![]() |
|
|||||||
| Register | >> Amiga FAQ/Wiki << | Rules & Help | Members List / Moderators List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
Thread Tools |
|
|
#81 |
|
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 1,148
|
How about coin-op conversions which are much slower than the coin-op (eg. Bubble Bobble). Similarly, games which were designed for NTSC and thus run too slow on PAL machines.
And games where there are an endless stream of enemies (eg. Black Lamp) where it is hardly worth the effort of killing them because another one appears immediately. And games like Scorpio where when you die you go all the way back to the start of the (very long) level.
__________________
Programmer, Amigan Software Last edited by Minuous; 10 November 2010 at 17:44. |
|
|
|
|
|
#82 |
|
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 36
Posts: 1,588
|
I used to hate the loading times, but that has been solved by WHDLoad. What I hate now is the fact that most games don't allow saving ones in-game position. It would be nice if such a feature could be added to individual WHDLoad modules (or a global state-save feature).
Edit: Forgot the following: I also dislike the fact that most Amiga games use only one joystick button. This is of course caused by the ridiculous fact that Amiga joysticks generally have only one button, while they can have three. Yes, three, and you don't need special software, either (can be read directly from the hardware). And finally, keyboard support would've been really nice. On the peecee, games are always playable with the keyboard. Can work on the Amiga, so why isn't it a standard?
__________________
Random number generation is the art of producing pure gibberish as quickly as possible. - Bob Jenkins Last edited by Thorham; 10 November 2010 at 20:18. |
|
|
|
|
|
#83 | |
|
Amiga user since 1990
Join Date: Sep 2005
Location: Bristol, England
Age: 37
Posts: 281
|
Quote:
I keep getting tempted to give my WHDLoad installed Harlequin a go, in an effort to complete it, but think I'd cry if I lost my saves. The other bugs for me: - Massive black borders, and the bottom third of the screen not being used - Lack of parallax scrolling on many games. The Amiga could handle it, but most coders simply didn't bother. Addams Family looks very poor without it (and I'm sure I recall the coders stated in Amiga Power that they were having difficulty implementing it)
__________________
Amiga 1200 Power Tower, 32meg, 68030@50mhz, 56xCDROM, 80gig HD, LCD monitor, Indivision MK2, AmigaKit MAS Player, External Floppy Drive, Networked to Mac and net. A500 with half meg RAM upgrade
The Retro Ranch | The Retro Ranch Blog | Latest Amiga Game News |
|
|
|
|
|
|
#84 | |
|
Village Idiot
Join Date: Feb 2009
Location: UK, England
Age: 27
Posts: 578
|
Quote:
More formats means a wider audience so I don't blame them. I loved all those adventures, even if half of the time I was inserting discs rather than playing. ![]() Umm, back on topic, I hate games that make the difficulty hard just to increase longevity, it works for some games, but not all.
__________________
http://www.ultimateamiga.com/ - Bring cake or beer. http://amos.pspuae.com Amos Factory, for all your Amos needs! |
|
|
|
|
|
|
#85 | |
|
Stuck in 1985
Join Date: Nov 2006
Location: Amigaville
Age: 35
Posts: 2,842
|
Quote:
![]() CD-ROM drives were pretty expensive back then IIRC, my HDD cost over £100 for 1GB but I had a job to afford it. My modem was £200+ (28kbps)... crazy times... for comparison when the first CD-RW burners came out I forked out £250 for one.
__________________
Memotech MX512 with optional Kelly LeBrock barbie doll generator... |
|
|
|
|
|
|
#86 |
|
Registered User
Join Date: Sep 2010
Location: Croydon, UK
Posts: 44
|
It is standard on the PC because so few people have/had joysticks on the PC, so without keyboard support your game wouldn't sell. Amiga games likely rarely got keyboard support because most Amiga users on the other hand had joysticks, and so they had much less reason to add it.
|
|
|
|
|
|
#87 |
|
Registered User
Join Date: Sep 2010
Location: Croydon, UK
Posts: 44
|
I got a used A590 with a 20MB drive for my A500+, and what was on there was very carefully chosen. No games. Unfortunately after 6 months or so something happened to the motor and it was unable to start. So I had to "assist" it by opening the drive and spin it up with my finger - once it started it ran fine... Drive lasted another year or so after than while I saved up money for a new, larger one to replace it.
|
|
|
|
|
|
#88 | |
|
Oldskool Demo Coder
|
Quote:
__________________
Henrik. Programs Amiga demos, iPhone apps, websites, etc. A1000/512k - A500 2.0/040@28/4M/.5M slowmem/8M/SCSI/CF - A600 portable II 3.1/ACA630/WiFi/CF - 'A1700' 3.1/68060@80/64M/IDE-Fix Express/CF - etc."The difference between PC and Amiga is that 10yo PCs are worth $0. 20yo Amigas are worth a lot, and Amigas that are only 15yo cost a fortune!" If you like Portal 2, try my >> single player and cooperation maps << |
|
|
|
|
|
|
#89 |
|
Unregistered User
Join Date: Nov 2005
Location: melbourne
Age: 31
Posts: 427
|
There's a few points I am surprised I have not seen mentioned in this thread already.
