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Old 12 July 2017, 15:15   #1
donnie
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source code for team 17 game engine.

I listen to the swedish podcast spelskaparna. Where they interviewed andreas tadic. Their main programmer. And the man behind much of their excellent tech. Apparently they had an extremely intuitive game engine, with mapeditor, built in deluxpaint, game logic editor, etc.

Team 17 had some of the best tech on amiga. fullscreen 32 colours, 50hz. And tadic seems to be a big amiga fanboy, or at least he hates pc.

Anyone know this guy? It would be cool if they released it and the code.



the podcast:
http://spelskaparna.libsyn.com/

Last edited by donnie; 12 July 2017 at 15:25.
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Old 12 July 2017, 18:49   #2
Galahad/FLT
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Quote:
Originally Posted by donnie View Post
I listen to the swedish podcast spelskaparna. Where they interviewed andreas tadic. Their main programmer. And the man behind much of their excellent tech. Apparently they had an extremely intuitive game engine, with mapeditor, built in deluxpaint, game logic editor, etc.

Team 17 had some of the best tech on amiga. fullscreen 32 colours, 50hz. And tadic seems to be a big amiga fanboy, or at least he hates pc.

Anyone know this guy? It would be cool if they released it and the code.



the podcast:
http://spelskaparna.libsyn.com/
Andreas tadic was also known as Megaman of Phenomena and Stefan Boberg was better known as Antiaction of Defjam

So basically ex-demo scener and ex-cracker
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Old 12 July 2017, 23:29   #3
hitchhikr
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Antiaction was also a demo scener in Tetragon before being a cracker in Defjam (also he made lha).

Also Tadic was in Triangle prior to being in Phenomena
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