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Old 11 June 2016, 22:05   #1
DamienD
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Ghosts 'N Goblins - 100% perfect disk version

Hello there guys,

Unfortunately it doesn't seem that there is any 100% perfect disk versions of this game

The ones cracked by Paradox and then fixed say the following:



If you get to stage 6 there are indeed graphics issues:



...which is more than can be said for the .IPF

With the .IPF file "Ghosts 'N Goblins (1990)(Elite)[0031].zip" I've played all the way through and there are no graphics issues with stage 5 (as Paradox claimed); maybe this .IPF was a final version that they didn't have access to at the time?

Unfortunately though after killing the stage 5 boss, collecting the key and walking through the doors; stage 6 doesn't even load

Anyway; I don't use WHDLoad so my question is does this version's "stage 6" actually have no graphics issues unlike all disk versions (ADF / IPF)?

Would be very cool to have a 100% perfect / trained disk version of this classic arcade game
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Old 11 June 2016, 22:10   #2
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Hi Damien, for the little story, there are 3 different versions of this game. Please go on the EAB server, check in my folder, and you'll find my own ghost'n'goblins original disk image version in Extended ADF.

The IPF 0031 is one of the faulty releases.

It is the early 1991 batch release, 1mb version with music and sound fx, and all the level 100%.

there is big thread you missed during your absence here :

http://eab.abime.net/showthread.php?...ght=ghosts%27n

CFOU made an install by the way of each of the 3 versions under whdload.
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Old 11 June 2016, 22:41   #3
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Oh, thank you kindly my friend

Yup, when you disappear for 7+ years that's what happens

...about to go test (but I'm sure all is ok)

Is there a cracked / trained version of this disk though? That would be very cool

...I mean, I can obviously use the HOL cheat that I did when testing the faulty .IPF but a nice trainer with unlimited lives / weapon select / level skip / level selector would be much appreciated
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Old 11 June 2016, 23:23   #4
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Alrighty; just play tested your extended .ADF Denis and all is perfect

...now we just need one of our talented EAB crackers / coders / trainers to give us a 100% perfect / trained version of this file.

Galahad, musashi9 / Flashtro, Stingray, Psygore or anyone else who has the skills... Who's up for the challenge?
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Old 11 June 2016, 23:38   #5
Sandro
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Quote:
Originally Posted by DamienD View Post
Alrighty; just play tested your extended .ADF Denis and all is perfect

...now we just need one of our talented EAB crackers / coders / trainers to give us a 100% perfect / trained version of this file.

Galahad, musashi9 / Flashtro, Stingray, Psygore or anyone else who has the skills... Who's up for the challenge?
the extended adf is not perfect no even close, it doesn't works fine on AGA, there is not 2nd button support , the hero can't jump and turn in the air etc
the best option to play this is the whload version
also I want the 1 disk version fixed
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Old 11 June 2016, 23:51   #6
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Quote:
Originally Posted by Sandro View Post
the extended adf is not perfect no even close, it doesn't works fine on AGA, there is not 2nd button support , the hero can't jump and turn in the air etc
the best option to play this is the whload version
also I want the 1 disk version fixed
What?!? It's the perfect version for the Amiga that was around at that time (1989) i.e. an A500... No such thing as an A1200 back then so how could you expect game developers to make sure that it works on a future model...

If it doesn't work on an A1200 well, what can I say... many games don't... and that's always been the issue...

This is what WHDLoad was invented for (many years after the Amiga had died I might add); if you want modified stuff like extra buttons etc. then use the WHDLoad version (I assume it's perfect?)

Me (and I'm sure others who only use disks); would much appreciate a version that is 100% (hopefully with trainer) that we can play on an Amiga that it was originally created for (or via WinUAE).

Last edited by DamienD; 12 June 2016 at 00:31.
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Old 12 June 2016, 02:56   #7
Sandro
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Quote:
Originally Posted by DamienD View Post
What?!? It's the perfect version for the Amiga that was around at that time (1989) i.e. an A500... No such thing as an A1200 back then so how could you expect game developers to make sure that it works on a future model...

If it doesn't work on an A1200 well, what can I say... many games don't... and that's always been the issue...

