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Old 22 August 2012, 22:39   #301
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Hello Frode,

the public git repository doesn't have anything > 1.3.23. Would be great if you could fix that. :-)

Best regards, Wulf
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Old 23 August 2012, 00:24   #302
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Originally Posted by nexusle View Post
Very great news!!

But: Can we eject CDROMs at now?!
No, not yet

Quote:
Originally Posted by Philantrop View Post
Hello Frode,

the public git repository doesn't have anything > 1.3.23. Would be great if you could fix that. :-)

Best regards, Wulf
I have updated it
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Old 24 August 2012, 16:24   #303
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Thanks, Frode, but the tags are missing.
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Old 24 August 2012, 19:49   #304
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Thanks, Frode, but the tags are missing.
OK, I have pushed release tags as well (the commit log already clearly notes the release versions).
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Old 25 August 2012, 17:34   #305
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I have made some video performance improvements which are available from the git repository (http://code.google.com/p/fs-uae/source).

FS-UAE now supports 16-bit native video buffers (and textures). By using 16-bit buffers (instead of 32-bit), there's less data to copy around, and also less data to upload to the GPU. Especially for slower computers, this should give a nice performance boost.

Enable with:
video_format = rgb565
texture_format = rgb5

(you should set both options -if not, performance may be worse rather than better )

On a crappy Acer Aspire one, the increase in max frame rate was quite substantial.

Picasso / RTG row data is now copied without conversion (when possible) also for 16-bit. If you combine the above options to enable 16-bit internal buffers and 16-bit texture format - and set your RTG mode to one with "16bit PC", you should also be able to enjoy better performance with RTG than with 32-bit (and better than with 16-bit RTG modes in earlier versions).

Last edited by FrodeSolheim; 25 August 2012 at 18:34.
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Old 28 August 2012, 08:52   #306
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Hey Frode,

may be, it's only a bug at me, but if I double click a .fs-uae file, FS-UAE tells me, that no configuration was found
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Old 29 August 2012, 21:32   #307
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Hey Frode,

may be, it's only a bug at me, but if I double click a .fs-uae file, FS-UAE tells me, that no configuration was found
Hi, I am not aware of such a bug. But you really need to provide more information, at least what operating system. FS-UAE.log is a must as well!
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Old 29 August 2012, 21:57   #308
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You know, I use Mac OS X

I'll provide the log soon.
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Old 30 August 2012, 12:32   #309
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Hi Frode,

in attachement you'll find 2 log files. One created by starting FS-UAE by doble clicking the config file and another file created by starting FS-UAE from terminal with the "-f" option to load the same config file.

If I use Terminal with the -f option, FS-UAE will load the config file properly!
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File Type: zip LOGs.zip (18.1 KB, 14 views)
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Old 30 August 2012, 20:22   #310
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In attachement you'll find 2 log files. One created by starting FS-UAE by doble clicking the config file and another file created by starting FS-UAE from terminal with the "-f" option to load the same config file.
Nothing strange to be seen. One possibility, since you upgraded to 10.8 (didn't you?) is that this is a new problem which only occurs on 10.8.

When launched as an app, SDL uses a workaround to present the opened file as argv[1] to the programs main function, and something may have changed in the app launch process in 10.8 which breaks this workaround. I may need to hack SDL, add some debug logging and create some special debug versions of FS-UAE to see what's going on when the app is started on your system.

Can anyone else with FS-UAE on OS X 10.8 see if you can open .fs-uae files (successfully) by double-clicking on them?

Quote:
Originally Posted by nexusle View Post
If I use Terminal with the -f option, FS-UAE will load the config file properly!
This is consistent with the above, Here (when starting as .../Contents/MacOS/fs-uae), main is used as normal and the SDL workaround is not used. Btw, the "-f" option is unknown to and ignored by FS-UAE, you only need to specify the path to the config as a standalone argument.
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Old 30 August 2012, 20:43   #311
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I'm sometimes in old UAE-times

If you need a test machine for the debug version, I can give you TeamViewer access to my iMac . Only give me a sign!
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Old 30 August 2012, 23:09   #312
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@nexusle regarding the open file in OS X problem, I have added some logging statements to the SDL code to (hopefully) shed some more light on the problem.

* Download http://fengestad.no/fs-uae/files/deb...-macosx.tar.gz and extract FS-UAE.app
* from the Dock, open Programme/Dienstprogramme/Konsole
* drag a .fs-uae file onto the test version of FS-UAE.app (I suggest dragging it over instead of doubleclicking to make sure it is opened in the newly downloaded app, and not an old one). When it has started, you can just close FS-UAE.

