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#41 |
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Posts: n/a
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HI Ray! Its been a long time, how is Doug?
-Anthony |
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#42 |
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Registered User
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Sure has. Unfortunately, I haven't seen or heard from Doug for a few years. Last time I spoke to him he'd been working in Kuala Lumpor!
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#43 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
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Hey Ray, long time no see/chat!
![]() The last time we met was at that 'fantastic' Digital Copy Party in Rotherham I think it was?!?! 1993... jesus, time flies! Welcome mate, good to know you are alive still!
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#44 |
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Registered User
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Indeed. I read you're a copper now - still there?
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#45 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,029
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No, I quit.... me a copper! Ha ha, I rejoin next year
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#46 |
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Zone Friend
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WHOA!
Full FX is here! ![]() The guy with the frequently nicked, never bettered BLOOD MONEY SOUNDTRACK! Welcome on EAB! ![]() Are you still into music making these days, like Chris Huelsbeck and Rudolf Stember with their studios? Or doing something completely else? |
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#47 | |
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Registered User
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Quote:
Unfortunately no, I don't do any music stuff these days. I work in other fields - internet, databases etc. Music never paid the mortgage anyway ![]() |
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#48 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,516
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I thought you were doing something for the Immortal 3 CD?
I loved the work you did, especially TKGS.
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Thalion Webshrine |
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#49 |
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Registered User
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cheers.
I was doing something, but it fell through. I`m pretty pissed off about it I can tell you. Nothing to do with Jan, but the guy who was providing equipment etc basically held me to ransom & I haven`t got time for that kind of crap - reminds me too much of when I was doing this stuff in the 1st place! |
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#50 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,516
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Sorry to here that, bummer
![]() Does your mum & dad still live at the address you used to leave in your modules? ![]() 15 marcombe road chelston torquay devon tq2 6ll I assume that you were at your parents back then.
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Thalion Webshrine |
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#51 |
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Registered User
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No,
That was a flat I was living in at the time. Incidentally, you don't have any of my demo disks from that time (one had that address in it) as there was a track on there I cannot find anywhere. |
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#52 |
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the amiga will never die!
Join Date: Apr 2007
Location: belgium
Age: 37
Posts: 1,965
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it's really frustrating to see all these games which wasn't realeased but they were so near of the shelves.
It's too bad ![]()
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AMIGA : the biggest near death experience ! |
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#53 |
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Moderator
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i´ve been in contact with Anthony Ball since 2-3 weeks...
there is a full version of the game for the amiga... ![]() but he need to recompile it, because the sources are on his old A4000. until now i have a leveleditor, the scanned manual and the protection codes sheet... ![]() i hope to have the full version till christmas.... ![]() |
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#54 |
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Alien Breeder
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WTF!
Rulez! Another great stuff. Can be the level editor released as well? |
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#55 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Yay, really great news Joe
Another new Amiga game for X-Mas ![]() |
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#56 |
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the amiga will never die!
Join Date: Apr 2007
Location: belgium
Age: 37
Posts: 1,965
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Incredible news joe
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AMIGA : the biggest near death experience ! |
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#57 |
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Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 26
Posts: 9,675
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Wow, that was out of the blue... great work
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The EAB/Lemon Amiga Super League | Round 6 - Arcade Pool | Round 7 voting Lemon Amiga is now on YouTube and Facebook! |
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#58 |
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Zone Friend
Join Date: Dec 2005
Location: Tampere
Age: 30
Posts: 600
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VERY INTERESTING! Another platformer / beat'em up (in a bit style of Turrican!) is always welcome!
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#59 |
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Alien Breeder
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Feel myself in a time machine. Like in 1992. Lotsa' new ql stuff under the xmastree...
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#60 | |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
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#61 |
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Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 31
Posts: 7,889
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It'd be good to see how different the full version is to the demo version.
And a level editor as well... Should be very interesting indeed. Nice work Joe.
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I'm totally gratified that people find Interceptor worthy of being downloaded and played after so many years especially in light of its rather rudimentary visual content by standards constantly increasing over time. |
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#62 |
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Moderator
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i don´t know if i can spread the editor, i have to ask tony first, but i can give you a screenshot...
