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Old 26 January 2017, 14:24   #481
huepper
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I have asked Michael Böhmer and wait for answer.
I give him the link to this thread.
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Old 26 January 2017, 16:14   #482
esc
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Hey Toni, we could always see if Jens Schoenfeld would be amenable to rapidroad emulation, since it's a still-supported piece of hardware, it would make sense to empower people to set it up in emulation.
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Old 26 January 2017, 22:26   #483
Toni Wilen
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Quote:
Originally Posted by huepper View Post
I have asked Michael Böhmer and wait for answer.
I give him the link to this thread.
I already managed to contact him again. There is chance that something will happen..

Quote:
Originally Posted by esc View Post
Hey Toni, we could always see if Jens Schoenfeld would be amenable to rapidroad emulation, since it's a still-supported piece of hardware, it would make sense to empower people to set it up in emulation.
Clockport is not acceptable interface choice. It is ugly and stupid hack.
Remember: only single option is chosen = it must be the best option.
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Old 10 March 2017, 13:36   #484
thyslo
 
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I have a small glitches using the uaegxf monitor driver:

Sometimes on the Workbench screen some small dots are displayed. In the attached picture it is visible.

Active Tooltypes for uaegfx are:
Code:
IGNOREMASK=Yes
NOBLITTER=Yes
These dots disappear as soon as I start dragging the screen with the mouse. Is this the normal behavior or maybe because of some wrong setting by me?
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Old 11 March 2017, 15:11   #485
thyslo
 
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Quote:
Originally Posted by thyslo View Post
I have a small glitches using the uaegxf monitor driver:

Sometimes on the Workbench screen some small dots are displayed. In the attached picture it is visible.

Active Tooltypes for uaegfx are:
Code:
IGNOREMASK=Yes
NOBLITTER=Yes
These dots disappear as soon as I start dragging the screen with the mouse. Is this the normal behavior or maybe because of some wrong setting by me?
I found the wrong setting: In ScreenMode prefs I had to change the mode from RGB24 to ARGB32. Then it was running fine..no glitches/dots anymore.

Sorry for posting this in the wrong thread. At first I thought it had something to to with the emulation of uaegfx.
 
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