English Amiga Board

English Amiga Board (https://eab.abime.net/index.php)
-   project.Amiga Game Factory (https://eab.abime.net/forumdisplay.php?f=69)
-   -   Street Fighter 1 - Scorpion Engine (https://eab.abime.net/showthread.php?t=111960)

saimon69 10 November 2023 22:16

All this might be possible more if he was coding it form scratch; Scorpion give more limits but so far what he have is good

msmalik681 25 January 2024 19:49

started converting some of the enemies down to 16 colours thanks to support from mike from bitbeamcannon it was not much trouble.

https://i.postimg.cc/MZVSQxgC/ocs-street-fighters.png

vulture 25 January 2024 20:19

they look good!

DanyPPC 26 January 2024 07:16

Excellent !

Konrad 26 January 2024 09:31

Very good job.

ZEUSDAZ 31 January 2024 00:15

Ah dude this is looking fantastic, I've actually owned my SF1 arcade machine since 1991 which I bought back in the day as it was my way of sticking my middle finger up at U.S.Gold/Tiertex for the disgraceful version they released on the 16-bits, sat nicely in my living room.

Was such a great game at the time (6-button cabinet version), each round felt like sudden death as it was so fast and the size of those characters were mind blowing, by looking at your images they look incredible and close to the arcade version unlike the pukey Tietex release.

I hope you see this through to the end, there are many of us SF1 arcade fans out there, as like me quite a few of us grew up with it when it was released and was heartwrenched when Tiertex got there hands on the conversions (ZX version was ok as it was fast but sadly lacked music so I decided to add the arcade music to the ZX footage for fun, you can see it here: https://www.youtube.com/watch?v=J510uA2BnNk).

It's about time someone gave the original another go, sick and tired of the ENDLESS SF2 ports, versions, updates etc, that game has been done to death, keep it going buddy, it will be great to see what could have been back in the day if this was released on the Amiga by compitant programmer.

One last thing, you talked about tweaking the gameplay, any chance you could include an option for us purists of SF1 where we can have that option to play a version as near to the arcade original without the tweaks?!

P.s, I hope it works on real A500 (with 1 meg upgrade), I'd love to run it on my real hardware.

S0ulA55a551n 02 February 2024 14:20

Omfg I just checked out the Amiga version of SF1. That really is a travesty. I get that we have a lot more knowledge etc now.
But that is just a blatant not giving a fuck about your customers and just a money grab as you get.

saimon69 02 February 2024 19:10

Quote:

Originally Posted by S0ulA55a551n (Post 1667219)
Omfg I just checked out the Amiga version of SF1. That really is a travesty. I get that we have a lot more knowledge etc now.
But that is just a blatant not giving a fuck about your customers and just a money grab as you get.

You never seen it until now? THAT is the main reason T13rT3x is a cursed name around here

TCD 02 February 2024 19:33

Quote:

Originally Posted by saimon69 (Post 1667268)
THAT is the main reason T13rT3x is a cursed name around here

HKM being a very close second :agree

Cris1997XX 02 February 2024 22:44

Quote:

Originally Posted by TCD (Post 1667272)
HKM being a very close second :agree

And let's not forget Strider 2 :D

S0ulA55a551n 03 February 2024 18:25

Quote:

Originally Posted by saimon69 (Post 1667268)
You never seen it until now? THAT is the main reason T13rT3x is a cursed name around here

Aware of how rubbish their conversions are. I had just never seen SF1 before, But to be honest it is likely that I blanked it from my memory :crazy:spin

ZEUSDAZ 03 February 2024 18:56

Quote:

Originally Posted by S0ulA55a551n (Post 1667219)
Omfg I just checked out the Amiga version of SF1. That really is a travesty. I get that we have a lot more knowledge etc now.
But that is just a blatant not giving a fuck about your customers and just a money grab as you get.


Now you can imagine what it was like for a young kid (me in this instance) eagerly waiting to play it at home then finally purchasing it only to see what Tiertex had did to my beloved arcade game, my thoughts are quite clear in this video and It's BS fake sequel by the same company, SO ANGRY OF THIS CONVERSION THAT IT WAS THE VERY FIRST GAME FEATURED IN THE "SHIT GAME TIME" SERIES AND RIGHTFULLY SO:


SF1 AMIGA: https://www.youtube.com/watch?v=lBae5K5URIY



HKM AMIGA: https://www.youtube.com/watch?v=Tdb3mtpfdYc

saimon69 03 February 2024 21:08

Quote:

Originally Posted by Cris1997XX (Post 1667311)
And let's not forget Strider 2 :D

Ugh! Strider one was already on the "straight to hell" list!

Girolamo85 05 February 2024 17:02

Quote:

Originally Posted by msmalik681 (Post 1665699)
started converting some of the enemies down to 16 colours thanks to support from mike from bitbeamcannon it was not much trouble.

https://i.postimg.cc/MZVSQxgC/ocs-street-fighters.png

bravo! keep going ;)

msmalik681 02 April 2024 19:35

Been a while I have not touched this just jumping back on it and hope to give some updates soon.

kriz 03 April 2024 16:11

Great to get a update, hope the motivation is still there :) This project really seems to brings SF1 to what it really should be.... Cheers!

msmalik681 08 May 2024 14:48

So now we have hit sparks and sound effects also added enemy blocking now its feels more like a fighting game. Still need to implement player blocking. After that I will move onto making enemy ai more modular so it can be used on all enemies then I can move past Retsu.

https://youtu.be/E5nF2jui7Jc

Bren McGuire 08 May 2024 15:46

as this is a *engine game what specs are required to play this? i am sad thinking of the possible answer

msmalik681 08 May 2024 15:57

@Bren_McGuire at the moment this looks like it will require a 2MB ECS amiga using WHDLoad. Once completed I would like to make a OCS version that will run on a 1MB chip ram amiga but it would also still need WHDLoad as the game will be larger then 1 floppy.

msmalik681 08 May 2024 16:58

Here is Geki in 16 Colours.

https://i.postimg.cc/g0hh80yK/geki-sprite-sheet-16.png


All times are GMT +2. The time now is 07:35.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.

Page generated in 0.06489 seconds with 11 queries