![]() it crashes on my WinXP system but runs perfect with Vista... Anthony told me that it should work with both systems... ![]() |
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#63 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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*drools at bit* I forgot to say thank you very much for your effort Joe
I just saw this htread when you revived it with this great news and even if the demo isn't that promising the game seems to have a lot more to it ![]() |
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#64 |
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Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 38
Posts: 294
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Unbelievable!!! Can't imagine that a full version of this game still exist. Hopefully it will be released very soon. New games for our classics are welcome.
@Joe Maroni: Thank you for your effords. Maybe a full version of Raiden or PuttySquad will also appaear some times.... |
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#65 | |||||
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Moderator
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if anyone misunderstood me, i don´t have a version now, but i can tell you why the game wasn´t released...
some notes about the contact with anthony: Quote:
Quote:
Quote:
Quote:
Quote:
lets hope that he still get it running.... ![]() |
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#66 |
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Alien Breeder
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The question is then what can we offer for supporting him in the finish...?
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#67 |
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Registered User
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Well, I just re-read this thread and it would be good to clear up the music angle once and for all?
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#68 |
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Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 40
Posts: 820
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An unfortunate tale regarding the court case and the state of some of that hardware
All very encouraging stuff however concerning where this may be heading - i rather enjoyed the demo all those years ago and was saddened when it never released - guessed it had been canned Fingers crossed |
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#69 |
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Alien Breeder
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Still: what can we offer to release? hw? Money?
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#70 |
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Registered User
Join Date: Apr 2006
Location: France
Age: 38
Posts: 826
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Just read this thread. What's up for this ?? Can we hope a realease of Superhero ??
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#71 |
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Moderator
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i didn´t asked Anthony about releasing it the last months...
![]() But wrote an email now.. ![]() this is the place where the game might be already finished... ![]() does any of our UK members live near this adress ?? Last edited by Joe Maroni; 02 April 2011 at 19:34. |
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#72 |
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mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 305
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Please remove that addres, I belive that is bad idea to publish.
I would be angry if were him and I would be even more angry if somebody just pop in
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Ibe U |
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#73 |
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Registered User
Join Date: Apr 2006
Location: France
Age: 38
Posts: 826
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Joe say us if he answers u by mail. The demo is impressive, it would be a major new amiga game!!
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#74 | |
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Moderator
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no reply to my mail until now...
![]() here is his answer: Quote:
Last edited by Joe Maroni; 09 April 2011 at 12:04. |
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#75 |
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Moderator
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#76 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,269
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Thank you, very SNES-like :/
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#77 |
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Registered User
Join Date: Dec 2006
Location: france
Age: 34
Posts: 37
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if i get it right, the whole game has been find, so what the problem about releasing it?
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#78 |
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Moderator
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The game isn't complete. It's a 4 month old version with various objects on the levels missing.
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#79 |
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Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 40
Posts: 820
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This would have been one of the few last games i bought and played to completion. It had a good feel to it. The video here shows a great looking game
A shame |
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#80 |
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Registered User
Join Date: May 2011
Location: United Kingdom
Posts: 25
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I'm really sorry that it took so long to get videos for everyone...
The video is from a set of disks made up from final graphics and object code that is 4 months behind the graphics. The first set of disks I made didn't boot at all, this is because the disks booted into my dev system - I used to use an Amiga to send object code to another Amiga - so I could remote debug, etc... I opened up the Amiga, as it turns out the Amiga was returned with different hard drives in it than before. There are now two hard drives of a smaller capacity than the 300MB one that it had before! As a result of all this, some files are missing (all source), but the graphics were up to date. I found object code (assembled source code) and source code dated about 4 months previous. I used to send copies to myself of everything, just in case we had any copyright problems. I copied the old object code to the Amiga and made some disks. They booted! So in the video there is new graphics/maps mixed with old code, old baddie positions, old sprite offsets, unknown which version of music, etc... It appears to work fine though (most of the time). I know a bug that was fixed is now back in - if you ran out of time, whilst in the air (on a sprite platform) then the game would crash and scroll to the left until it reached the end (ESC would break out of it). Here is a link to the bigger video... pt1 http://www.youtube.com/watch?v=_YHdXYl_07Q pt2 http://www.youtube.com/watch?v=YNwlGTabDS4 pt3 http://www.youtube.com/watch?v=FM9AmghRJh8 There is one ray of hope for a final version, today I remembered something, when my computers were taken a backup was made by Commodore to CDROM. My solicitor gave me back the disc in 1999 - problem is that I don't remember where I put it! I didn't need it because I had the Amiga itself!!! Hopefully I'll stumble upon it one day. -Anthony |
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