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Old 16 April 2016, 18:17   #1
hipoonios
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Oubliette - New Amiga game!

The author just posted this on Lemon Amiga:
Quote:
Hello,

After a long hiatus from coding games as a teenager in my bedroom in the 90's, I have spent the last three weeks writing a new game which is available on Aminet here: http://aminet.net/package/game/actio/Oubliette as an ADF.

It's a sort of randomised dungeon crawling arcady style game with swords, fireballs and dragons

Please have a go if you have the time and I would be delighted to hear any feedback or bug reports.

Cheers!
I took a quick look and it looks like a fun little game. The main character looks very familiar
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Old 16 April 2016, 18:58   #2
s2325
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Old 16 April 2016, 19:33   #3
PortuguesePilot
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Many thanks!
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Old 16 April 2016, 21:46   #4
amiman99
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Is that main character Link?
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Old 16 April 2016, 21:59   #5
Neil79
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Quote:
Originally Posted by amiman99 View Post
Is that main character Link?
Yes

http://www.indieretronews.com/2016/0...n-dungeon.html
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Old 16 April 2016, 22:03   #6
Predseda
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The game is surprisingly fun to play!
http://www.lemonamiga.com/?game_id=3693
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Old 16 April 2016, 22:13   #7
hipoonios
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I have played it now too. I agree, it's a fun game. But after a few levels it becomes a bit unfair and boring. Enemies needs a lot of hits to kill.

On level 7 the enemies needs 8 hits to kill!

Funny that the programmer recommends using a 040. The game actually plays fine on a plain A1200 in full speed.

The game also works on a A500 with Kickstart 1.3. But just a bit slow.
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Old 16 April 2016, 22:17   #8
Predseda
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Yes, A1200 plus 4MB fast WinUAE config is enough.
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Old 16 April 2016, 22:40   #9
hipoonios
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Let me know if you can figure out how to control the second player. Joystick in port 1 does not work. No keys on keyboard work either.
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Old 16 April 2016, 23:30   #10
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Yeah, even swapping ports = nothing.

I don't know what happened here... ? (no exit)
+ Red spheres shot up the screen
(no reaction to touching them)
+ a (THE ?) Dragon would taunt me now and then...
Attached Thumbnails
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ID:	48204   Click image for larger version

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Views:	141
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ID:	48205  
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Old 16 April 2016, 23:37   #11
Predseda
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Seems to be a bit buggy, chatting with the author on LA forum. I hope he will put it together.

I managed to kill two guardian dragons in 1 player game, though.

EDIT: typo in code bug confirmed, a new version will be uploaded to the Aminet.

I think after this game is polished it will be a good candidate to a compo game.

Last edited by Predseda; 17 April 2016 at 00:09.
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Old 17 April 2016, 08:17   #12
mailman
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Main sprite ripped from Zelda and the game itself is not much fun after a couple of levels. It is repetitive and very fast becomes boring. AMOS does not help with positive reception of the game - clearly visible slowdown and limitations make this title iritating and the gameplay is weak. Music gets on my nerves.
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Old 17 April 2016, 10:39   #13
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It's ok for some time if played on A1200. But the sprite is ripped from Zelda, that is not cool plus the fact that doesn't look like a 16 bit game.

Opengameart has tons of free sprites and tiles

Nice effort anyway.

a very quick search, with term "zelda":
http://opengameart.org/content/overh...rpg-characters
http://opengameart.org/content/overh...ion-rpg-forest
http://opengameart.org/content/rpg-items-0
http://opengameart.org/content/denzi...gonal-tilesets
make a 16 color palette, recolor the thing and there you are.

Last edited by nobody; 17 April 2016 at 10:59.
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Old 17 April 2016, 12:54   #14
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looks nice, I will check it later.
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Old 19 April 2016, 22:51   #15
Predseda
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Improved version in Aminet already. Problem with P2 controls and with monsters stuck in walls should be solved.
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Old 19 April 2016, 23:09   #16
Lonewolf10
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Already played this when first posted on AMOS Factory last week and have already added the game to www.AmigaCoding.com

It's a good game, though I agree it runs very slowly... but then I have been playing it in WinUAE with my A600 setup (8MB chipRAM and 68000 CPU). I agree it gets repetitive, but it's such a simple game that becomes harder the further you progress.

In the original release there is a maximum of 9 levels before the game loops back round again to Level 1. I don't know if that has changed in the latest version (1.2).
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Old 20 April 2016, 01:01   #17
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Here too , played first posted on AMOS Factory and I have to say is a Good game for me, also agree with The Friend Lonewolf10 (cheers ). Its a little Slow.
And need 020 min .68000 not fluid.

I say to the autor my impressions in Amos Factory thread.

Improve the speed of The player and add some weapons May help. Yes its repetitive but have a Retro feel that I like.

The músic is no bad.

Well is 1 floppy that is nice effort .







Enviado desde mi SM-N9005 mediante Tapatalk
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Old 20 April 2016, 08:07   #18
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The ammount of levels is still 9, v1.02 only fixed some bugs. The music is okay, but as well as the graphics - not originaly made for this game.
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Old 22 April 2016, 12:08   #19
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Hi all,

Just found this thread today and wanted to say thanks for spending a bit of time playing my game.

I have taken on-board your criticisms of using a sprite rip for the main character.

There seems to be some concern over the recommended WinUAE spec. I playtested this game on a range of PC hardware and found the spec I recommended gave best results if emulating on low spec PC hardware. It is good to hear it plays well for you on A1200 configs as this was the environment I developed it in.

If you continue to play and find any more bugs, I would very grateful to hear what happened so I can patch them and release a new version.

Cheers!
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Old 22 April 2016, 12:21   #20
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If you change the graphics and become original I believe it will have a strong following
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