Now, in the Console, you should see something like this (perhaps it is a bit of delay before it appears):
Code:
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	CustomApplicationMain
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	calling run
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	openFile gFinderLaunch 1 gCalledAppMainline 0
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	arg is >>>/Users/frode/git/fs-uae/macosx/fs-uae-1.3.24u3-macosx/example.fs-uae<<<
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	FS-UAE VERSION 9.8.7
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	Copyright 1995-2002 Bernd Schmidt
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          1999-2012 Toni Wilen
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          2003-2007 Richard Drummond
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          2006-2011 Mustafa 'GnoStiC' Tufan
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	          2011-2012 Frode Solheim
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	See the source for a full list of contributors.
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	This is free software; see the file COPYING for copying conditions. There is NO
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	logging to /Users/frode/.local/share/fs-uae/fs-uae.log
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	libamiga (based on WinUAE 2.4.2beta1) initialized
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	failed to set current locale
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	/Users/frode/git/fs-uae/macosx/fs-uae-1.3.24u3-macosx/FS-UAE.app/Contents/MacOS/../Resources/fs-uae/share-dir
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	/Users/frode/git/fs-uae/macosx/fs-uae-1.3.24u3-macosx/FS-UAE.app/Contents/MacOS/../Resources/locale
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	logging to /Users/frode/Documents/FS-UAE/Logs/FS-UAE.log
30.08.12 22.55.38	[0x0-0x25b25b].no.fengestad.fs-uae[32559]	>  74  36 640 480
Please report back to me with the output from your computer -make sure all the lines from fs-uae are included.
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Old 31 August 2012, 05:01   #313
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Quote:
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Can anyone else with FS-UAE on OS X 10.8 see if you can open .fs-uae files (successfully) by double-clicking on them?
I am running 1.3.24 on OS X 10.8.1. I am able to double click an .fs-uae file to start a game. I have been using the launcher most of the time, but I still have a few configuration files for games that I did not find in the database. I tried double-clicking two .fs-uae files and both games started successfully.


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Old 31 August 2012, 09:05   #314
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hmm

I only get these 4 lines if I start your debug version with dragging the config file on it:

Code:
31.08.12 09:03:13,693 Dock[282]: no information back from LS about running process
31.08.12 09:03:13,824 fs-uae[3577]: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
31.08.12 09:03:13,825 fs-uae[3577]: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
31.08.12 09:03:14,486 fs-uae[3577]: Initializer-based scripting additions are no longer supported. "/Library/ScriptingAdditions/Adobe Unit Types.osax" not loaded.
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Old 31 August 2012, 10:51   #315
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Ok,

now I have tested with another user on my Mac...

For this new user it works! But now the question: What's the problem for my own account?!
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Old 01 September 2012, 16:56   #316
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Hi,

First of all I'd like to point out that I really like FS-UAE and the fact that there is finally a decent Amiga emulator back on my Mac Thanks a lot!!

In latest versions I really appreciated the introduction of the F11+key combinations I am used to from using E-UAE years ago.

The only thing I am currently missing are key short cuts for some operations I am doing a lot (as a developer):

F11+R -> soft reset machine
F11+T -> hard reset
F11+A -> action replay button
F11+D -> start debugger on console

To give you an idea I already hacked in this function in the current Git source and attached a patch for it.

It would be really great if this feature or a similar one would be included in FS-UAE...
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File Type: zip more_keys.patch.zip (1.4 KB, 16 views)
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Old 01 September 2012, 19:20   #317
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Quote:
Originally Posted by bcripon View Post
I am running 1.3.24 on OS X 10.8.1. I am able to double click an .fs-uae file to start a game. I have been using the launcher most of the time, but I still have a few configuration files for games that I did not find in the database. I tried double-clicking two .fs-uae files and both games started successfully.
Thanks for testing!

Quote:
Originally Posted by nexusle View Post
Ok,

now I have tested with another user on my Mac... For this new user it works! But now the question: What's the problem for my own account?!
Does not sound like a FS-UAE bug then... Sorry, I don't know what the problem is.

Quote:
Originally Posted by lallafa View Post
Hi,

First of all I'd like to point out that I really like FS-UAE and the fact that there is finally a decent Amiga emulator back on my Mac Thanks a lot!!

