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Old 21 July 2012, 03:43   #141
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Hello Frode,

no updates for OpenSuse 12.1? Since you provided the Build Service, I stopped building myself...

Would be great, if the Suse RPMs would be updated.

Many thanks and kind regards,
Peter
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Old 21 July 2012, 12:12   #142
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Originally Posted by PHabermehl View Post
Hello Frode,

no updates for OpenSuse 12.1? Since you provided the Build Service, I stopped building myself...

Would be great, if the Suse RPMs would be updated.

Many thanks and kind regards,
Peter
Hi Peter, I had submitted packages to openSUSE Build Service, but the builds had failed.

I have fixed the problem and updated builds should be available now. (I have now also found out how to get e-mail notifications from OBS when the builds fail ) The build updated builds also incorporates some fixes by OBS user RedDwarf:

* Improved .spec file for openSUSE builds [RedDwarf].
* Added docdir option to Makefile [RedDwarf].
* Compilation fixes and buffer underflow fix [RedDwarf].
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Old 21 July 2012, 14:12   #143
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Hi Frode, there is no source code ...
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Old 21 July 2012, 14:16   #144
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Regarding game database support in FS-UAE Launcher:
If anyone is interested in using the game database feature of FS-UAE Launcher, it would be nice if you would post a notice about it in the thread created by nexusle: [FS-UAE] Amiga Game Database for FS-UAE Launcher or otherwise let me know. I will look at improving the feature set and make it possible for people to contribute to a shared Amiga game configuration database if there is sufficient interest

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Hi Frode, there is no source code ...
Sorry, published now -I will remember to upload it properly the next time.

Last edited by FrodeSolheim; 21 July 2012 at 14:33.
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Old 21 July 2012, 16:40   #145
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Hi Peter, I had submitted packages to openSUSE Build Service, but the builds had failed.

I have fixed the problem and updated builds should be available now. (I have now also found out how to get e-mail notifications from OBS when the builds fail ) The build updated builds also incorporates some fixes by OBS user RedDwarf:

* Improved .spec file for openSUSE builds [RedDwarf].
* Added docdir option to Makefile [RedDwarf].
* Compilation fixes and buffer underflow fix [RedDwarf].

Hello Frode,
many thanks again

Unforunately have little time at the moment, but I'm still there...

Best regards,
Peter
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Old 23 July 2012, 22:07   #146
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Hi Frode. Joystick configuration tool saves config without respect xdg-user-dirs.
Regards.
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Old 24 July 2012, 21:55   #147
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Hi Frode. Joystick configuration tool saves config without respect xdg-user-dirs.
Regards.
Hi, you're right -I'll fix it for the next version!
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Old 25 July 2012, 12:04   #148
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Hi Frode!
Is there a way to help users to start WHDLoad games easily using this launcher (from scratch, without Workbench)? If so, it would be a good idea to make a tutorial and to provide all required files
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Old 25 July 2012, 12:39   #149
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Old 25 July 2012, 19:14   #150
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Hi Frode!
Is there a way to help users to start WHDLoad games easily using this launcher (from scratch, without Workbench)? If so, it would be a good idea to make a tutorial and to provide all required files
Hi, I assume you have read the earlier "how-to" and are looking for a way to avoid creating (or an easier way to create) the "WHDLoad" directory with the base system.

The launcher already does some stuff automatically -it copies kickstarts to devs:kickstarts automatically, and it could do more. WHDLoad binaries can be distributed as long as the distribution is free of charge (*) -so the launcher could download the WHDLoad binaries over 'net on demand instead of requiring the user to put them somewhere special. (The key would have to be provided by the user of course, but the launcher could have a browse function to select the key file). WHDLoad prefs could also be configured in the launcher GUI.

The default WB startup-sequence usually runs some other programs such as SetPatch and assign, and I suppose these are copyrighted WB files.. -but for all I know, WHDLoad itself and WHDLoad installs works fine without running these (or perhaps SetPatch and assign can be distributed, I haven't checked).

To put it another way, I can make FS-UAE Launcher automate it fully if all needed files can be distributed (if so, it would download the files on demand from fengestad.no the first time they are needed instead of being distributed with the launcher).

(Alternatively, I could program the launcher to create a default base system if an Amiga Forever CD is inserted, copying the necessary files).

Any thoughts?

(*) http://www.whdload.de/docs/en/copy.html
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Old 25 July 2012, 19:23   #151
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At this time, I install Mac OS X Mountain Lion! I'll report soon as FS-UAE will run.

Just for information
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Old 25 July 2012, 21:11   #152
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Originally Posted by nexusle View Post
Thanks, but i've already read this tutorial

Quote:
Originally Posted by FrodeSolheim View Post
Hi, I assume you have read the earlier "how-to" and are looking for a way to avoid creating (or an easier way to create) the "WHDLoad" directory with the base system.

