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#1 |
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Wurk???
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Deflektor
does someone have ever completed it? i was up at about level 15 (what's the ordinal in english for 15 ... you know, 1st 2nd 3rd 4rt ... 15nth? aehm)
well the question is: do you know of any cheat or trainer to stop the time count? with action replay rom i didn't gone nowhere... thanks! |
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#2 | |
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ModCollector TOSEC member
Join Date: Feb 2008
Location: Stendal/Germany
Age: 45
Posts: 3,639
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How to activate trainer in "Trilogy" cracked and trained version?
Quote:
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A1200, Blizzard 68030/50, 32MB Fast, Kick 3.1, 2GB IDE>CF-Card, 4GB PCMCIA CF-Card |
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#3 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,576
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#4 |
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ModCollector TOSEC member
Join Date: Feb 2008
Location: Stendal/Germany
Age: 45
Posts: 3,639
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mmh, i can not exit intro using the right one.
__________________
A1200, Blizzard 68030/50, 32MB Fast, Kick 3.1, 2GB IDE>CF-Card, 4GB PCMCIA CF-Card |
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#5 |
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move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 4,576
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Try an older WinUAE version (1.5.1 works fine for me), the intro uses quite stupid code to check the mouse buttons, might be possible that WinUAE doesn't handle that properly.
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#6 |
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ModCollector TOSEC member
Join Date: Feb 2008
Location: Stendal/Germany
Age: 45
Posts: 3,639
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OK, thanks for info, (of course i will not downgrade to WinUAE 1.5), you have confirmed, that there is really a trainer , thats enough!
__________________
A1200, Blizzard 68030/50, 32MB Fast, Kick 3.1, 2GB IDE>CF-Card, 4GB PCMCIA CF-Card |
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#7 | |
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Banned
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OT bit
It's a game plenty of reflection you're playing, marcuz. Ahem... /OT bit XOR trained Deflektor on the CPC to allow choosing of start level, may be you could start over on this version since it's not a very graphic intensive game. Quote:
Last edited by NewDeli; 29 May 2010 at 01:41. |
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#8 |
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Wurk???
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eh?
btw, thanks for the info, i will try it then!
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#9 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,034
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It is not an emulation bug, just a feature of some joysticks and mouse.
Pullup resistors in button lines: stupid right button check code does not work No pullups: works Set joystick to <none> before starting emulation and it should work. (or remove second button mapping in Input panel) Technically current setup is wrong (joystick having pullups) because single button joysticks don't have connection to second button line but 2+ joysticks may have them. This setup breaks less badly coded programs than having no emulated pullups ![]() (I guess I really have to add option for pullup resistors now or have option for 1 or 2 button default joystick configuration..) EDIT: it does not work on the fly because emulated pot capacitors aren't properly discharged when switching devices. Last edited by Toni Wilen; 29 May 2010 at 11:54. |
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#10 |
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HD Installer
Join Date: May 2010
Location: Hamburg/Germany
Posts: 331
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Deflektor has 60 levels, and some are very akin to others.
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#11 |
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Zone Friend
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@Toni
You might want to test Second Samurai 2, too, for a little bit of annoyance sake ![]() But don't forget a test on the REAL thing! Since the next bit is about my *real* Miggy where I had tested/experienced it on (A500, now R.I.P.) - Intro menu only "calmed down" when I -- either PHYSICALLY disconnected the mouse -- or made my hand act like a surgeon's hand, i. e. by keeping the mouse moved in tiny amounts until it "calmed down" and the "race" through the options finally stopped Try it out! Joystick plugged into port 2 of course. With this very game, this is *NOT* an emulation bug. Rather, it's a flaw in the concept. Last edited by andreas; 31 May 2010 at 13:37. |
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