In latest versions I really appreciated the introduction of the F11+key combinations I am used to from using E-UAE years ago.

The only thing I am currently missing are key short cuts for some operations I am doing a lot (as a developer):

F11+R -> soft reset machine
F11+T -> hard reset
F11+A -> action replay button
F11+D -> start debugger on console

To give you an idea I already hacked in this function in the current Git source and attached a patch for it.

It would be really great if this feature or a similar one would be included in FS-UAE...
Hi, I have merged your patch and pushed an update to the official git repo. I did make some changes/additions:
* Fixed a dangerous use of printf, removed a couple of stub warnings, some changes related to consistency.
* The largest change is that the debugger shortcut does nothing now unless the boolean option "console_debugger" is set. The reason for this is to avoid having people accidentally hitting the debug shortcut when taking a screenshot and not being able to exit debug mode.

Thanks for the contribution
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Old 02 September 2012, 01:33   #318
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Version 1.3.25:
  • Properly close OpenAL device on shutdown (avoids error on shutdown on Windows with OpenAL Soft implementation).
  • Bundle oal_soft.dll as OpenAL32.dll on Windows (no OpenAL installation needed, but will not use HW-specific drivers unless OpenAL32.dll is deleted from app dir).
  • New shortcuts (soft/hard reset, freeze, debugger) [lallafa].
  • Initial FreeBSD support (tested to compile and run on FreeBSD 8.2).
  • Automatically choose best texture format for new video_format rgb565.
  • Added config for Speed-Link Competition Pro Gold [Régis Patroix].
  • Added support for RTG modes with native 16-bit buffers.
  • Copy RTG video row data without pixel conversion when possible.
  • Added support for PPC / Mac OS 10.5 [Tobias Netzel].
  • Added support for 16-bit video and texture formats (new value video_format = rgb565).
  • Fixes to allow for compilation with clang.
  • Replaced deprecated valloc, getpagesize with posix equivalents.
  • (Launcher) Bundle local Microsoft.VC90.CRT on Windows.
  • (Launcher) Workaround to make translations work on Mac OS X.
  • (Launcher) Fixed bug when setting hard_drive_x folders options from config files.
  • (Launcher) Remove information panels when running on small resolutions.
  • (Launcher) Updated translations: fr [Foul], de [nexusle], it [Speedvicio].

Windows
OpenAL32.dll is bundled (OpenAL Soft), so OpenAL does no longer have to be installed for FS-UAE. But please let me know if audio is now worse (or better) on Windows. Also, the Microsoft C runtime is now bundled with FS-UAE (both zip and exe), so the runtime does not have to be installed separately for the launcher. This means that both FS-UAE and the Launcher is "self-contained", and you should be able to run them like portable apps without installing anything.

Mac OS X
Bundled libraries have been updated / package built with updated Macports installation. FS-UAE can now be built for OS X 10.5 (also PPC) thanks to Tobias Netzel, but the official packages I distribute still require 10.6+.

FreeBSD
Initial FreeBSD support. It now compiles and runs on FreeBSD. I have just barely tested it after implementing necessary changes to make it work on FreeBSD, so there may be undiscovered bugs.

Slow Computer?
Try to see if the following option helps with your performance (enables 16-bit internal buffers and GPU textures).
Code:
video_format = rgb565
(also works well with RTG graphics in 16-bit more for an additional performance boost there as well).

Download
http://fengestad.no/wp/fs-uae/download-beta
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Old 04 September 2012, 14:00   #319
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>with updated Macports installation
Hi frode,
nice some hope. I will try whether the nasty "mac on hdmi output and switch to fullscreen renders only in interpolation modes" bug hopefully will disappear. Will report it to here.

------
EDIT:
nope, fullscreen still goes interlaced when connected to hdmi cable, with this version.

if connected to dvi, no problem. really weird. But frode, this is only minor problem.

FS UAE is great stuff and fun, launcher looks so beautiful.

Last edited by yesplease; 04 September 2012 at 20:17.
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Old 05 September 2012, 00:32   #320
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nope, fullscreen still goes interlaced when connected to hdmi cable, with this version.

if connected to dvi, no problem. really weird. But frode, this is only minor problem.
No, I did not expect anything to change in this regard, there hasn't been a new SDL release. I will sooner or later implement support for SDL 2 (under development, was 1.3). This should give FS-UAE some more control over display modes and may help solve the issue.

Quote:
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FS UAE is great stuff and fun, launcher looks so beautiful.
Thanks, nice to hear
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