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Old 31 May 2017, 20:35   #21
kamelito
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C/C++ ans SDL it seems

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Old 31 May 2017, 22:15   #22
Z3k
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don't want to steal the topic but i found this quite hilrious

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Old 31 May 2017, 23:25   #23
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It's a tremendous game, has tons of stuff crammed there. I am surprised you found that book because all books have a description
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Old 01 June 2017, 00:11   #24
idrougge
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Originally Posted by Samurai_Crow View Post
Depending on whether the talking or music is streamed from the CD you might need a CD ROM version.
Not really. Beneath a Steel Sky for the CD32 stored its speech as normal sample files, not as CD tracks.
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Old 01 June 2017, 00:16   #25
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I don't know about Beneath a steel sky, but here there is a truck full of speech.
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Old 11 June 2017, 08:51   #26
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Originally Posted by Aezeroony View Post
Hi all,

Been playing the wonderful Thimbleweed Park after it got released yesterday and was wondering how easy it would be to port this to the Amiga 1200 minus the audio speech of course so it could run off floppy or HD install? The game isn't that big memory wise or file size so that's what got me thinking? Thoughts anybody?

Aaron.
thimbleweed old game call Maniac Mansion (1987) it come out for apple 11 and amiga by successor to Gilbert and Winnick's
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Old 11 June 2017, 08:55   #27
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thimbleweed old game call Maniac Mansion (1987) it come out for apple 11 and amiga by successor to Gilbert and Winnick's
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