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Old 22 February 2016, 23:43   #1
Amigajay
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Unofficial CD32 Release - The Ultimate Amiga Dizzy Collection CD32

..

Last edited by Amigajay; 08 April 2019 at 22:25.
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Old 22 February 2016, 23:45   #2
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Nice thanks
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Old 23 February 2016, 05:03   #3
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another amazing release
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Old 23 February 2016, 05:29   #4
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Nice credits. Is CD32load part of the OS or what ?
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Old 25 February 2016, 17:15   #5
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Amazing stuff. I do wonder how trivial it would be to implement support for PSX adapters?
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Old 29 February 2016, 00:11   #6
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This may sound like a silly question, but is there any particular advantage to using the WHDized floppy versions of Magicland, Spellbound, Yolkfolk and Fantastic over the actual, 1-filed CD³² versions from The Big Six?
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Old 29 February 2016, 01:22   #7
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Quote:
Originally Posted by Amigajay View Post
?You have been credited in the readme file, i'm sure those wishing to know how each game is loaded can easily open up the startup file!
Sorry for the peak of need for recognition! Of course CD32Load is part of your OS now.
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Old 01 March 2016, 12:23   #8
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You might get away with adding "Dizzy The Ultimate Cartoon Adventure" I remember there was a pretty fast ZX Spectrum emulator on aminet that could run a 020.

Sadly the first game never got ported to the Amiga/ST
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Old 01 March 2016, 17:18   #9
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yeah i did think about that, though i doubt i have the skills to archive such a thing, plus I've run out of buttons on the menu system, it would have to be on one of those 'hold down red etc' on boot to load.

Plus there is of course the two NES Dizzy games that would be great if they got ported in the future that could be added also. Obviously alot of work to port those in the same way Solomans Key was.
Don't forget about the more-recently unearthed NES game Wonderland Dizzy in that case!
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Old 02 March 2016, 04:04   #10
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@AmigaJay have a button on the main menu for the "Big Six", and then use the original CD32 launcher program for those games

Has anyone given thought to using the Reality Engine for a remake of Dizzy 1 etc? I'm not sure how flexible it is but I know it has a module specifically for Dizzy clones.
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Old 02 March 2016, 12:27   #11
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fair enough!

Regarding CD Audio, ImgBurn is a great tool for making CUE files (just drag your ISO on to the wizard, and then the MP3/WAV files, and then you're set).
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Old 03 March 2016, 20:25   #12
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Graphics from Yolkfolk.com

Hi.
While I fully welcome the conversion of the Dizzy series to CD32.
Have you credited myself as the creator of the images you have used for the menu?
They have more than a striking resemblance to http://yolkfolk.com/playdizzy/

Many Thanks

Andrew.
 
Old 03 March 2016, 20:43   #13
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Hi,

Sorry for neglecting to credit you for the menu images, i always credit people where needed, so apologies and i will rectify it shortly.

Great site btw!
Thats okay. . Was just checking . Downloaded and its a great compilation.
If there is anything I can help you with I'd be more than happy to.. Images, graphics etc.

Andrew.
 
Old 03 March 2016, 21:15   #14
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I'm having trouble finding the download link
Can someone help me?
Thanks in advance....
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Old 03 March 2016, 21:43   #15
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Nice to see Yolkfolk getting a nod too
I was a massive Dizzy fan and remember playing on the first Dizzy on the Spectrum.So this compilation was a welcome addition for my cd32 collection.Thanks for all the work from everyone involved.
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Old 04 March 2016, 00:41   #16
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Last edited by amigo-mexicano; 04 March 2016 at 00:42. Reason: Someone else already replied about that
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Old 05 March 2016, 14:57   #17
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Thanks for the quick reply, and keep up the good work!!!
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Old 01 May 2016, 14:33   #18
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Is there any way of pointing the Fantastic Dizzy RAM save to the NVRAM (or elsewhere) instead?
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Old 26 October 2016, 19:59   #19
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Everytime I load this on my CD32 it goes to the menu just fine but no matter which game I select it takes ages to load, then throws up a black screen and CD32 error message. Not been able to get it load anything, did try burning it on a different type of CD but same problem.
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Old 27 October 2016, 12:54   #20
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Quote:
Originally Posted by twiggy View Post
Is there any way of pointing the Fantastic Dizzy RAM save to the NVRAM (or elsewhere) instead?
Depends on if its under 1kb.
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