1-Leaps Of Faith Especially annoying in Ruff'n'Tumble, because the game designers claimed repetedly in WIP articles that the game would contain none. And yet there they are. Oh, and these totally ruined any chance of playability in Quik The Thunder Rabbit 2-Baddies Spawning Right Up The Players Arse Alien Breed 2 is the first title which springs to mind. But there are many others. 3-Psychedelic Vomit Especially when the puke in the foreground looks exactly like the puke in the background. I.E. Trolls and Oscar. 4-Baddies take an impossible number of hits to kill Alien Breed 2 and Project X 5-All powerups lost with life Coupled with the previous point, makes the game unplayable after the first death. I can get to level three in Project X without losing a life. But if I die at any point after the asteroid field in level one, then I might as well quit and start again for all the hope I have of making it any further. X-Memory Tests & Ridiculous Time Limits The problems have been mentioned before, but I just had to take a shot at Alien Breed: Tower Assault. Because it was sooooo close to being awesome, but finally succeded in being worse than mediocre, just a couple of stink lines away from "steaming pile of...." Whoever "The Wolves" were (T17 Playtest team), they sucked at doing their job. I guess they were involved in playtesting from fairly early on, and were probably so accustomed to the levels that they simply did not see how badly designed they were, I bet the ***ts even requested shorter time limits, dead ends, etc. Team17 really did make some shitty overrated games, eh? A couple of good titles, a handful of mediocre ones, and a lot of excrement, albeit pretty excrement. This problem was already explained on the previous page. The original release was bugged, T17 sent out a patch disk to all who registered their copy. Last edited by Anakirob; 27 November 2010 at 13:47. Reason: punctuation |
|
|
|
|
|
#90 |
|
Turpentine
Join Date: Oct 2007
Location: Kent, United Kingdom
Posts: 739
|
My memory is hazy but it went something like this:
F1GP, I found an old "The One" magazine coverdisk with a nice menu. I copied it to F1GP disk 1. Before the game loaded it would bring up a menu, basically the options were Copy Disk 3 to RAM and or Play Game. What it did was copy Disk 3 to RAM, relabled ram the same name as the disk and then started F1GP. Once loaded no disk swapping was required. You had to have a 1MB Amiga of course. |
|
|
|
|
|
#91 | |
|
aka ThunderPeel2001
Join Date: Apr 2004
Location: UK
Age: 35
Posts: 262
|
Quote:
One Team17 game I liked was the "Special Edition" of Alien Breed (aka '92). I thought they really made a simple, enjoyable little game, that pulled everything right back to the basics. Can't say I enjoyed many of their other games.
__________________
Alphabetti Spaghetti (my lame blog) |
|
|
|
|
|
|
#92 |
|
Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 35
Posts: 978
|
For me, the majority of Team 17 games were ranging from pretty good to great. I don't see a lot of crap on this list: http://hol.abime.net/hol_search.php?N_ref_publisher=590
I'd say the vast majority is actually great games (wether you like htme nor not, they're great. Just because you have a different taste in games doesn't mean that you have to look at them as shitty). For example, I don't really like Halo. Hell, I didn't even find Super Meat Boy (the latest universally loved indi game on Steam and XBLA) that fascinating. But I have no trouble in acknowledging the quality in these games and I can easily see them being enjoyed by others. There are plenty of games that I don't like, but that I don't really consider shitty - just not for me. For me Team 17 were pretty consistent in their quality. The Body Blows games were fun and playable for its time. There wasn't a lot of competition on the Amiga if you wanted a Street Fighter-esque game. It was also very hyped (as the Street Fighter-beater) with in-depth previews in magazines and reviews scores generally did get a bit inflated. Also, a 74% score is actually quite good, considering that Amiga Power were the only ones that used the full scale. A 74% score from AP would probably be something like an 85-90% in Amiga Format, so to say time has proven AP right is to say that Body Blows is a well above average game. They were probably the EDGE of the Amiga magazines. |
|
|
|
|
|
#93 |
|
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 32
Posts: 1,235
|
Lack of level passwords/saves was pretty annoying in several games... not only Amiga games of course, older games in general.
