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Very nice looking game ^^ I will wait for Amiga version.
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https://pbs.twimg.com/media/EmYkHiDW4AAUhKR?format=jpg
Got the egg mechanic working on Amiga version now. I may even release a bare bones prototype (like NES one) in time for Christmas. :xmas |
Work continues after Xmas break. Runs much better now on Amiga 600, once enabled hardware sprite use.
https://pbs.twimg.com/media/Es-0mw-XEAIryQq?format=jpg |
Cool :)
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Looks sweet! :spin :great
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:bowdown
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Wow.. I'm really impressed that you implemented platform fall through even though that isn't (yet) a feature of Scorpion.
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Slight update, enemies can now be damaged.
https://youtu.be/2Ti3FZjF6aA |
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This little duck is very cool.
Itchi goto :great |
Supernice looking game !
Really looking forward to the release. |
This past week I have imported the whole of the Act 1 map, slowly adding enemies and tweaking geometry.
Also started creating tileset for Act 2. https://pbs.twimg.com/media/EzK4Y16U...jpg&name=small |
Nice :O looking really cool
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Slowly adding enemies/obstacles to Act 1. Updated HUD graphics, item shows currently active item (egg/sword) and I'll probably add key collected icons (green/blue/red).
https://pbs.twimg.com/media/E0U4smdXsAEY--A?format=jpg |
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Reduced tileset colour count to 16 from 32, just in case I need to run game in 16 colour mode to keep Act 2 smooth.
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Changed how enemies die and added pause mode. Still laying out act 2 level map and designing extra enemies.
https://pbs.twimg.com/media/E3sEV1uX...jpg&name=small https://pbs.twimg.com/media/E3wr1OAW...jpg&name=small |
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