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ok found the issue, released a new 2.1 with the fix. I'm really too confident with minor changes nowadays :)
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Just thinking... Powermonger isn't a clearly vector gfx based game, but has stencil vectors, and is definitely faster on a Vampire for example, can it get some boost as well with Fastram relocation? Same with Populous 2, some speed fix would be awesome, as on high spec configs the standard screen is quite fast, but when I change to the fullscreen view it drops down the speed. Can be there any solution to get balanced somehow?
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US version (SPS 3019) MUST have CUSTOM3=1 set even with v2.1 NoReloc slave, if not it crashes with an error.
I set this already in icon to avoid this. PAL version (SPS 3031) support fast relocation, noreloc file is added to data dir next to disk images. Btw, it's not my slave, it's JOTD's. :) |
bug confirmed. not cool...
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aaaand fixed. Thanks git and frequent commits. It was working on an earlier version and I could track down the change! That was close
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Regarding the Killing cloud... The cheat of turning in/out the cloud is available only in the first mission. Can it be extended to all others too?
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That would be awesome, but in the end I think that the detailed data just isn't there, else they would have left it in.
My theory is that they created level 1 with a lot of detail, saw that it was a slideshow on A500 and created the other levels with less detail, adding the "cloud off" option for level 1 so they could show their detailed 3D model (instead of removing it) |
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For me viewing distance was always too short to travel with adequate speed, but can happen that with the actual speedup I can learn to control the vehicle better, so it won't be a problem from then... |
If I can enable "cloud off" in other missions believe me I will.
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Maybe a bit lame question, but regarding the A500, if it is a 68000-driven config but with real fastram, can that give any boost? I can't recall any difference when I use my A500 with an A590 for example, but there should be some...?
Other thing is, with the fastram relocation may that happen, if a game was asking for 1.5MB chipram and X MB Fastram, then it will run with less chip ram as well? My A1000 is asking it... :D |
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I think so, since code now runs in fast. But on a 7MHz I'm not sure that replacing the blitter by the CPU helps a lot. Quote:
1.5MB chip? which one? Generally it's because the slave is old and doesn't bother about handling fast mem. Report those. |
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Add in a CPU instruction cache and increase clock speed and you're loosing a lot of processing power running from chip-ram when stalled waiting for chip-ram access. |
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I wrote from memory that there were games which required more chip ram than normally would. Good to know that this has changed. Now just have to work out how to upgrade my whd stuff in it's easiest way, instead of one by one. :P |
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Tried FB how it runs... One thing was the damn poor framerate, but also encountered an error during flight. The mountains and lake are about 200 ft high from the ground... Can it be a similar issue as it was in Epic?
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Try with NOCACHE
I'll zone a fastmem version for comparison. But paraj says that it could be improved even more by doing the same processing as he did for Killing Cloud |
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