur.com/HtkQ3tA.png

If you have an A1200 with 2MB of Chip & 1MB Fast RAM, then all songs will preload:

https://i.imgur.com/tMJDC6m.png

Archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R).zip" is now in The Zone! ;)

DamienD 15 October 2020 17:27

Ok, I had a few other ideas / tricks up my sleave ;)

So I've now improved the original set I created, details are as follows:
  • All content included.
  • On a stock A1200 with only 2MB of Chip RAM; 4 out of the 5 songs now preload.
  • On an A1200 with 2MB of Chip & 1MB Fast RAM; 5 out of the 5 songs preload.
File in The Zone! named "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R)_2MB Chip & 1MB Fast.zip".

I've also create another set, details are as follows:
  • Editor and all Docs removed.
  • On a stock A1200 with only 2MB of Chip RAM; 5 out of the 5 songs now preload.
https://i.imgur.com/MWFGLD9.png

File in The Zone! named "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R).zip".

andyhants 16 October 2020 19:12

Damien mate - you're a complete hero huge thanks!

DamienD 16 October 2020 22:08

Quote:

Originally Posted by andyhants (Post 1434983)
Damien mate - you're a complete hero huge thanks!

Sure ;)

It was a massive challenge, but I like those :p

I mean, as mentioned... for some reason the game doesn't like being run from floppy disk and gives the error described in post #24 :banghead

Copy the exact same files to hard drive or RAM, and all is good.

This is why on Disk 1 I ended up having to create an .LZX archive of the main game, and then extract to RAM...

I also had to compress the game file / some data files / all board files / all music files in order to get everything to fit.

I must have spent at least 8 hours getting everything figured out / testing / perfecting / creating the final .ADFs.

Anyway... out of interest; which version are you going to use?

andyhants 17 October 2020 18:16

Quote:

Originally Posted by DamienD (Post 1435040)
Sure ;)

It was a massive challenge, but I like those :p

I mean, as mentioned... for some reason the game doesn't like being run from floppy disk and gives the error described in post #24 :banghead

Copy the exact same files to hard drive or RAM, and all is good.

This is why on Disk 1 I ended up having to create an .LZX archive of the main game, and then extract to RAM...

I also had to compress the game file / some data files / all board files / all music files in order to get everything to fit.

I must have spent at least 8 hours getting everything figured out / testing / perfecting / creating the final .ADFs.

Anyway... out of interest; which version are you going to use?



Err not sure yet - going to have a play tonite then will let you know.

DamienD 17 October 2020 20:00

Quote:

Originally Posted by andyhants (Post 1435221)
Err not sure yet - going to have a play tonite then will let you know.

Well it sounds like you emulate from your previous posts...

So then it's no problem to set an "AGA - 4MB Fast RAM expanded configuration" ;)

The archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R).zip" is really for real A1200 users who only have the stock 2MB Chip RAM.

I mean, the archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R)_2MB Chip & 1MB Fast.zip" will still run on a stock A1200 2MB Chip RAM... but you only get 4 out of 5 songs.

DrBong 17 October 2020 20:37

@Double D
Stellar work mate - must give it a whirl too on my A1200! :cool Just another quickie - MegaBall 4.0 was commercial rather than shareware <DrB runs off Road Runner style - meep meep! :scream). The Mackey brothers were definitely a hard act to follow with this game:

- Ball V1.0 (OCS/ECS) = PD
- MegaBall V1.x/2.x (OCS/ECS) = shareware (new HOL entry is on the TODO list! :crazy)
- MegaBall V3.x (OCS/ECS/AGA) = shareware
- MegaBall V4.0 (OCS/ECS/AGA) = commercial

DamienD 17 October 2020 20:52

Yeah you better run Carlo... :p

Ok, so TOSEC folk (if they are even interested in these disks) can just rename then.

DamienD 17 October 2020 20:55

Quote:

Originally Posted by DrBong (Post 1435265)
The Mackey brothers were definitely a hard act to follow with this game

Have you tried Maniacball?

Cool concept with 4 x bats ;)

DamienD 18 October 2020 12:25

Quote:

Originally Posted by DrBong (Post 1435265)
Just another quickie - MegaBall 4.0 was commercial rather than shareware <DrB runs off Road Runner style - meep meep! :scream). The Mackey brothers were definitely a hard act to follow with this game:

- Ball V1.0 (OCS/ECS) = PD
- MegaBall V1.x/2.x (OCS/ECS) = shareware (new HOL entry is on the TODO list! :crazy)
- MegaBall V3.x (OCS/ECS/AGA) = shareware
- MegaBall V4.0 (OCS/ECS/AGA) = commercial

Quote:

Originally Posted by DamienD (Post 1435269)
Yeah you better run Carlo... :p

Ok, so TOSEC folk (if they are even interested in these disks) can just rename then.

