English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 18 January 2016, 17:37   #1
zerohour1974
Registered User

 
Join Date: Mar 2015
Location: Swindon UK
Posts: 202
Announcement regarding Amigaville Issue 4

Hi...

This is Brian here of Amigaville... Now I have after a long hard process of decision making I have decided that Issue 4 I am going ask for a fee of 2 an issue. Now I know up to this point Amigaville has been free to download and some will not be happy with my decision.

I will now explain why I came to this decision.

I am working completely on my own. I have no team to call upon to do the writing or compilation of the magazine. Now this does take up quite a lot of my time, it is also quite a bit of work for one man.

I am now having to host my own website, pay for bandwidth, hosting etc. That unfortunately is not being supplied to me for free. Now I tried using services like Dropbox to begin with, so I could supply the files for free but that failed.

Now I admit several would be able to just shake that off. However I will openly admit this is my only job at the moment, so I can't supplement it by other means.

I believe that 2 is not a harsh price... It's the price of an average cup of coffee. Surely the time and effort I put in is worth that. I do try to provide a reasonable quality of content.

Also I may be able to provide better or even larger amount of content. I have tried asking for submissions or reviews but no response. I understand some writers may want payment. I can only do that with your help.

Hopefully this seems reasonable.... I will announce methods of payment closer to the time...

Thanks for reading this and I hope you will stay with me and Amigaville.

Issue 4 scheduled for release (if all goes to plan) ... February 6th 2016


Brian.

Last edited by zerohour1974; 18 January 2016 at 18:20.
zerohour1974 is offline  
AdSense AdSense  
Old 18 January 2016, 22:45   #2
LuMan
Amigan - an loving it!!
LuMan's Avatar
 
Join Date: Nov 2010
Location: Nottingham, UK
Age: 48
Posts: 518
Hi Brian

It's a brave decision, and I hope it pays off. Personally, I'm happy to pay 2 per issue - it's a fair bit cheaper than other Amiga magazines that I'm happy to pay more for, but I think the price is fair for a digital-only copy.

So, whatever your target is for subscribers, you're one subscriber closer

Good luck
LuMan
LuMan is offline  
Old 18 January 2016, 23:15   #3
roberthazelby
Amiga user since 1990
 
Join Date: Sep 2005
Location: Bristol, England
Age: 42
Posts: 327
Sounds reasonable to me. I've got the other issues downloaded. I've just not had time to do more than quickly flick through them at the moment.

It was only today that I was thinking that I may get in touch with regards to submitting some content. Don't hold your breath, though. It was hard enough to get me to submit some content for the Ultimate Guide to Amiga PD Games.

Keep up the great work.
roberthazelby is offline  
Old 18 January 2016, 23:36   #4
Havie
Registered User
 
Join Date: Mar 2012
Location: UK
Posts: 261
Another subscriber in me!
Havie is offline  
Old 19 January 2016, 02:38   #5
shaf
Registered User
 
Join Date: Jun 2012
Location: Toronto / Canada
Posts: 87
It's a reasonable price of a downloadable Magazine, I happily pay for it. I'd also be willing to write an articles on repairing Amigas.
shaf is offline  
Old 19 January 2016, 03:50   #6
TenLeftFingers
Registered User

TenLeftFingers's Avatar
 
Join Date: Sep 2013
Location: Ireland
Age: 38
Posts: 783
2 sounds reasonable to me. I hope you get enough subscribers that you can enjoy the process even more. Good luck!
TenLeftFingers is offline  
Old 19 January 2016, 08:14   #7
Daedalus
Registered User

Daedalus's Avatar
 
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 2,335
Hi Brian, I haven't heard of your publication before now, but it does sound fair to me! If there's anything I could help you with as a means of support (e.g. Web hosting, some coding perhaps), let me know. I'm not sure if I could find the time to contribute, but if I did find it, I'd like to help out maybe with a tutorial or something.
Daedalus is online now  
Old 19 January 2016, 10:43   #8
TenLeftFingers
Registered User

TenLeftFingers's Avatar
 
Join Date: Sep 2013
Location: Ireland
Age: 38
Posts: 783
A coding tutorial would be amazing!
TenLeftFingers is offline  
Old 23 January 2016, 19:29   #9
Daedalus
Registered User

Daedalus's Avatar
 
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 2,335
Been thinking about this a little bit over the past few days, and I reckon I could offer a Blitz Basic coding tutorial... I was thinking along the lines of building a simple game like Connect-4 or something, which could include things like simple Intuition, graphics, file access and AI topics. I'll talk to Brian privately about it and see how that might go
Daedalus is online now  
Old 23 January 2016, 22:49   #10
Havie
Registered User
 
