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#81 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,033
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Do you mean it is either 100% correct looking cursor or it has pink rectangle depending on location?
Do you see any "logic" in cursor behaviour? For example, does it stay correct if you move mouse down only? Or is it totally random looking? Set mouse speed to very slow and try moving it pixel by pixel.. (Perhaps the problem only happens in specific positions and my test is using "correct" positions..) [/QUOTE] |
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#82 | ||
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Posts: n/a
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Quote:
Quote:
Regards MandiATO |
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#83 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,033
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http://www.winuae.net/files/b/winuae_1510b5.zip
Beta 5: - avi recording crash if only audio recording was enabled - native dll support fixed - do not enable second Z3 board if RAM limit reached (=decrease Z3 size) and Z3 size is smaller than 256M (4M+2M combination for example is quite stupid..) - adjusted max RAM limit calculation (max RAM + max page file instead of currently available RAM + max page file) - sound adjustments, previously it was possible to lock non-safe portion of directsound sound buffer causing glitches in some cases (which may or may have never happened) - SuperEagle, Super2xSaI and 2xSaI 32-bit color support added - disable filter if filter size multiplier is too big for configured display size (instead of overflowing buffers..) - resolution and doubling setting change on the fly updates filter centering - added -ddsoftwarecolorkey command line option. Workaround for buggy Intel integrated laptop chipset Vista graphics driver causing non- transparent (pink rectangle) RTG hardware cursor - (new AHI driver will be only available after 1.5.1) |
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#84 | |
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Posts: n/a
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Quote:
Regards MandiATO |
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#85 |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 37
Posts: 622
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Since v 1.5.x WUAE shows a strange sprite bug with Apidya.
Here is a shot: the dropping bombs (you have to play for 30-40 secs) have those vertical lines following the bomb trajectory: ![]() With WUAE 1.4.6 and previous doesn't appear... I'm using Apidya with the very latest WHD installer. Last edited by hexaae; 14 July 2008 at 20:53. |
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#87 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,033
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Quote:
What does real scsi.device return in this case? Error 29? (trackdisk "no disk" error) |
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#88 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,033
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#89 |
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Senior Member
Join Date: Jul 2001
Location: North Lynx
Age: 34
Posts: 1,695
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#90 | ||
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Registered User
Join Date: Jan 2002
Location: Germany
Posts: 3,964
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Quote:
Check4GB uses these commands (in this order): NSCMD_DEVICEQUERY TD_READ64 HD_SCSICMD Read Capacity HD_SCSICMD Read(10) Quote:
BTW, it cannot be CMD_READ because this is what TSGUI uses and TSGUI does not crash. In TSGUI uaescsi.device returns -5 on an empty drive. TSGUI does not check for TD64 if the drive is not bigger than 4GB. Check4GB always does the check. |
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#91 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,033
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Quote:
![]() Now it returns IOERR_BADLENGTH (same fix also added to uaehf.device) It still can return weird error codes if no disk in drive and data, length and offset are valid. |
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#92 | |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 37
Posts: 622
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Quote:
I tried with another WHD installer (written by another author in 2001) and it does the same... Even slowing down emulation (CPU, Match A500 speed) the bug is still there. With WUAE 1.4.6 there is no trashed sprite instead. That's strange... If I try to run the Quickstart config A500 the emulator quits saying the ROM setting is incompatible with the Apidya1.ADF (???)...
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop GX660-262it (i5),Windows 7 HP x64 original. http://www.kickstarter.com/projects/...lite-dangerous backer! |
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#93 |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,409
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#94 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,576
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#95 |
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Oldskool Demo Coder
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When I read 'window sizing': Is it possible to get a 1280x512 ECS resolution on a 1280x1024 capable PC in windowed mode?
To be honest, I haven't experimented, but it seems it's 320x256, 640x256 doubled, or 640x512 with interlace. Looking forward to next version, will try this one - please advise me as to the above quandary.
__________________
Henrik. Programs Amiga demos, iPhone apps, websites, etc. A1000/512k - A500 2.0/040@28/4M/.5M slowmem/8M/SCSI/CF - A600 portable II 3.1/ACA630/WiFi/CF - 'A1700' 3.1/68060@80/64M/IDE-Fix Express/CF - etc."The difference between PC and Amiga is that 10yo PCs are worth $0. 20yo Amigas are worth a lot, and Amigas that are only 15yo cost a fortune!" If you like Portal 2, try my >> single player and cooperation maps << |
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#96 | ||
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,033
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Quote:
Does it start working if you run winuae with -jitevent 3000? ("winuae.exe -jitevent 3000") Quote:
EDIT: I was wrong, it really means no KS ROM found. (message means "kickstart replacement" could not boot it) Last edited by Toni Wilen; 15 July 2008 at 22:40. |
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#97 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,033
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Quote:
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#98 | |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 37
Posts: 622
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Quote:
Happens also with disk images from the original game, I've got it with full box, and shows no sprite problems with WUAE 1.4.6. That's why I thought to a sprite bug in latest WUAE... Isn't strange that in the same conditions (same WUAE settings, same disks etc.) with WUAE 1.4.6 there was no garbage around those sprites 'till WUAE 1.5 came out?
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop GX660-262it (i5),Windows 7 HP x64 original. http://www.kickstarter.com/projects/...lite-dangerous backer! Last edited by hexaae; 16 July 2008 at 00:47. |
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#99 | |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 37
Posts: 622
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Quote:
I WHD-zied it. PS The ADF files I tried to use were from a quick game crack downloaded from the net... just to test...
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop GX660-262it (i5),Windows 7 HP x64 original. http://www.kickstarter.com/projects/...lite-dangerous backer! |
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#100 | |
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Oldskool Demo Coder
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Quote:
__________________
Henrik. Programs Amiga demos, iPhone apps, websites, etc. A1000/512k - A500 2.0/040@28/4M/.5M slowmem/8M/SCSI/CF - A600 portable II 3.1/ACA630/WiFi/CF - 'A1700' 3.1/68060@80/64M/IDE-Fix Express/CF - etc."The difference between PC and Amiga is that 10yo PCs are worth $0. 20yo Amigas are worth a lot, and Amigas that are only 15yo cost a fortune!" If you like Portal 2, try my >> single player and cooperation maps << |
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