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Old 27 December 2016, 20:30   #21
Former Amiga game creator
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Location: Netherlands
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Hi Damien,

Thanks for your reply.

Originally Posted by DamienD View Post
Yes, all is working perfectly now in WinUAE thanks to the main man Toni.
Cool. Nice work. The Moon Child demo was quite a hack, also because the coder didn't have AGA documentation, just some pointers, so he was experimenting a lot with registers etc..

Hoi / Hoi Remix [AGA]; have both of these added to my games collection already but cheers for heads-up
Cool, thanks!

Thanks to all Amiga lovers over here and to all emulator coders for keeping the Amiga alive forever.
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Old 29 December 2016, 19:37   #22
Toni Wilen
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Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,560
This was very nice hack, I was starting to run out of undocumented features

This surprised me because I thought it is was not possible to trigger "dma overrun" condition without also causing visible bitplane corruption. Overrun itself was not new "feature", even OCS or ECS can do it but it also always causes corrupted display, for example few OCS-only demos trigger it when running on ECS Agnus Amiga.

I think you got lucky because audio DMA would have conflicted, causing audio or bitplane (or both) to glitch.
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Old 29 December 2016, 19:47   #23
Former Amiga game creator
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Posts: 124
Hi Toni,

You did a great job, thanks a lot!

Best wishes for 2017 to you guys!

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