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Old 22 April 2016, 14:21   #21
jimwon2016
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Hi Nobody - Yes I think you may be right. I will have a look at the sprite database website you recommended and see if there is anything suitable that is free for use over the weekend.
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Old 26 April 2016, 11:44   #22
jimwon2016
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Well, I couldn't really find anything suitable on opengameart so I redrew the sprite myself. v1.03 is now up on Aminet.
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Old 26 April 2016, 11:48   #23
Predseda
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I will check it later tonight.
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Old 26 April 2016, 12:04   #24
nobody
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much better now. How many colors you use for tiles? i am asking because they are monochromatic for some reason
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Old 26 April 2016, 16:56   #25
jimwon2016
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Hi nobody,

Thanks! Graphics are not my strong point so I'm glad you think the new sprite is better.

The game uses a 16 colour palette, technically 32 as the sprites use a duplicate in registers 16-31.

You are correct about the tiles, they are composed of solid black and two other registers that are palette swapped when entering a new room.

This is an aesthetic choice for me. When I'm not programming or trying to remember my way through Turrican 2 (a game I used to know like the back of my hand!) I play either NES games or 8bit arcade games with my stepson. He favours the classics like Donkey Kong & Pacman.

I gather this is not a popular style in the community as it appears to be still very passionate about pushing the Amiga to it's limits. Some people have expressed dismay, others are very pleased both with the look and with the gameplay so I've had a mixed bag of feedback.

All stuff to bear in mind for my next project.
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Old 26 April 2016, 17:30   #26
Arnie
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Quote:
Originally Posted by jimwon2016 View Post
I gather this is not a popular style in the community as it appears to be still very passionate about pushing the Amiga to it's limits. Some people have expressed dismay, others are very pleased both with the look and with the gameplay so I've had a mixed bag of feedback.
Any new Amiga game is welcome in my book. This is a very playable game, it captured my attention for 6 levels and I thoroughly enjoyed it. Well Done.

Anyone who expects more advanced games for their souped up Amigas are living in cloud cuckoo land, that ship has sailed.

I hope you and all the other game makers continue to produce games for the Amiga, ignore the naysayers, you're doing great.
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Old 26 April 2016, 17:50   #27
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I have played a little and it's a good game. By the way seems to work fine on my A1200 with an 030@29Mhz with 128MB ram
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Old 26 April 2016, 20:31   #28
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I really appreciate the new character!
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Old 26 April 2016, 21:02   #29
jimwon2016
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Hi,

Thank you all for your nice comments, I'm delighted that you've enjoyed the game and the new character :-) I'm also very glad to hear it's running well on original hardware!
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Old 28 April 2016, 20:09   #30
hipoonios
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New character looks good

Let me know if you need a play/beta-tester for your next game
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Old 09 July 2016, 15:59   #31
s2325
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new video [ Show youtube player ]
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