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-   -   Duckstroma (https://eab.abime.net/showthread.php?t=103157)

UltraNarwhal 07 November 2020 21:24

Quote:

Originally Posted by amiman99 (Post 1439679)
How big is the ROM size for MSX? Is it MSX1 or MSX2?

It's a 32KB ROM for the MSX1.

amiman99 07 November 2020 22:07

Quote:

Originally Posted by UltraNarwhal (Post 1439687)
It's a 32KB ROM for the MSX1.

Great! I can burn the ROM and try it on my real MSX.

Gzegzolka 08 November 2020 10:26

Very nice looking game ^^ I will wait for Amiga version.

UltraNarwhal 09 November 2020 21:56

https://pbs.twimg.com/media/EmYkHiDW4AAUhKR?format=jpg
Got the egg mechanic working on Amiga version now.

I may even release a bare bones prototype (like NES one) in time for Christmas. :xmas

UltraNarwhal 30 January 2021 14:08

Work continues after Xmas break. Runs much better now on Amiga 600, once enabled hardware sprite use.

https://pbs.twimg.com/media/Es-0mw-XEAIryQq?format=jpg

Gzegzolka 30 January 2021 17:04

Cool :)

NeoHippie2016 30 January 2021 19:18

Looks sweet! :spin :great

UltraNarwhal 04 February 2021 13:38

Latest footage.

https://youtu.be/NLrc9sP6F4s

Neil79 04 February 2021 14:56

:bowdown

earok 05 February 2021 00:21

Wow.. I'm really impressed that you implemented platform fall through even though that isn't (yet) a feature of Scorpion.

UltraNarwhal 11 March 2021 14:04

Slight update, enemies can now be damaged.
https://youtu.be/2Ti3FZjF6aA

earok 11 March 2021 22:57

Quote:

Originally Posted by UltraNarwhal (Post 1469377)
Slight update, enemies can now be damaged.
https://youtu.be/2Ti3FZjF6aA

Looking very cool!

malko 11 March 2021 23:26

This little duck is very cool.
Itchi goto :great

Alpha One 12 March 2021 07:05

Supernice looking game !
Really looking forward to the release.

UltraNarwhal 18 April 2021 13:41

This past week I have imported the whole of the Act 1 map, slowly adding enemies and tweaking geometry.

Also started creating tileset for Act 2.
https://pbs.twimg.com/media/EzK4Y16U...jpg&name=small

earok 18 April 2021 15:35

Nice :O looking really cool

UltraNarwhal 01 May 2021 21:49

Slowly adding enemies/obstacles to Act 1. Updated HUD graphics, item shows currently active item (egg/sword) and I'll probably add key collected icons (green/blue/red).

https://pbs.twimg.com/media/E0U4smdXsAEY--A?format=jpg

earok 02 May 2021 05:35

Quote:

Originally Posted by UltraNarwhal (Post 1480559)
Slowly adding enemies/obstacles to Act 1. Updated HUD graphics, item shows currently active item (egg/sword) and I'll probably add key collected icons (green/blue/red).

https://pbs.twimg.com/media/E0U4smdXsAEY--A?format=jpg

That's looking really nice. :great

UltraNarwhal 16 May 2021 17:38

Reduced tileset colour count to 16 from 32, just in case I need to run game in 16 colour mode to keep Act 2 smooth.

UltraNarwhal 13 June 2021 14:22

Changed how enemies die and added pause mode. Still laying out act 2 level map and designing extra enemies.

https://pbs.twimg.com/media/E3sEV1uX...jpg&name=small
https://pbs.twimg.com/media/E3wr1OAW...jpg&name=small


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