Ok, have renamed correctly and put into The Zone! ;)

andyhants 18 October 2020 20:24

Quote:

Originally Posted by DamienD (Post 1435255)
Well it sounds like you emulate from your previous posts...

So then it's no problem to set an "AGA - 4MB Fast RAM expanded configuration" ;)

The archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R).zip" is really for real A1200 users who only have the stock 2MB Chip RAM.

I mean, the archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R)_2MB Chip & 1MB Fast.zip" will still run on a stock A1200 2MB Chip RAM... but you only get 4 out of 5 songs.


Yes you're quite right I'm running WinUAE - AmiKit version for admin / file mgmt, downloads from Poeut etc, then A500 & A1200 versions for games & demos playing.

I've just used the version you did with the longer filename inc the RAM bits. Works fine - doesn't feel like I'm missing anything & I've setup another ADF with extra Boards I downloaded from Aminet - seems to be working fine. Am I missing something obvious ?

DamienD 18 October 2020 20:45

Quote:

Originally Posted by andyhants (Post 1435437)
Yes you're quite right I'm running WinUAE - AmiKit version for admin / file mgmt, downloads from Poeut etc, then A500 & A1200 versions for games & demos playing.

I've just used the version you did with the longer filename inc the RAM bits. Works fine - doesn't feel like I'm missing anything

As long as you set "2MB Chip & 1MB Fast RAM" then all songs will preload with "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R)_2MB Chip & 1MB Fast.zip" ;)

Quote:

Originally Posted by andyhants (Post 1435437)
& I've setup another ADF with extra Boards I downloaded from Aminet - seems to be working fine. Am I missing something obvious ?

Not sure I understand your question; "Am I missing something obvious ?".

DrBong 19 October 2020 19:12

Quote:

Originally Posted by DrBong (Post 1435265)
Just another quickie - MegaBall 4.0 was commercial rather than shareware <DrB runs off Road Runner style - meep meep! :scream).

Quote:

Originally Posted by DamienD (Post 1435353)
Ok, have renamed correctly and put into The Zone! ;)

I knew you wouldn't be able to resist - you love all that TOSEC naming stuff! ;) It's a pity that TOSEC is so obtuse about what they will and won't include sometimes. In this case, I think your disk adaptation of MegaBall 4 should be included purely coz the only TOSEC versions that exist are - like the original release - HD versions that need to be installed from floppy.

Quote:

Originally Posted by DamienD (Post 1435271)
Have you tried Maniacball?

Cool concept with 4 x bats ;)

Yep, another very good Breakout clone! :cool I did a major update on the HOL entry a few months ago by adding screenshots and a stack of notes. Cybersphere Plus is another fave Breakout clone of mine! :spin

Incidentally, whenever you see detailed notes in a HOL entry like the those in Maniacball, there's a 98% chance that I did them. Detailed notes are usually time-consuming to do, which is why hardly any of the other HOL admins. do them all that often for HOL entries! :crying

DamienD 19 October 2020 19:32

Quote:

Originally Posted by DrBong (Post 1435676)
I think your disk adaptation of MegaBall 4 should be included purely coz the only TOSEC versions that exist are - like the original release - HD versions that need to be installed from floppy.

They are all 3 disks; mine is on 2 disks, and that's installed :p

As mentioned; I wouldn't have had to archive / extract the main game to RAM if the damn thing ran directly from floppy :banghead :banghead :banghead

Quote:

Originally Posted by DamienD (Post 1434591)
I got it so everything fits on disk 1, except the music files. I then crunched all the music files and they now fit on disk 2 ;)

Tested all of the above from hard drive first, and all works perfectly :great

Next step was to copy everything over over to floppy disks and test. However, when launching from floppy disk I get:

https://i.imgur.com/KbC7NeA.png

The exact same files on a bare-bones .HDF work without issue...

I really don't know why when on floppy disk things doesn't work; maybe there's something coded in the "MEGABALL" file but that's beyond my skill level.


SquawkBox 23 March 2021 23:33

Should any of you be interested in playing OCS/ECS MegaBall from a single ADF, v2.0 loads fine in WinUAE and plays beautifully, while v2.1 returns a guru error. Both games can be downloaded from the EAB File Server, under Public Domain.

hitm4n 24 March 2021 10:10

Nice work on this Damien. Megaball 4 was my favourite breakout for Amiga by a long way. Poing a very close 2nd place only due to it being so much harder. I had many board sets back in the day but all long gone now.

I think i'm going to grab all boards i can find on Aminet and incorporate them to your HDF, need to check what you;ve put into your setup first.

Anyway, nice one, i really like this game.


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