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#141 |
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Registered User
Join Date: Feb 2012
Location: Germany
Posts: 73
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Hello Frode,
no updates for OpenSuse 12.1? Since you provided the Build Service, I stopped building myself... Would be great, if the Suse RPMs would be updated. Many thanks and kind regards, Peter |
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#142 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,528
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Quote:
I have fixed the problem and updated builds should be available now. (I have now also found out how to get e-mail notifications from OBS when the builds fail ) The build updated builds also incorporates some fixes by OBS user RedDwarf:* Improved .spec file for openSUSE builds [RedDwarf]. * Added docdir option to Makefile [RedDwarf]. * Compilation fixes and buffer underflow fix [RedDwarf]. |
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#143 |
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Registered User
Join Date: Jun 2012
Location: Poland
Posts: 35
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Hi Frode, there is no source code
...
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#144 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,528
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Regarding game database support in FS-UAE Launcher:
If anyone is interested in using the game database feature of FS-UAE Launcher, it would be nice if you would post a notice about it in the thread created by nexusle: [FS-UAE] Amiga Game Database for FS-UAE Launcher or otherwise let me know. I will look at improving the feature set and make it possible for people to contribute to a shared Amiga game configuration database if there is sufficient interest ![]() Sorry, published now -I will remember to upload it properly the next time.
Last edited by FrodeSolheim; 21 July 2012 at 14:33. |
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#145 | |
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Registered User
Join Date: Feb 2012
Location: Germany
Posts: 73
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Quote:
Hello Frode, many thanks again ![]() Unforunately have little time at the moment, but I'm still there... Best regards, Peter |
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#146 |
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Registered User
Join Date: Jun 2012
Location: Poland
Posts: 35
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Hi Frode. Joystick configuration tool saves config without respect xdg-user-dirs.
Regards. |
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#147 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,528
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#148 |
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Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Hi Frode!
Is there a way to help users to start WHDLoad games easily using this launcher (from scratch, without Workbench)? If so, it would be a good idea to make a tutorial and to provide all required files ![]()
__________________
![]() Play Good Old Amiga Games ... Online ! (Online Amiga Gaming / Cross-Platform Multiplayer) http://amigaonline.forumactif.org |
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#149 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#150 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,528
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Quote:
The launcher already does some stuff automatically -it copies kickstarts to devs:kickstarts automatically, and it could do more. WHDLoad binaries can be distributed as long as the distribution is free of charge (*) -so the launcher could download the WHDLoad binaries over 'net on demand instead of requiring the user to put them somewhere special. (The key would have to be provided by the user of course, but the launcher could have a browse function to select the key file). WHDLoad prefs could also be configured in the launcher GUI. The default WB startup-sequence usually runs some other programs such as SetPatch and assign, and I suppose these are copyrighted WB files.. -but for all I know, WHDLoad itself and WHDLoad installs works fine without running these (or perhaps SetPatch and assign can be distributed, I haven't checked). To put it another way, I can make FS-UAE Launcher automate it fully if all needed files can be distributed (if so, it would download the files on demand from fengestad.no the first time they are needed instead of being distributed with the launcher). (Alternatively, I could program the launcher to create a default base system if an Amiga Forever CD is inserted, copying the necessary files). Any thoughts? (*) http://www.whdload.de/docs/en/copy.html |
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#151 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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At this time, I install Mac OS X Mountain Lion! I'll report soon as FS-UAE will run.
Just for information
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#152 | ||
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Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Quote:
![]() Quote:
![]() I'm sure your can improve the launcher in that direction, in order to make the use of WHDLoad archives more popular ![]() Of course, the distribution of all required files has to be legally possible and free of charge
__________________
![]() Play Good Old Amiga Games ... Online ! (Online Amiga Gaming / Cross-Platform Multiplayer) http://amigaonline.forumactif.org |
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#153 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,528
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Quote:
"if the Slave requires AGA and that is not yet enabled in graphics.library WHDLoad calls SetChipRev to enable it, this obsoletes the execution of SetPatch prior to WHDLoad" So the SetPatch binary is (probably) not needed any longer. Assuming assigns in startup-sequence are never needed either, it seems like the entire needed system can be automatically configured by the launcher -provided kickstarts are found of course. I tested with a few games, including an AGA games, and all ran fine with a minimal system / startup-sequence which only starts WHDLoad (and uae-configuration quit) and nothing else -so it looks good
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#154 | |
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Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Quote:
![]() Thanks for all your investigations
__________________
![]() Play Good Old Amiga Games ... Online ! (Online Amiga Gaming / Cross-Platform Multiplayer) http://amigaonline.forumactif.org |
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#155 | |
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Registered User
Join Date: Jun 2012
Location: Poland
Posts: 35
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Quote:
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#156 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,528
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Well, it looks like the next version of the launcher will not require the user to set up the WHDLoad/WB base hard drive
![]() Not directly related to this, it will also scan and index contents of zip files, and will extract resources on demand -when launching FS-UAE (currently implemented for floppy images and kickstart images). This means that the game/configuration database will work when images are zipped down. Quote:
![]() Quote:
(I hope the Apple guys don't give me extra work right now...)
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#157 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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With new Mac OS X FS-UAE works very well
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#158 |
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Registered User
Join Date: Jul 2012
Location: Chicago, USA
Posts: 33
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#159 |
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Posts: n/a
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I´ve been waiting for something like this for a very long time. No more Bootcamp for me!
I tried to scan my TOSEC library on my external hard drive, but no configs got saved. I don´t know if this has been discussed earlier in the thread, but I thought I should let you know. EDIT: Seems I´ve downloaded an early version of the software. Still doesn´t work. Takk for et fantastisk program. Last edited by Gorby; 26 July 2012 at 03:05. |
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#160 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Have you installed the zip archives a few posts before?! (data and images)?
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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