Join Date: Mar 2012
Location: UK
Posts: 261
Forget the basic WB friendly stuff and go into detail on screen, bobs and sprites. That's what we need to get more BB2 games...
Havie is offline  
Old 24 January 2016, 02:03   #11
Daedalus
Registered User

Daedalus's Avatar
 
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 2,335
Maybe, but I'm not the best with the more advanced graphics programming. Also, system-friendly stuff is one of the main benefits of using Blitz over Amos etc. I'll have a think about it...
Daedalus is online now  
Old 25 January 2016, 14:39   #12
TenLeftFingers
Registered User

TenLeftFingers's Avatar
 
Join Date: Sep 2013
Location: Ireland
Age: 38
Posts: 783
I think it's better to include some workbench stuff. I think we need app capable devs more than game ones at this stage. But of course it's your choice
TenLeftFingers is offline  
Old 25 January 2016, 14:39   #13
LuMan
Amigan - an loving it!!
LuMan's Avatar
 
Join Date: Nov 2010
Location: Nottingham, UK
Age: 48
Posts: 518
How about a type-ins section? Readers can submit sub 1k (excluding graphics) games that we can type into Blitz, with the graphics being made available from a web-drive, or something.

Keeping the gams to sub 1k (or 4k) means we're not spending more than an hour or so typing it in

Or is that a little too 8-bit??
LuMan is offline  
Old 27 January 2016, 13:37   #14
zerohour1974
Registered User

 
Join Date: Mar 2015
Location: Swindon UK
Posts: 202
Sorry for the delayed response, been sorting out Issue 4...

Have sent the appropiate PMs about.

So what would people like to see in Amigaville?

Articles or tutorials or something else entirely like a demo section?
zerohour1974 is offline  
Old 27 January 2016, 13:38   #15
zerohour1974
Registered User

 
Join Date: Mar 2015
Location: Swindon UK
Posts: 202
Type-ins are a nice idea but are notoriously problematic to typeset even in DTPs.
zerohour1974 is offline  
Old 27 January 2016, 13:48   #16
Daedalus
Registered User

Daedalus's Avatar
 
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 2,335
I think type-ins might be doable for very small listings, but explanations of segments of code might be more useful while offering the full code to download from an accompanying page on the website might be a better idea if it's more than a few lines.

Of course, a retro-retro section for type-ins on C64 or Atari XL emulators could be interesting too.
Daedalus is online now  
Old 27 January 2016, 14:05   #17
zerohour1974
Registered User

 
Join Date: Mar 2015
Location: Swindon UK
Posts: 202
I could give the general idea I guess and allow the full code to be available from the website I guess.

As for other machines ... That could possibly happen if I get my arse in gear on my secondary project

Last edited by zerohour1974; 27 January 2016 at 14:26.
zerohour1974 is offline  
Old 27 January 2016, 22:11   #18
LuMan
Amigan - an loving it!!
LuMan's Avatar
 
Join Date: Nov 2010
Location: Nottingham, UK
Age: 48
Posts: 518
Wow. I thought that the idea would be shot down in flames, what with this being the age of (almost) limitless content that can just be downloaded and save all that tedious typing....

Looking forward to the next issue
LuMan is offline  
Old 30 January 2016, 15:18   #19
roberthazelby
Amiga user since 1990
 
Join Date: Sep 2005
Location: Bristol, England
Age: 42
Posts: 327
Quote:
Originally Posted by zerohour1974 View Post
As for other machines ... That could possibly happen if I get my arse in gear on my secondary project

I reckon you should stick to the Amiga rather than covering general retro systems. That's only my view, though.

Perhaps in this latest issue you could review the new Google Drive software that's been released for the Amiga, and interview the developer to see what he has planned.
roberthazelby is offline  
Old 30 January 2016, 19:37   #20
zerohour1974
Registered User

 
Join Date: Mar 2015
Location: Swindon UK
Posts: 202
Yeah the second project I am working on is a separate magazine entity that would be multiformat so it would be a completely separate thing to Amigaville
zerohour1974 is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Happy new year from Amigaville ... Issue 3 released zerohour1974 News 4 03 January 2016 15:53
Amigaville Issue 1 Released ... zerohour1974 News 56 02 January 2016 23:09
Important TOSEC Announcement Cassiel project.TOSEC (amiga only) 6 02 April 2012 19:42
OT Moderators' Announcement prowler OT - General 27 03 June 2010 18:24
IRC Chat announcement Djay project.IRC 6 29 October 2002 22:40

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:58.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.32360 seconds with 11 queries