![]() |
Quote:
Unless the game would have used fixed point to begin with, it's impossible to get this to be completely fair. However, using this method is a lot more fair than it's now. Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
Quote:
It's the challenge, man. Quote:
Quote:
Quote:
You're not even giving a single example where this can be useful ! Quote:
|
Quote:
As for the challenge, sure, I'll try :great Quote:
Quote:
Quote:
Quote:
Quote:
It's all about flexibility, and the more the better, but as said this can make it harder to make anything good... which I don't think is a bad thing. Quote:
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Another thing...
I've seen that some custom dungeons (on dmweb.free.fr, for example) provide graphics.dat containing bag object, like DM2. But chest weight is 5 KG and custom graphics file cannot change this, so a bag weighting this much is a little bit too heavy, right ? DM2's bag is 0.7 KG and DM2 supports both chest and bag. This is what i did for my DM. I now have another significant edge over Csbwin :) But i noticed that DM2's chest is 5.6 KG, not 5.0 KG like DM1. Unlike DM1, there aren't many chests in DM2. So i kept DM1's weight. However i'm asking here : what would you do, facing that problem ? |
Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
Quote:
Quote:
Quote:
It's not difficult to change anyway, but altering it could mess older saves up so i won't touch it for now. |
Quote:
Quote:
Quote:
Quote:
If the change causes a not so small balance change, then it's perhaps better not to change that particular thing. Quote:
|
Quote:
Quote:
Quote:
Quote:
Reload with new version. You load is 5.0 (it's not recomputed). Now remove the chest : 5.6 kg less - your load becomes negative. |
Quote:
Quote:
Quote:
Quote:
|
Quote:
Quote:
Quote:
Quote:
|
I have a problem with your nightmare dungeon, something that didn't happen before and I don't know what I did to cause it. The game generates the following message and then quits: type de timer inconnu. Any idea?
Quote:
Quote:
Quote:
|
Quote:
Either use old program which made that save, or restart the game with new program. Alternatively if these aren't satisfying for you, i can somehow convert your save (if you give it to me). Quote:
Quote:
|
Quote:
Quote:
Quote:
|
Quote:
Quote:
Quote:
(at least as a player i certainly wouldn't like that) |
Quote:
|
Quote:
About the container graphics, it's like other objects in inventory or 3d view, apart you have the interface in inventory to put the objects in/out of the chest. This one makes things much more complex due you have to keep coordinate list of these cells and the whole game is hardwired to have only 8 slots. |
New release !
Changes this time : - No longer any broken exit (but i will put bad stairs back if nobody plays :evilgrin). - A few levels and puzzles added here and there. - Dungeon #1 contains some new bones (will you find yours ?). - Clicking on letters (when renaming champions) now works (an old one, that is). - Game loads faster (check it). - A few potential deadlocks removed. - Some cleanup and minor cosmetic changes. - Script added to make dungeon copying automatic (just run the "run-it.script" of the relevant directory). - Dungeons have been given names. As a recall, grab the thing there : http://meynaf.free.fr/tmp/customdungeons.lzx ... and use option "x" of lzx to extract, not "e". ;) As another recall, please don't mix files of different versions. I would care about compatibility if there were enough players, but... |
@meynaf: I can't find this info anywhere, so I'm asking... Is your version working on plain 68000 Amigas? I have a Minimig with 4MB RAM and it doesn't work (goes back to the OS with an error).
Another thing I'd like to know is if your custom executable can be used with the original dungeon.dat and graphics.dat, to play the original dungeon. |
Quote:
Quote:
|
All times are GMT +2. The time now is 06:28. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.