English Amiga Board Home Mobile Skin      


Go Back   English Amiga Board > Support > support.Games

Reply
 
LinkBack Thread Tools
Old 23 May 2006, 12:00   #1
Registered User
 
Join Date: Dec 2005
Location: CA
Posts: 43
ScummVM and AGA Amiga

Hi guys,
i have a 060/50 AGA machine with 64mb fast ram and woud like to try some games on ScummVM. My expectations are not too high, but can anyone tell me what games will run on that configuration (so i will know which games to hunt down and get for my Miggy)?
Thanks.
HardStep is offline   Reply With Quote
AdSense AdSense  
Advertisement:
Old 23 May 2006, 19:14   #2
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
i'm using scummaga 0.38.2 with systempatch 2.96 (instead of blazewcp and its compatibility issues with os3.0 - it makes real difference in terms of speed) and i succesfully completed day of the tentacle (english cd version to avoid issue with protection codes). sam'n'max also seems to work fine...
pbareges is offline   Reply With Quote
Old 23 May 2006, 19:26   #3
Registered User
 
patrik's Avatar
 
Join Date: Jan 2005
Location: Umeå
Age: 32
Posts: 179
The fastest ScummVM version on the Amiga by far is WarpSCUMM, but unfortunately it havent been updated in quite some time. You can play a bunch of games with it though.
patrik is offline   Reply With Quote
Old 23 May 2006, 20:16   #4
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
I thought that WarpOS was for PPC only?
__________________
Thalion Webshrine
alexh is offline   Reply With Quote
Old 23 May 2006, 20:24   #5
Registered User
 
patrik's Avatar
 
Join Date: Jan 2005
Location: Umeå
Age: 32
Posts: 179
It comes with both 68k and WarpOS binaries .
patrik is offline   Reply With Quote
Old 24 May 2006, 12:05   #6
Blizzard PPC club rocks!
 
Bamiga2002's Avatar
 
Join Date: May 2004
Location: Finland
Age: 35
Posts: 2,713
Send a message via MSN to Bamiga2002
ScummVM 0.7.1
http://people.freenet.de/uweryssel/scumm_en.html
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)**
CD32 - original joypad & honeybee
-
join the Blizzard PPC club | PPC-Warp3D games speed boost | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...)
join the Finnish Amiga Users group
me @ amigamap.com | YouTube
Project Rutinski band website - rock music with punk attitude!
Bamiga2002 is offline   Reply With Quote
Old 24 May 2006, 12:27   #7
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 31
Posts: 2,202
I tried Flight of the amazon queen (talkie version) in Scumm on my 060/50Mhz ... It was abit too slow

Have to try the Day of the tentacle later!
kriz is offline   Reply With Quote
Old 24 May 2006, 13:40   #8
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
If what I am reading on the WarpSCUMM website is true (and I cannot test it) the speed is due to it's use of WarpSDL. Doesnt that mean that you should be able to (with some tweaks etc.) compile a newer version of SCUMM with this version of SDL?
__________________
Thalion Webshrine
alexh is offline   Reply With Quote
AdSense AdSense  
Advertisement:
Old 24 May 2006, 17:22   #9
Registered User
 
patrik's Avatar
 
Join Date: Jan 2005
Location: Umeå
Age: 32
Posts: 179
@alexh:
Unfortunately, he haven't released a devkit for warpsdl.library .

The performance of the regular SDL on the Amiga is really bad, so it doesn't surprise me that a better version would make a big difference.
patrik is offline   Reply With Quote
Old 24 May 2006, 20:15   #10
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
What's this about using HWSURFACES and DOUBLE BUFFERING with regular Amiga SDL?

http://www.ann.lu/comments2.cgi?view...1&93#message21
__________________
Thalion Webshrine
alexh is offline   Reply With Quote
Old 26 May 2006, 15:19   #11
Zone Friend
 
pTah's Avatar
 
Join Date: Dec 2005
Location: Germany
Age: 27
Posts: 71
Quote:
Originally Posted by Bamiga2002
^^with this one i was able to play nearly all scumm games on aga except monkeyisland3 as this one needs a gfx-card... i tried it on 030/50 and it runs great, but sadly without midi-music.
__________________
regards
pTah

>> CD32 + SX32pro(50mhz 030+FPU, 64MB FastRAM) <<
>> A2000 (Blizzard2060/50mhz 68 MB Fast, Cybervison 64/3D, X-Surf, Multiface, Wacom Graphicpad) <<
pTah is offline   Reply With Quote
Old 26 May 2006, 18:37   #12
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
in terms of pure speed for AGA 68k machines and day of the tentacle/sam'n'max, no version beats scummaga 0.38.2...trust me !! i'm able to enjoy these 2 games with my poor 1200 8mb fast at really reasonable speed!!
pbareges is offline   Reply With Quote
Old 26 May 2006, 18:52   #13
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
by the way, for us low configuration classic amiga users, wouldn't it be possible to upgrade scummaga 0.38.2 to make it play midi music without degrading too much game speed...also i found some utils converting midi files to modules thanks to a sample library...couldn't we consider converting midi music files from these games to amiga modules to make them play with very low CPU consumption ?
pbareges is offline   Reply With Quote
Old 26 May 2006, 18:53   #14
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
Quote:
Originally Posted by patrik
The fastest ScummVM version on the Amiga by far is WarpSCUMM, but unfortunately it havent been updated in quite some time. You can play a bunch of games with it though.
from the readme file it says you need cybergraphics...so shouldn't run on AGA amigas right ?
pbareges is offline   Reply With Quote
Old 26 May 2006, 20:16   #15
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
If that were true why does it say "Double buffering can now be forced on AGA screens"?
__________________
Thalion Webshrine
alexh is offline   Reply With Quote
AdSense AdSense  
Advertisement:
Old 27 May 2006, 14:58   #16
Zone Friend
 
