English Amiga Board Amiga Lore


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 15 January 2016, 22:16   #21
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 280
I've tentatively updated the list, adding entries, denoting what platforms the source platform of the games, linking to discussion. It's solely limited to specific games at the moment, and source code or actively discussed efforts have to be involved - the one exception is one of Kroah's games where he didn't provide source, but I expect he would if asked.
copse is offline  
AdSense AdSense  
Old 15 January 2016, 23:02   #22
thor
Registered User
thor's Avatar
 
Join Date: Mar 2006
Location: Germany
Posts: 898
This guy has disassembled OutRun (Arcade) and created an open source reimplementation. A track editor is also available.
thor is offline  
Old 15 January 2016, 23:32   #23
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 280
Quote:
Originally Posted by thor View Post
This guy has disassembled OutRun (Arcade) and created an open source reimplementation. A track editor is also available.
I should know about that one, I subscribe to the blog Added.
copse is offline  
Old 16 January 2016, 07:36   #24
jotd
Cat freak
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 46
Posts: 1,888
Outrun "remake" is just awesome! thanks for the link.
jotd is offline  
Old 17 January 2016, 17:00   #25
ReadOnlyCat
Code Kitten

 
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,007
Quote:
Originally Posted by meynaf View Post
When you're crazy enough to do that, you always prefer your own sources rather than digging into other people's

Then if you really want to see some source, PM me
Oh, I thought you would put these on GitHub but indeed the legal status of these might be a bit murky. This said, I understand that Wayne Holder is quite tolerant of these kind of efforts so maybe you could try reaching him or Doug Bell to see if they would be fine with it?

They certainly seem to be aware of the C rewrite and to have nothing but praise for it so I would think this should be ok.
ReadOnlyCat is offline  
Old 17 January 2016, 17:27   #26
4mat_
Demoscene musician
4mat_'s Avatar
 
Join Date: May 2010
Location: UK
Posts: 51
Disassemblies, data formats and graphics viewers of some Spectrum games (The Hobbit, Dynamite Dan etc) Icemark Try the Data Formats and Downloads links, though not all of them work now.

More Spectrum games (Manic Miner, JSW, Skooldaze series) here. Very well documented source.
4mat_ is offline  
Old 17 January 2016, 20:02   #27
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 280
Quote:
Originally Posted by 4mat_ View Post
Disassemblies, data formats and graphics viewers of some Spectrum games (The Hobbit, Dynamite Dan etc) Icemark Try the Data Formats and Downloads links, though not all of them work now.

More Spectrum games (Manic Miner, JSW, Skooldaze series) here. Very well documented source.
Thanks, the list is getting a little unwieldy, so I'll look at some other way to index the entries and then add them in. Maybe there's something in google docs that allows filtering by platform and stuff like that.
copse is offline  
Old 17 January 2016, 20:03   #28
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 280
Quote:
Originally Posted by ReadOnlyCat View Post
Oh, I thought you would put these on GitHub but indeed the legal status of these might be a bit murky.
There are about four "illegal" disassemblies made into conversions, where the source code has been available, and some of them have been available for decades. At this point, I think if something would have been done..
copse is offline  
Old 17 January 2016, 20:34   #29
Retro1234
5150

Retro1234's Avatar
 
Join Date: Jun 2006
Location: Sycophantazia
Posts: 3,715
Exl did Superfrog editor and Chaos Engine editor and Turrican viewer - Jotd did Gods remake and maybe a Chaos Engine viewer.

Superfrog editor
The Chaos Construct
Exl whats the home page.

Last edited by Retro1234; 17 January 2016 at 20:59.
Retro1234 is offline  
Old 18 January 2016, 21:11   #30
jotd
Cat freak
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 46
Posts: 1,888
My gods remake is not originated from a disassembly.
I had done a ce viewer but it sucked!
I had reverse engineered magic pockets level data with some help from kroah (kroah is the reverse engineering genius and an ace c#/vb coder)
jotd is offline  
Old 09 June 2016, 19:43   #31
blindfold
Zone Friend
 
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 79
For consistency, I have found those browsing github.

Dogs of War
https://github.com/rofl0r/openDOW

Desert Strike
https://github.com/inequation/strikeonline

Cannon Fodder - JavaScript
https://github.com/krazyjakee/CannonFodder

Last edited by blindfold; 10 June 2016 at 18:30.
blindfold is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Captain Blood reverse engineering Kroah Retrogaming General Discussion 14 08 March 2016 21:22
Captive 2 reverse engineering copse Coders. General 2 19 August 2015 21:08
Gods reverse engineering Kroah Retrogaming General Discussion 68 26 August 2013 13:28
Cadaver reverse engineering Kroah Retrogaming General Discussion 8 11 November 2011 09:35
Reverse engineering wiki copse Coders. General 9 14 December 2009 01:25

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:51.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.20709 seconds with 11 queries