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Old 23 January 2016, 18:47   #1
Akira
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Second Samurai (AGA) crashes WInUAE

I wanted to test the floppy version of Second Samurai (AGA) and it crashed WinUAE.

I am using this version I found in TOSEC:
Second Samurai (1994)(Psygnosis)(AGA)(Disk 1 of 3)[cr HLM]

After the cracktro, WInUAE crashes.
Minidump attached.
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File Type: dmp winuae_3.2.2_R_2016.01.23_12.40.03.dmp (120.0 KB, 31 views)
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Old 23 January 2016, 19:01   #2
Toni Wilen
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JIT enabled = crash dump is useless (and probably it is caused by JIT anyway).
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Old 23 January 2016, 19:12   #3
Akira
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Hmm that is weird. I had disabled JIT because I knew it couldn't be trusted. Let me try again.

Yup now WinUAE doesn't crash, I just get a 8000 0003 Task 0000002C Guru.

Enabling Cycle Exact made it work. Thanks Toni!
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Old 23 January 2016, 19:18   #4
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Thanks for the heads up Akira; I didn't even know there was an [AGA] version

When I add games to my collection I usually add the OCS / ECS version and the AGA version (if available).

Anyway I just tried all TOSEC disks and the .IPFs. After inserting disk 2 there is messed up sound, the game loads to track 20 and goes no further...

Anyone know how to fix?
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Old 23 January 2016, 19:23   #5
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The IPF works fine with an A1200 quickstart (compatibility slider most left).
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Old 23 January 2016, 19:30   #6
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Quote:
Originally Posted by Retro-Nerd View Post
The IPF works fine with an A1200 quickstart (compatibility slider most left).
Thanks Retro

So I usually use the "Quickstart A1200 - 4MB Fast RAM expanded configuration" for all my AGA games. Using this though; Second Samurai [AGA] gives you the issues I mentioned above...

As you've mentioned though; if you use an "Quickstart A1200 - Basic non-expanded configuration" (with Cycle-Exact ticked or Compatibility slider to far left) then the game works fine. Guess the game doesn't like Fast RAM...

Last edited by DamienD; 23 January 2016 at 19:46.
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Old 23 January 2016, 19:34   #7
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btw: you don't have to tick "cycle exact" manually. Set the tick for Mode -> Start in Quickstart mode+the compatibility slider most left before you start the emulation.

edit: Ah, OK. You figured it out yourself.
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Old 23 January 2016, 19:55   #8
Akira
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Quote:
Originally Posted by DamienD View Post
Anyway I just tried all TOSEC disks and the .IPFs. After inserting disk 2 there is messed up sound, the game loads to track 20 and goes no further...
Anyone know how to fix?
As I said i tried a TOSEC version (mentioned it above) and it worked fine as long as cycle exact was on. It's not Fast RAM, I had disabled Fast RAM in my config and it would still crash after the cracktro.
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Old 23 January 2016, 20:03   #9
DamienD
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Quote:
Originally Posted by Akira View Post
As I said i tried a TOSEC version (mentioned it above) and it worked fine as long as cycle exact was on. It's not Fast RAM, I had disabled Fast RAM in my config and it would still crash after the cracktro.
All cool now

All versions didn't work for me if I have 4MB Chip RAM set. I always have "Cycle Exact" on in my OCS / ECS + AGA configs (unless it causes an issue which rarely happens)

So to summarise; your issue was not having "Cycle Exact" ticked, my issue was having "4MB Fast RAM" enabled.

Last edited by DamienD; 23 January 2016 at 20:14.
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Old 24 January 2016, 10:58   #10
Foebane
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Akira, TOSEC files are tricky at best. Whilst most of them work, a lot of them don't, even on emulators, and thus have the alternate [a] versions to fall back on. Also, some cracking groups are more competent than others and of course, the badly-coded cracktros from those incompetent groups crash. Then you have the games filled with trainers [t], and hacks [h] in general. And most bafflingly of all, there are the broken [b] files - why keep them? For the curiosity of programmers?

Anyway, the filenames contain all the information you need to know about the content of the files, and here is a comprehensive guide to all the jargon I've given some examples to above:
http://www.tosecdev.org/tosec-naming-convention
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