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Old 22 September 2016, 15:00   #1
mark_k
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WinUAE hangs, possible input buffer overflow?

I can get WinUAE 3.3.0 and 3.4.0b7 to hang (stop responding) fairly reliably by doing this:
  • Run WinUAE with -log argument (not sure that's essential)
  • Enable pause when mouse uncaptured option
  • Start emulation
  • Un-capture mouse, click in the log window (or possibly another window like Notepad) and press some keys. Pressing Pause repeatedly seems to work.
  • After a while click in the emulation window to continue emulation and it stops responding.
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Old 22 September 2016, 15:34   #2
Toni Wilen
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Cursor/copy marker active in console window? It will stall any console write calls until removed.
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Old 22 September 2016, 17:27   #3
mark_k
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No, or at least I don't think so.

WinUAE 3.3.0 reliably hangs for me (Windows 10 1511 x86-64) if I run winuae with -log -inputlog 1 arguments, start emulation, press Pause, activate the log window (possibly just by moving the mouse over it since I use focus-follows-mouse) then press Pause.

On the first press of Pause (when emulation is running) there are 4 lines of log output:
HANDLE=1003d CODE=1d Flags=4 VK=13 MSG=100 EXTRA=0 SC=1d
HANDLE=1003d CODE=45 Flags=0 VK=ff MSG=100 EXTRA=0 SC=45
HANDLE=1003d CODE=1d Flags=5 VK=13 MSG=101 EXTRA=0 SC=1d
HANDLE=1003d CODE=45 Flags=1 VK=ff MSG=101 EXTRA=0 SC=45


However on the second press (while emulation is paused with the log window active) there is just one:
HANDLE=1003d CODE=1d Flags=4 VK=13 MSG=100 EXTRA=0 SC=1d


Also, I noticed that while paused with the emulation window inactive, WinUAE still receives input events (e.g. as you type in Notepad see key codes in the log window). Is there any way to suspend receiving input while paused? Though I guess you could have the chicken-and-egg problem with not being able to un-pause because you no longer receive key events?

Last edited by mark_k; 22 September 2016 at 17:33.
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