pTah's Avatar
 
Join Date: Dec 2005
Location: Germany
Age: 27
Posts: 71
Quote:
Originally Posted by pbareges
in terms of pure speed for AGA 68k machines and day of the tentacle/sam'n'max, no version beats scummaga 0.38.2...trust me !! i'm able to enjoy these 2 games with my poor 1200 8mb fast at really reasonable speed!!
sounds nice. i would like to try that one. could you give me a link or upload it to the zone please?
i hope it is as compatible as my standard scummvm 0.71 (which runs pretty fine at 030/50)... with scummvm 0.71 i can play nearly all scumm-compatible games and that rocks!


Quote:
Originally Posted by pbareges
by the way, for us low configuration classic amiga users, wouldn't it be possible to upgrade scummaga 0.38.2 to make it play midi music without degrading too much game speed...also i found some utils converting midi files to modules thanks to a sample library...couldn't we consider converting midi music files from these games to amiga modules to make them play with very low CPU consumption ?
that would be awesome!!! these lucasarts-games are just not as funny without music as they would be with music...
i thought about that problem too. the way i see it it should be possible to convert the midi-tunes to something more useful for an lowspec amiga... damn i'm no programmer.
an general update of scummaga would be also nice.
__________________
regards
pTah

>> CD32 + SX32pro(50mhz 030+FPU, 64MB FastRAM) <<
>> A2000 (Blizzard2060/50mhz 68 MB Fast, Cybervison 64/3D, X-Surf, Multiface, Wacom Graphicpad) <<
pTah is offline   Reply With Quote
Old 27 May 2006, 19:15   #17
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
the link is ...http://www.mountmonkey.com/downloads_scummvm.html

you will also need blazewcp for os3.1+ from aminet or systempatch 2.96 for 0s3.0 from this link : http://web.tiscali.it/ziosante/downl...emPatch296.lha
pbareges is offline   Reply With Quote
Old 27 May 2006, 23:38   #18
Zone Friend
 
pTah's Avatar
 
Join Date: Dec 2005
Location: Germany
Age: 27
Posts: 71
thx,
i'll give this one a try. i allredy have blazewcp as the standard scummvm also needs it. besides i don't like systempatch as it was rather unstable on my system...

edit:
hmm the readme says that it doesn't support all the games which scummvm 0.71 supports.
but if it's a little faster it's worth trying!
__________________
regards
pTah

>> CD32 + SX32pro(50mhz 030+FPU, 64MB FastRAM) <<
>> A2000 (Blizzard2060/50mhz 68 MB Fast, Cybervison 64/3D, X-Surf, Multiface, Wacom Graphicpad) <<

Last edited by pTah; 27 May 2006 at 23:47.
pTah is offline   Reply With Quote
Old 12 June 2006, 18:14   #19
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
so what about speed comparison ??

also I checked out and i don't think scummvm 0.7.1 takes advantage of blazewcp as it is not part of the requirements and as it makes no difference on my computer with or without it...right ? maybe i missed something in the configuration to get full advantage of it ? let me know..

I noticed this version (0.7.1) was unstable as it crashed a few times on my computer while running DOTT...what about you ? is it due to my config ?

Also about warpscumm, yes it supports AGA but you need to have at least a 040 board...do you know why ?

TO CONCLUDE, on a vanilla 1200...SCUMMVM_AGA 0.38.2 STILL RULES !!!
pbareges is offline   Reply With Quote
Old 15 June 2006, 03:37   #20
Registered User
 
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 36
Posts: 718
can't manage to make warpscumm work with ahi..if sound disabled works fine with stack 200000 but when adlib emulation on, game freezes on startup...any idea idea about the stack required ? what ahi config do you need to make it work with paula soundchip? thx.
pbareges is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Any Amiga68k ScummVM users/experts here? need help AMIGAZ support.Games 1 28 March 2005 23:02
ScummVM V0.6.1b released ! RetroMan News 0 09 August 2004 13:17
SCUMMVM + WinUAE Doozy support.WinUAE 15 05 October 2003 13:54
Is it possible to run any ScummVM port on WinUAE? MethodGit support.WinUAE 5 19 January 2003 02:27
ScummVM??? alkis21 request.Apps 8 23 August 2002 12:56


All times are GMT +2. The time now is 13:20.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Content Relevant URLs by vBSEO ©2011, Crawlability, Inc.
Page generated in 0.31195 seconds with 9 queries