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Old 04 May 2016, 21:18   #1
aszu
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New game - Total Pattern

Total Pattern is a new game by Digital Team. The gameís preview had itís debut at Retrokomp/Loaderror 2015 party. After that djpiotrs was joined by Selur, who created new graphics and Andrzej Drozd, responsible for the soundtrack. The work continues and the game should be released shortly.



The game is based on Sokoban, but with some tweaks and changes.

Gameplay:
[ Show youtube player ]
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Old 04 May 2016, 22:56   #2
LuMan
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Looks very nice. Polished interface and sharp graphics. The game pointer looks to be keyboard/joystick operated. Is this just my imagination, or will it also be mouse operated?

Looking forward to the full version release
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Old 04 May 2016, 23:02   #3
Galahad/FLT
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Likes: ingame presentation, theme, puzzler

Dont likes: intro sequence isnt as high quality looking as game, name "total pattern" is weak, needs a single name that is punchy and catchy like "Frenzy" for instance , really, REALLY dont like the name at all.

Take the criticism as constructive, the graphical theme in the game itself looks nice.
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Old 04 May 2016, 23:40   #4
aszu
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Quote:
Originally Posted by Galahad/FLT View Post
Likes: ingame presentation, theme, puzzler

Dont likes: intro sequence isnt as high quality looking as game, name "total pattern" is weak, needs a single name that is punchy and catchy like "Frenzy" for instance , really, REALLY dont like the name at all.

Take the criticism as constructive, the graphical theme in the game itself looks nice.
it's not my game, although i will pass all the comments
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Old 05 May 2016, 00:29   #5
Lonewolf10
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I like Sokoban.

This certainly looks good. Any idea when we can get our hands on a playable demo, or the finished article?
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Old 05 May 2016, 01:28   #6
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ive got the final demo, it is being tested before release. i've been advised it won't be long i don't think i should spread it, for obvious reason.
what i can say, is at this moment there are 20 levels and they are difficult. i've mentioned to them that level editor would be great idea but dunno if that's gonna happen.
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Old 05 May 2016, 02:59   #7
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Looks great. I really enjoyed Sokobond, a chemistry themed version of Sokoban and thought an Amiga version would work well.
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Old 05 May 2016, 19:10   #8
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Looks great!

I also see the same guy made another Amiga game last year called Mink Gold. Never heard about that before.

[ Show youtube player ]

Download link: http://chomikuj.pl/djpiotrs/Amiga/gr...85.zip(archive)
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Old 05 May 2016, 21:55   #9
Amigajay
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I like new Amiga game announcements, though I don't like guessing what format its for!? Is it Classic Amiga (68k?) or any of the newer 'models'?
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Old 05 May 2016, 22:08   #10
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It's for 68k, ecs/ocs i think. have tested it only on 1200
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Old 05 May 2016, 22:26   #11
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Old 06 May 2016, 01:15   #12
DamienD
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Quote:
Originally Posted by hipoonios View Post
I also see the same guy made another Amiga game last year called Mink Gold. Never heard about that before.

[ Show youtube player ]

Download link: http://chomikuj.pl/djpiotrs/Amiga/gr...85.zip(archive)
Off topic in relation to the original thread...

Regarding "Mink Gold v1.00". I wasn't going to share this but now after reading your post and the fact that butfluffy asked me to create an .ADF of this...

Now in The Zone! for anyone who wants a quick try without having to install to hard drive

Use an AGA / 2MB Chip & 1MB Fast RAM configuration.
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Old 07 May 2016, 00:28   #13
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Thanks for the ADF of Mink Gold.

There is some bugs in the game that makes it not very fun to play. The most serious bug is that you only have one life. In the programmers video he start on the level he dies on.

Also there is bugs with the highscore. You can only enter 7 characters. It is also impossible to get the highest score even if you collect everything in the game.

And some other bugs...
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Old 07 May 2016, 00:36   #14
Lonewolf10
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Perhaps it should be renamed Mink Not-So Gold

I'm gonna download the ADF so I can play it tomorrow.
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Old 07 May 2016, 00:39   #15
hipoonios
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Let me know if you can figure out how to play with sound-fx instead of music. There is a 454kb file with all sounds. But you can't hear any of the sounds in the game.
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Old 07 May 2016, 00:48   #16
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Cosmic Frenzy?
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Old 02 June 2016, 21:31   #17
aszu
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Here's the final version of Total Pattern. You can get it from this site. Download it, give it a try and let me know what u think. I will pass all feedback to the authors.

http://gryretro.com/new-amiga-games/
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Old 04 June 2016, 04:27   #18
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Why the hell is this mini game a lha file of 2.40 MB ?
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Old 04 June 2016, 13:52   #19
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Ok guys; made a very quick bootable floppy disk from the "total_pattern.lha" archive found here: http://gryretro.com/steelhawk/total_pattern.lha

As warfalcon has mentioned; the extracted files are 2.4MB in size... Even when running from hard drive you need 2MB Chip & 1MB Fast or Slow RAM...

So use the following configuration in WinUAE:

... AGA 2MB Chip & 4MB Fast RAM

In The Zone! for anyone who wants to try
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Old 04 June 2016, 14:51   #20
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Thanks a lot DamienD for that

Regarding warfalcon's question, this game was written in Amos, hence the size and req.
To be honest I'm glad they have finished it and i consider it quite a good game. And it's not backbone I was talking to djpiotrs, who did all the programming, and he is thinking of a new project so it's time to support him, i guess
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