Also - dumb copy protection preventing you from installing games on your harddrive, really dumb. |
|
|
|
|
|
#94 |
|
Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 35
Posts: 978
|
Copy-protection that prevented you from making backups of your originals, and when these protected games also forced you to save on your original disk.
|
|
|
|
|
|
#95 |
|
Puttymoon inhabitant
Join Date: Mar 2007
Location: Prague, CZ
Age: 35
Posts: 2,420
|
That ship that sucks all your money in Deluxe Galaga.
__________________
Download Downfall AGA for free for your Amiga! |
|
|
|
|
|
#96 | |
|
Proper Old Skool Scener
Join Date: Feb 2004
Location: Lancashire, UK
Age: 39
Posts: 197
|
Quote:
__________________
-- Former member of: Liquid Gold, Pussy UK, Crack UK, Flash Production, Razor 1911, Plague, Quartz, Lemon, Fairlight, Delirium, Sonik and Tesko. (Not all at the same time, obviously) http://www.magicpack.net http://www.themajiccollection.net http://tesko.magicpack.net/ -- |
|
|
|
|
|
|
#97 |
|
Registered User
Join Date: Dec 2010
Location: West Bromwich
Posts: 39
|
Yeah disk swopping was a pain,i do not actually recall much in the way of hating anything much with the Amiga except perhaps when i damaged the disk drive ejecting a disk while it was being read,after owning mainly cartridge consoles until the Amiga i just felt the whole 3.5 disk drive system was just too mechanical and vunerable.
Apart from that sometimes i felt a few games could of been done better,i felt Operation Wolf was better (faster) on the C64 for example.
__________________
Retro video game polls |
|
|
|
|
|
#98 |
|
Zone Friend
Join Date: Jul 2005
Location: Toronto, Canada
Posts: 454
|
my bigest thing the lazy way that gaming companies brought out the game. The graphics or sound was programmed or the computer with the least amount of resources usually pc. The conversion for the amiga never used the amiga to its Potential. The other is directed to origin. Ultima III made you save to the floppy, but it would sometimes corrupt the disk and when you played it again it would not allow you to enter the towns because it thought the game was copied. On ultima IV the brick roads in town were cyan. With all the colours that the computer could do, they could have chosen a better colour.
|
|
|
|
|
|
#99 |
|
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 31
Posts: 2,216
|
Walker was terrible. But I can't remember if it was any worse than Castlevania (in itself already quite bad a game).
__________________
Error: signature could not be parsed. |
|
|
|
|
|
#100 |
|
Registered User
Join Date: Jul 2008
Location: UK
Age: 29
Posts: 549
|
The worst thing about Zool was that scrolling blue screen while loading. It gave me a headache so I never actually wanted to play the game after it had loaded.
That and the keyboard puzzle. How you were supposed to know to jump on those keys in order without reading it in a cheat mag I will never know. |
|
|
|
|
|
#101 |
|
Registered User
Join Date: Apr 2009
Location: DABtropolis
Posts: 25
|
The Street Fighter 2 port i hate with a vengeance, having to constantly swap out Floppy Disk's for each stage (WHDLoad FTW!) and also getting that new cracked game copy straight from the BBS you waited patiently for only for it to Guru Meditate at Bootup.
|
|
|
|
|
|
#102 |
|
Unregistered User
Join Date: Nov 2005
Location: melbourne
Age: 31
Posts: 427
|
|
|
|
|
|
|
#103 |
|
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,282
|
swarming enemies in Oberon 69 and I can not shoot when jumping: http://www.youtube.com/watch?v=W8h5xX-D-rk
|
|
|
|
|
|
#104 |
|
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 32
Posts: 1,235
|
I've read the most of this thread but I admit I might very well have missed some of the stuff mentioned so I can't be positive that this hasn't already been mentioned but -
I really hated it when games required you to continually fire away nearly constantly but did not feature an auto-fire option. You could obviously use an autofire joystick but still... I think it's a pretty bad design choice. Also any game having sections where you don't need any skill other than being able to press a button repeatedly very quickly, or wiggle your joystick back and forth as quickly as possible. The wiggle crap; which seemed to be more common in C64 games; was obviously no fun at all and on top of that it could easily ruin your joysticks (especially if you were poor like me and had to go for cheap joysticks). Amazingly enough crap like that persists, even to this day - I played a Mario Party game on the GameCube recently and that had more than one mini-game requiring you to do nothing but press a button over and over as quickly as possible over a set period of time. I have a really hard time understanding how anyone could find this kind of 'gameplay' fun in the least. |
|
|
|
|
|
#105 |
|
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 30
Posts: 1,390
|
I actually really enjoy some of the games where you have to wiggle the joystick as fast as possible. Decathlon on the C64 is a good example of a game which implements it well.