This is what WHDLoad was invented for (many years after the Amiga had died I might add); if you want modified stuff like extra buttons etc. then use the WHDLoad version (I assume it's perfect?)

Me (and I'm sure others who only use disks); would much appreciate a version that is 100% (hopefully with trainer) that we can play on an Amiga that it was originally created for (or via WinUAE).
it seems you don't understand what I said or you never player the real arcade machine
such version was not perfect not even for the A500

the hero can't jump and turn in the air, and such movement is essential if you want to finish the game or play the game, is impossible to finish this game without this because you can't beat the big demons in levels 5 and 6

that's because it was fixed in the whdload version
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Old 12 June 2016, 12:13   #8
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Quote:
Originally Posted by Sandro View Post
it seems you don't understand what I said or you never player the real arcade machine
such version was not perfect not even for the A500
Oh I've definitely played the arcade version; was one of my favourites when growing up and must have blown many quarters trying to finish it... These days I play via MAME

Ok, get what you're saying. The Amiga version isn't as good as the arcade one but IMHO it's a pretty good port

...but that's not really the point of this thread.

@TOSEC guys; how come the extended .ADF that dlfrsilver made isn't in TOSEC as yet?
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Old 12 June 2016, 12:45   #9
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Quote:
it seems you don't understand what I said or you never player the real arcade machine such version was not perfect not even for the A500
It seems you can't read thread topics/posts properly. It's about a perfectly working Amiga disk version with all levels intact, not about a perfect port. Not the first time you've confused things here.

Last edited by Retro-Nerd; 12 June 2016 at 12:58.
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Old 12 June 2016, 15:14   #10
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Quote:
Originally Posted by dlfrsilver View Post
Hi Damien, for the little story, there are 3 different versions of this game. Please go on the EAB server, check in my folder, and you'll find my own ghost'n'goblins original disk image version in Extended ADF.

The IPF 0031 is one of the faulty releases.

It is the early 1991 batch release, 1mb version with music and sound fx, and all the level 100%.

there is big thread you missed during your absence here :

http://eab.abime.net/showthread.php?...ght=ghosts%27n

CFOU made an install by the way of each of the 3 versions under whdload.
Cheers Denis; just finished it using your extended .ADF (and HOL cheat)



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Old 12 June 2016, 23:57   #11
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good
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Old 13 June 2016, 00:07   #12
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Does Denis's version just need cracking?
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Old 13 June 2016, 00:40   #13
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It just needs to be passed in AmigaDos regular format
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Old 13 June 2016, 00:41   #14
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It just needs to be passed in AmigaDos regular format
So cracked then.
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Old 13 June 2016, 04:15   #15
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Nice! Does the WHDload version have no graphics glitches?
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Old 13 June 2016, 05:11   #16
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So I downloaded Denis's version of Ghosts 'n Goblins from EAB file server and tested it with WinUAE and it is prefect. It is too big to fit on a floppy disk as it , so I would probably have to use a tool like PowerCopy or Imploder to shrink it down. I love challenges.
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Old 13 June 2016, 10:08   #17
DamienD
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Quote:
Originally Posted by B14ck W01f View Post
So I downloaded Denis's version of Ghosts 'n Goblins from EAB file server and tested it with WinUAE and it is prefect. It is too big to fit on a floppy disk as it , so I would probably have to use a tool like PowerCopy or Imploder to shrink it down. I love challenges.
Hello there B14ck W01f,

Loads of information about this in the original thread: http://eab.abime.net/showthread.php?t=54410

...but now that sir Galahad has passed dlfrsilver's 100% extended .ADF into regular AmigaDos format I'd say just sit tight for now until it's released
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Old 13 June 2016, 10:53   #18
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well yes, powercopy allows to copy it back to disk if you have an 1200.
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Old 15 June 2016, 19:53   #19
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@Galahad; we haven't seen your Ghosts 'N Goblins regular AmigaDos format .ADF appear anywhere as yet...

I presume that means you are working on a nice cracktro and more importantly a full option trainer to wow us all?
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Old 16 June 2016, 01:10   #20
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I think the only one capable to do a good floppy version of this game including jump and turn fix + trainer is CFOU
he promised the floppy version and a new colorful AGA 256 color gng version
but he disappeared 1 year ago,it seems he is busy or something
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