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-   Retrogaming General Discussion (https://eab.abime.net/forumdisplay.php?f=17)
-   -   Aeon of Sands : The Trail - Dungeon Crawling RPG love letter to the 90's! (https://eab.abime.net/showthread.php?t=74254)

Marcuz 10 October 2014 22:42

heh, the site is mantained by my german collegue and sometime some typo find its way in... just use the main page and browse from there:
http://www.aeonofsands.com/
Or use the FB and G+ pages that I update semiregularly:
https://www.facebook.com/aeonofsands
https://plus.google.com/u/0/+Aeonofsands/posts

As for the images, I have to say I'm flattered, but we don't have a policy about it except for the sites or boards pointing to ours; I'll ask Florian and let you know, thanks!

Marcuz 17 January 2015 01:30

We have opened a development blog for Aeon; I have planned to publish about a few parts of the work, more in a "area of interest" than in a chronological way.

Stuff like the plot building and integration, dialogues, interface, and graphic process.
The main topic on my side is the reasoning and method behind the craziness, to whom may be interested!

I will not post frequently, because of time constraints though, and me and my collegue will pass the ball to each other when we will have an article ready.

If you want to have a look, the first post is about NPCs building!
http://blog.aeonofsands.com/

:)

saimon69 17 January 2015 01:50

A bit OT but sometimes i wonder what kind of RPG could be obtained tweaking actual 3D engines a la gloom, AB3d and fears...

kriz 17 January 2015 02:45

Great stuff, looks very nice .. Liked the facebook page, https://www.facebook.com/aeonofsands ...
is there plans for ports to other Os like Morphos/Os4 ?

Marcuz 17 January 2015 03:11

Quote:

Originally Posted by kriz (Post 997996)
Great stuff, looks very nice .. Liked the facebook page, https://www.facebook.com/aeonofsands ...
is there plans for ports to other Os like Morphos/Os4 ?

Thank you! :)
Plans for porting are limited at the usual platforms at the moment. Before I started to work on AoS, I tried For years to do something like that for Amiga AGA, but the amount of work required made it not viable then. I hope in the future to remedy that but not anywhere soon...

Marcuz 18 September 2015 15:23

Hello!
Tomorrow and saturday I will be at the Gameover 2015 indie festival in Milan, with a playable demo of Aeon of Sands; if some of you guys is in the neighborhood, come visit us!

http://i940.photobucket.com/albums/a...psgqbefn7d.jpg

Neil79 18 September 2015 15:58

Make sure to join this group bud
https://www.facebook.com/groups/1534627476758967/

For dedicated Dungeon Crawler fans :D

jbenam 18 September 2015 17:15

Quote:

Originally Posted by Marcuz (Post 1041867)
Hello!
Tomorrow and saturday I will be at the Gameover 2015 indie festival in Milan, with a playable demo of Aeon of Sands; if some of you guys is in the neighborhood, come visit us!

Awesome! :D
Please post a gameplay vid on YT for us that can't attend the festival! :spin

Marcuz 18 September 2015 17:22

Quote:

Originally Posted by Neil79 (Post 1041874)
Make sure to join this group bud
https://www.facebook.com/groups/1534627476758967/

For dedicated Dungeon Crawler fans :D

I was in already Neil! :D

Quote:

Originally Posted by jbenam (Post 1041884)
Awesome! :D
Please post a gameplay vid on YT for us that can't attend the festival! :spin

Thanks! I'll try with my mobile phone, sadly I'm a bit light on camera gear.

Neil79 18 September 2015 18:14

:spin:great

kriz 18 September 2015 21:03

Very cool, best of look at the Indie Festival.. Looking forward to plat and try this... (y)

Marcuz 22 September 2015 17:53

Quote:

Originally Posted by jbenam (Post 1041884)
Awesome! :D
Please post a gameplay vid on YT for us that can't attend the festival! :spin

Here you go, session of AoS playing on the festival mega screen :)

https://youtu.be/wIIfO_3EKpA

jbenam 22 September 2015 18:36

Quote:

Originally Posted by Marcuz (Post 1042445)
Here you go, session of AoS playing on the festival mega screen :)

https://youtu.be/wIIfO_3EKpA

Awesome, looks wicked! :D
Too bad the video was took from so far away ;)

Marcuz 22 September 2015 18:41

I know, and I've uploaded just as curiosity.
We're still a way, in any case, from a complete alpha of the game or to think to campaign AoS, I just wanted to share a little bit of the fun I had at Gameover :)

Marcuz 09 March 2016 16:06

New update is out!
Check on our blog for an animated snippet of our new open air dungeon and status info! :)

gimbal 09 March 2016 16:48

Quote:

Originally Posted by saimon69 (Post 997979)
A bit OT but sometimes i wonder what kind of RPG could be obtained tweaking actual 3D engines a la gloom, AB3d and fears...

Basically: Might & Magic 6 - 8 :)

(there is no such thing as "late" on this site)

jbenam 09 March 2016 17:03

Quote:

Originally Posted by Marcuz (Post 1076475)
New update is out!
Check on our blog for an animated snippet of our new open air dungeon and status info! :)

FLIPPING AMAZING! :bowdown

This gets me a lot more pumped up than when the first Grimrock came out :great

Thorham 09 March 2016 17:11

Quote:

Originally Posted by Marcuz (Post 1076475)
New update is out!
Check on our blog for an animated snippet of our new open air dungeon and status info! :)

Cool, but your link is botched:

Code:

http://www."http.com//blog.aeonofsands.com/2016/03/monthly-update-march.html"
This seems to work:

Code:

http://blog.aeonofsands.com/2016/03/monthly-update-march.html
One thing: Amiga port ;)

Marcuz 09 March 2016 20:17

Quote:

Originally Posted by jbenam (Post 1076484)
FLIPPING AMAZING! :bowdown

This gets me a lot more pumped up than when the first Grimrock came out :great

Hey mate thank you, that's very nice, we hope to something cool in the end :)

Quote:

Originally Posted by Thorham (Post 1076486)
Cool, but your link is botched:

Code:

http://www."http.com//blog.aeonofsands.com/2016/03/monthly-update-march.html"
This seems to work:

Code:

http://blog.aeonofsands.com/2016/03/monthly-update-march.html
One thing: Amiga port ;)

Many thanks Thorham, fixed! And, yeah, an Amiga port is something that I really wish too, and for a long time; it will not happen as a 1:1 conversion, nor before the release for the current platforms, though.

We talked about a more straightforward version (the main one is story heavy, and I mean 80.000 words divided in 100 dialogues heavy) while I would like for an hypothetic Amiga version to be more action oriented, with custom dungeons.

The two unknowns here are the success or lack thereof of the main game, that will dictate how we will spend our time after the release, and how easily our LUA code can be accommodated by the Amiga version, which “should not” be too difficult.

If it will ever happen, though, we would aim it to AmigaOs 3.1, or earlier, neither of us is at the moment interested in the successive versions.

Thorham 01 April 2016 17:53

Quote:

Originally Posted by Marcuz (Post 1076526)
how easily our LUA code can be accommodated by the Amiga version

Lua 5.3 compiles great on 68k even with SASC, and doesn't run too slowly. As long as there are no heavy loops in your Lua code, it should run decently enough on even a 68030.


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