The launcher already does some stuff automatically -it copies kickstarts to devs:kickstarts automatically, and it could do more. WHDLoad binaries can be distributed as long as the distribution is free of charge (*) -so the launcher could download the WHDLoad binaries over 'net on demand instead of requiring the user to put them somewhere special. (The key would have to be provided by the user of course, but the launcher could have a browse function to select the key file). WHDLoad prefs could also be configured in the launcher GUI.

The default WB startup-sequence usually runs some other programs such as SetPatch and assign, and I suppose these are copyrighted WB files.. -but for all I know, WHDLoad itself and WHDLoad installs works fine without running these (or perhaps SetPatch and assign can be distributed, I haven't checked).

To put it another way, I can make FS-UAE Launcher automate it fully if all needed files can be distributed (if so, it would download the files on demand from fengestad.no the first time they are needed instead of being distributed with the launcher).

(Alternatively, I could program the launcher to create a default base system if an Amiga Forever CD is inserted, copying the necessary files).

Any thoughts?

(*) http://www.whdload.de/docs/en/copy.html
Thanks, it's exactly what I'm looking for. I just think that the installation process should be as easy as possible for all occasional/novice users. All files have to be exactly the same when using the Net Play feature. Therefore, it's always better if it is largely automated
I'm sure your can improve the launcher in that direction, in order to make the use of WHDLoad archives more popular
Of course, the distribution of all required files has to be legally possible and free of charge
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Old 25 July 2012, 22:12   #153
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Thanks, it's exactly what I'm looking for. I just think that the installation process should be as easy as possible for all occasional/novice users. All files have to be exactly the same when using the Net Play feature. Therefore, it's always better if it is largely automated I'm sure your can improve the launcher in that direction, in order to make the use of WHDLoad archives more popular Of course, the distribution of all required files has to be legally possible and free of charge
Found this: WHDLoad 16.7 Released (WHDLoad 16.7 Released):
"if the Slave requires AGA and that is not yet enabled in graphics.library WHDLoad calls SetChipRev to enable it, this obsoletes the execution of SetPatch prior to WHDLoad"

So the SetPatch binary is (probably) not needed any longer. Assuming assigns in startup-sequence are never needed either, it seems like the entire needed system can be automatically configured by the launcher -provided kickstarts are found of course.

I tested with a few games, including an AGA games, and all ran fine with a minimal system / startup-sequence which only starts WHDLoad (and uae-configuration quit) and nothing else -so it looks good
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Old 25 July 2012, 22:31   #154
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Originally Posted by FrodeSolheim View Post
Found this: WHDLoad 16.7 Released (WHDLoad 16.7 Released):
"if the Slave requires AGA and that is not yet enabled in graphics.library WHDLoad calls SetChipRev to enable it, this obsoletes the execution of SetPatch prior to WHDLoad"

So the SetPatch binary is (probably) not needed any longer. Assuming assigns in startup-sequence are never needed either, it seems like the entire needed system can be automatically configured by the launcher -provided kickstarts are found of course.

I tested with a few games, including an AGA games, and all ran fine with a minimal system / startup-sequence which only starts WHDLoad (and uae-configuration quit) and nothing else -so it looks good
Fantastic!
Thanks for all your investigations
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Old 25 July 2012, 22:43   #155
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Assuming assigns in startup-sequence are never needed either
But if yes, we can always use this: http://aminet.net/package/util/sys/mass in startup-sequence...
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Old 25 July 2012, 23:14   #156
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Well, it looks like the next version of the launcher will not require the user to set up the WHDLoad/WB base hard drive

Not directly related to this, it will also scan and index contents of zip files, and will extract resources on demand -when launching FS-UAE (currently implemented for floppy images and kickstart images). This means that the game/configuration database will work when images are zipped down.

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But if yes, we can always use this: http://aminet.net/package/util/sys/mass in startup-sequence...
Good point

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At this time, I install Mac OS X Mountain Lion! I'll report soon as FS-UAE will run. Just for information
Great -remember to let us know (I hope the Apple guys don't give me extra work right now...)
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Old 25 July 2012, 23:23   #157
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With new Mac OS X FS-UAE works very well
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Old 26 July 2012, 01:25   #158
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With new Mac OS X FS-UAE works very well
That is good to know. Thanks. I will be installing Mountain Lion either tonight or tomorrow.


Bob C
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Old 26 July 2012, 02:33   #159
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I´ve been waiting for something like this for a very long time. No more Bootcamp for me!
I tried to scan my TOSEC library on my external hard drive, but no configs got saved. I don´t know if this has been discussed earlier in the thread, but I thought I should let you know.

EDIT: Seems I´ve downloaded an early version of the software. Still doesn´t work. Takk for et fantastisk program.

Last edited by Gorby; 26 July 2012 at 03:05.
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Old 26 July 2012, 06:37   #160
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Have you installed the zip archives a few posts before?! (data and images)?
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