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#1 |
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Posts: n/a
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(CD32 + AGA) Heimdall 2 graphic glitches
I'm having some trouble locking down the reason for a variety of graphic glitches while playing Heimdall 2 in WinUAE's emulated CD32. I'll list them in a bulleted list for easy reading.
1) If I load the game using Amiga Forever's CD32 mode, the game will run fine up until the point I start playing. At the start of the first level, I can see most of the status bar at the top, but with a lot of pixel artifacts all the way across. 1b) If I switch the collision detection from AF's default "Full" to WinUAE's default "Sprites and Sprites vs Playfield" (or if I just load the game using WinUAE's CD32 Quickstart option, which does the same thing, pretty much), I can see the whole of the screen, but the camera doesn't scroll along with my character as I move towards the edge. 1c) Eventually, the screen will start to pixellate and do what I can only describe as a loss of V-Hold. I wouldn't know what else to call it, since I haven't ever seen this sort of error since playing on an older CRT television set using an RF cable connection. 2) When playing the AGA version, much of the same errors occur (no camera movement, pixel artifacts, discoloration). Is there a known configuration that definitely works with the CD32 version? |
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#2 |
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Miggy Ate My Hamster!
Join Date: Nov 2008
Location: Blackpool, UK
Posts: 1,561
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I also just tried playing Heimdall 2 (CD32) using WinUE and it glitches very badly! I'm still using an older version of WinUAE (2.3.0).... About time i updated it i think
![]() Anyway, the camera in Heimdall 2 drifts off and then all the colours go weird (lots of blue, purple, red etc...) and sometimes the bottom half of the screen turns to fuzz! The game is unplayable in this state and i've no idea what's causing it either
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#3 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,032
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I can't see any glitches.
Latest beta, quickstart cd32 with or without cycle-exact. 2.4.1 (and older) non-ce quickstart sets fastest possible which wasn't such a good idea, it seems to work (no more screen scrolling getting stuck) if CPU mode is manually switched to approximate. |
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#4 |
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Miggy Ate My Hamster!
Join Date: Nov 2008
Location: Blackpool, UK
Posts: 1,561
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I forgot to mention i'm running the CD32 'WHDLoad' version of the game via WinUAE... Will this make a difference?
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#5 |
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Posts: n/a
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Either switching manually to "Approximate" or turning on Cycle-Exact, or both, worked for me. Thanks!
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#6 | |
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Miggy Ate My Hamster!
Join Date: Nov 2008
Location: Blackpool, UK
Posts: 1,561
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Quote:
Not really a problem for me though as i can run it on my actual CD32
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#7 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,032
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Quote:
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#8 |
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Posts: n/a
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The screen is supposed to dim when you're accessing the topside menubar. When I switch characters, it fades out and then back in after brief loading period. No problems afterwards.
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#9 |
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Registered User
Join Date: Aug 2011
Location: Australia
Posts: 37
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I used Frodes Emulator FS-UAE And it plays fine.
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#10 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,032
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Which version? (A1200, CD32 or WHDLoad)
It must be only configuration difference because emulation cores should be same. |
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