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#1 |
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Registered User
Join Date: Dec 2005
Location: CA
Posts: 43
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ScummVM and AGA Amiga
Hi guys,
i have a 060/50 AGA machine with 64mb fast ram and woud like to try some games on ScummVM. My expectations are not too high, but can anyone tell me what games will run on that configuration (so i will know which games to hunt down and get for my Miggy)? Thanks. |
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#2 |
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Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
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i'm using scummaga 0.38.2 with systempatch 2.96 (instead of blazewcp and its compatibility issues with os3.0 - it makes real difference in terms of speed) and i succesfully completed day of the tentacle (english cd version to avoid issue with protection codes). sam'n'max also seems to work fine...
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#4 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
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I thought that WarpOS was for PPC only?
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Thalion Webshrine |
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#5 |
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Registered User
Join Date: Jan 2005
Location: Umeå
Age: 32
Posts: 179
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It comes with both 68k and WarpOS binaries
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#6 |
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Blizzard PPC club rocks!
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ScummVM 0.7.1
http://people.freenet.de/uweryssel/scumm_en.html
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A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club | PPC-Warp3D games speed boost | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...) join the Finnish Amiga Users group me @ amigamap.com | YouTube Project Rutinski band website - rock music with punk attitude! |
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#7 |
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Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 31
Posts: 2,202
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I tried Flight of the amazon queen (talkie version) in Scumm on my 060/50Mhz ... It was abit too slow
![]() Have to try the Day of the tentacle later!
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#8 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
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If what I am reading on the WarpSCUMM website is true (and I cannot test it) the speed is due to it's use of WarpSDL. Doesnt that mean that you should be able to (with some tweaks etc.) compile a newer version of SCUMM with this version of SDL?
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Thalion Webshrine |
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#9 |
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Registered User
Join Date: Jan 2005
Location: Umeå
Age: 32
Posts: 179
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@alexh:
Unfortunately, he haven't released a devkit for warpsdl.library .The performance of the regular SDL on the Amiga is really bad, so it doesn't surprise me that a better version would make a big difference. |
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#10 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
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What's this about using HWSURFACES and DOUBLE BUFFERING with regular Amiga SDL?
http://www.ann.lu/comments2.cgi?view...1&93#message21
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Thalion Webshrine |
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#11 | |
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Zone Friend
Join Date: Dec 2005
Location: Germany
Age: 27
Posts: 71
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Quote:
__________________
regards pTah >> CD32 + SX32pro(50mhz 030+FPU, 64MB FastRAM) << >> A2000 (Blizzard2060/50mhz 68 MB Fast, Cybervison 64/3D, X-Surf, Multiface, Wacom Graphicpad) << |
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#12 |
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Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
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in terms of pure speed for AGA 68k machines and day of the tentacle/sam'n'max, no version beats scummaga 0.38.2...trust me !! i'm able to enjoy these 2 games with my poor 1200 8mb fast at really reasonable speed!!
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#13 |
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Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
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by the way, for us low configuration classic amiga users, wouldn't it be possible to upgrade scummaga 0.38.2 to make it play midi music without degrading too much game speed...also i found some utils converting midi files to modules thanks to a sample library...couldn't we consider converting midi music files from these games to amiga modules to make them play with very low CPU consumption ?
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#14 | |
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Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
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Quote:
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#15 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
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If that were true why does it say "Double buffering can now be forced on AGA screens"?
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#16 | ||
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Zone Friend
Join Date: Dec 2005
Location: Germany
Age: 27
Posts: 71
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Quote:
![]() i hope it is as compatible as my standard scummvm 0.71 (which runs pretty fine at 030/50)... with scummvm 0.71 i can play nearly all scumm-compatible games and that rocks! ![]() Quote:
![]() i thought about that problem too. the way i see it it should be possible to convert the midi-tunes to something more useful for an lowspec amiga... damn i'm no programmer. ![]() an general update of scummaga would be also nice.
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regards pTah >> CD32 + SX32pro(50mhz 030+FPU, 64MB FastRAM) << >> A2000 (Blizzard2060/50mhz 68 MB Fast, Cybervison 64/3D, X-Surf, Multiface, Wacom Graphicpad) << |
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#17 |
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Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
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the link is ...http://www.mountmonkey.com/downloads_scummvm.html
you will also need blazewcp for os3.1+ from aminet or systempatch 2.96 for 0s3.0 from this link : http://web.tiscali.it/ziosante/downl...emPatch296.lha |
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#18 |
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Zone Friend
Join Date: Dec 2005
Location: Germany
Age: 27
Posts: 71
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thx,
i'll give this one a try. i allredy have blazewcp as the standard scummvm also needs it. besides i don't like systempatch as it was rather unstable on my system... edit: hmm the readme says that it doesn't support all the games which scummvm 0.71 supports. ![]() but if it's a little faster it's worth trying!
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regards pTah >> CD32 + SX32pro(50mhz 030+FPU, 64MB FastRAM) << >> A2000 (Blizzard2060/50mhz 68 MB Fast, Cybervison 64/3D, X-Surf, Multiface, Wacom Graphicpad) << Last edited by pTah; 27 May 2006 at 23:47. |
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#19 |
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Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
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so what about speed comparison ??
also I checked out and i don't think scummvm 0.7.1 takes advantage of blazewcp as it is not part of the requirements and as it makes no difference on my computer with or without it...right ? maybe i missed something in the configuration to get full advantage of it ? let me know.. I noticed this version (0.7.1) was unstable as it crashed a few times on my computer while running DOTT...what about you ? is it due to my config ? Also about warpscumm, yes it supports AGA but you need to have at least a 040 board...do you know why ? TO CONCLUDE, on a vanilla 1200...SCUMMVM_AGA 0.38.2 STILL RULES !!! |
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#20 |
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Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
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can't manage to make warpscumm work with ahi..if sound disabled works fine with stack 200000 but when adlib emulation on, game freezes on startup...any idea idea about the stack required ? what ahi config do you need to make it work with paula soundchip? thx.
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