__________________
"The sad thing is that today's computers totally abuse their memory - totally wasteful, you have to wait for the damn things to boot up, just appalling designs." -Sir Clive Sinclair |
|
|
|
|
|
#106 |
|
Banned
Join Date: Mar 2011
Location: Findland
Posts: 3
|
I really hated all old amiga games (1985 to 1989)
I think that there are not good amiga games until 1990 I really hate all of those amiga games with music but no sfx I never understand the coders why not choose sfx instead |
|
|
|
|
|
#107 |
|
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 32
Posts: 1,235
|
Oh that reminds me - I hate it when in many games that had both music and sound effects at the same time would cut out one of the music channels while playing sound effects.
Especially if I really like the tunes, this is really annoying! |
|
|
|
|
|
#108 |
|
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 30
Posts: 1,390
|
- The fact that it was impossible to play most games/demos on a decent machine. I still remember to this day how disappointed I was when I got my A1200 and next to nothing worked on it.
- Ridiculous loading times between levels (eg Cannon Fodder). - Games that don't play music and SFX simultaneously.
__________________
"The sad thing is that today's computers totally abuse their memory - totally wasteful, you have to wait for the damn things to boot up, just appalling designs." -Sir Clive Sinclair |
|
|
|
|
|
#109 |
|
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 31
Posts: 2,216
|
Loading times yes, but Cannon Fodder? I never experienced it as ridiculous. At most 20 seconds I'd say to switch to a new world; probably because a new set of graphics have to be swapped in.
__________________
Error: signature could not be parsed. |
|
|
|
|
|
#110 |
|
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
|
Creating a save disk for it was also bad, I don't know what custom format they used but it was well OTT . One of the many things i still mean to investigate
|
|
|
|
|
|
#111 |
|
Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,495
|
Sherlock deicidal and the riddle of the lost time
![]() Dunno what's worse : Spending ages to save a game (Morrowind on the XBox anyone?) or to find out *why* it takes frecking forever to do it ![]() |
|
|
|
|
|
#112 |
|
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 748
|
|
|
|
|
|
|
#113 |
|
Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,495
|
Cool. Good luck and may the 1.21 Jiggawatts be with you!
|
|
|
|
|
|
#114 |
|
Gone, but not forgotten
Join Date: Nov 2010
Location: Tyneside, England
Posts: 78
|
Disc labels printed upside down was my pet hate.
![]() |
|
|
|
|
|
#115 |
|
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 36
Posts: 1,924
|
Software toggle buttons that would show you the opposite of the setting currently enabled. Vroom is a perfect example.
![]() |
|
|
|
|
|
#116 |
|
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 30
Posts: 1,390
|
I always found that Vroom menu confusing.
__________________
"The sad thing is that today's computers totally abuse their memory - totally wasteful, you have to wait for the damn things to boot up, just appalling designs." -Sir Clive Sinclair |
|
|
|
|
|
#117 |
|
Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,495
|
It's there to increase the difficulty you see.
|
|
|
|
|
|
#118 | |
|
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
|
Quote:
![]() Its just Sensibles custom disk format, and its badly coded and slow, hence it was removed from the WHDLoad version.
__________________
Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
|
|
|
|
|
|
#119 |
|
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 30
Posts: 1,390
|
You'd think they'd have been more than capable of designing a decent disk format, the Cannon Fodder games were brilliant.
__________________
"The sad thing is that today's computers totally abuse their memory - totally wasteful, you have to wait for the damn things to boot up, just appalling designs." -Sir Clive Sinclair |
|
|
|
|
|
#120 |
|
Amiga Geek
Join Date: Apr 2005
Location: Spain
Age: 34
Posts: 851
|
I always hated the joystick only option in the majority of games. Why they didn't put the damn keyboard option in it?. On 8 bit platforms, redefining keyboard options were on every game. Also, the joy up for jump, instead of a second button, it annoys me in platformers a lot.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| MS Dos Games equal or better than Amiga games | Fred the Fop | Retrogaming General Discussion | 110 | 24 November 2012 19:46 |
| Unpublished Ocean France Amiga games | Bernd | project.aGTW | 217 | 10 May 2006 20:35 |
| Amiga games 50p! Joysticks £1! Spares 50p! Power supply £4! Megadrive £5! games£1.50! | Smiley | MarketPlace | 3 | 07 June 2005 22:55 |
| Are there any trustworthy Amiga Classix sellers still about? | MethodGit | Amiga scene | 33 | 11 June 2004 03:46 |