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Old 19 March 2016, 21:26   #221
Predseda
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Quote:
Originally Posted by juen View Post
i got info from A2 (amiga.net.pl) - you will get another package with flopy disk and some bonus stuff :-) good night! (23:35 in poland)
You are really awesome. Do they know my address? I am not sure they know which Predseda is that adressee
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Old 20 March 2016, 10:37   #222
bubbob42
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The game is a nice one and a lot of fun, even in single player. 4-player mode with joysticks will be best, though.

Some observations:

- intro sequence timing is obviously done by a delay loop. It's a bit too fast with a 68060
- one cannot select all options in main menu with 68060. Selector bar skips options even with tiniest stick movement. Another timing issue obviously.

Look into timer requests. And never ever put a fridge magnet next to a disk. I'm not the only one who had to rewrite the adf.

It's a bit sad the game won't run on plain 68000 (doesn't look too CPU consuming), but one cannot have everything. I'm going to enjoy this a lot, thank you!
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Old 20 March 2016, 11:29   #223
Sir_Lucas
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I think there is an option to run the game on 68000 CPU. One of the developers has given a switch for that. However, I don't remember it right now.
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Old 20 March 2016, 12:24   #224
juen
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Quote:
Originally Posted by Predseda View Post
You are really awesome. Do they know my address? I am not sure they know which Predseda is that adressee
i think they know

---

game works normal on a500 with aca500 14mhz many bobs (hundreds (300-800) on one frame) + code and we need 14mhz CPU. but with that we have 5 frames animatios for most tiles of background

---

this magnet is weak, it is impossible to destroy data on floppy disk with this kind of magnets... (but i will send that info to distributor who is responsible for writing this disks..)

---

if you have problems on 060 just turn turbo off at booting, game works fine on a1200 without any turbo card (on chip memory only)

Last edited by juen; 20 March 2016 at 12:35.
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Old 20 March 2016, 13:45   #225
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Quote:
Originally Posted by juen View Post

if you have problems on 060 just turn turbo off at booting, game works fine on a1200 without any turbo card (on chip memory only)

That's not possible with an A4000.

Does the 020-Check look for a real 020 or is it just performing some calculations to measure CPU speed?
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Old 21 March 2016, 22:09   #226
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I have just played it for the first time, and I must say it is a nice game. Get to level 8 for the first run and I am looking forward to party play. Few minor bugs occured, but nothing serious.

What I don't understand is the structure of the CD. Look:
Code:
COPY_TO_ (drawer)
-S (drawer)
-- STARTUP_ (script)
TF (main executable, the game itself)
TF.INF

EXTRA (drawer)
- WALLPAPE (drawer)
ADF2DISK.LHA
ADF2DISK.REA
TF.ADF
WALLPAPE.INF

S (drawer)
- STARTUP_ (SCRIPT)

WINDOWS (drawer)
- AROS_RES.URL
- DOWNLOAD.URL

COPY_TO_.INF
EXTRA.INF
TF
TF.INF
Why the icons have their names crippled to ".INF" instead of ".info"? Why there is "S/STARTUP_" instead of "s/startup-sequence"? Is it some 8.3 MS-DOS quiz? Or maybe a CD replication error? What is the drawer COPY_TO_ meant for? Okay, I manage to run the game by doubleclicking TF, but I have to boot from workbench first, open the CD, then perform "show all files" as it doesn't have any icon etc. etc. Is the game supposed to be for skilled Amiga users? Shouldn't be something about launching the game written in manual? Or do I miss something? I run the game on A1200 with scsi CD-ROM (squirrel). Fortunately it is a single-file game.

Beside this, everything is really good, even the manual is professionally printed. I am really glad I bought a physical copy and must thank to all involved.
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Old 22 March 2016, 10:21   #227
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today i got 4player adapter - thx ! - i will try to add support soon

--

Predseda do You know any other Amiga user than experienced? :-) game is in one file so there is no need for installation script or manual info..

All files have normal names on asimcdfs and others "modern" cdrom drivers

i think Amiga users no need dump info like hundreds of requesters from Windows

THX FOR THE FEEDBACK!
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Old 22 March 2016, 10:45   #228
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Do I have something wrong with my OS or CD-ROM reading routine then?

Anyway, small bug report: in level 7 or eight more than one tank went into a side pipe and a flickering graphics glitch appeared in side panels.
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Old 22 March 2016, 18:38   #229
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The game works great on Amiga 1200 + ACA1221. I copied the "tf"-file to HD and wrote a small AmigaDOS-skript containing

Code:
execute WHDLoad-startup
tf
execute WHDLoad-cleanup
That way, network and USB are reenabled after exiting Tanks Furry.

Further observations after some hours of playtime:

- the game won't work on a 512kb-chipmem machine (complains about needing at least 512kb chipmem)
- the drive motor keeps running when booting the game from floppy (kinda oldschool, but also annoying)
- 7-year old boys absolutely love to play coop mode with their dad. They even prefer it over watching daddy play "World of Tanks". Highest praise you can get!
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Old 22 March 2016, 18:51   #230
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Quote:
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- 7-year old boys absolutely love to play coop mode with their dad. They even prefer it over watching daddy play "World of Tanks". Highest praise you can get!
hell yeah!

btw: 1mb chip is required!! you have info on the box and order page @ amiga.net.pl

--

" Anyway, small bug report: in level 7 or eight more than one tank went into a side pipe and a flickering graphics glitch appeared in side panels."

yes, i saw this glitch on photo from ppa user. this will be checked when i start adding 4player adapter support soon
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Old 22 March 2016, 20:24   #231
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Tanks Furry, coming soon to an Amiga near You...

Quote:
Originally Posted by juen View Post
hell yeah!

btw: 1mb chip is required!! you have info on the box and order page @ amiga.net.pl

--

" Anyway, small bug report: in level 7 or eight more than one tank went into a side pipe and a flickering graphics glitch appeared in side panels."

That is fine, but the startup alert says it wants only 512kb!
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Old 22 March 2016, 21:54   #232
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Quote:
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That is fine, but the startup alert says it wants only 512kb!
yes, 512kb more of free chip memory not total..
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Old 23 March 2016, 06:53   #233
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I apologize myself, filenames on the CD are okay, at least in a PC. Only my Amiga reads them in 8.3 by some reason.
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Old 23 March 2016, 09:20   #234
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+ added 4players adapter support! (online free version will be released very very soon ~01.04.2015)
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Old 23 March 2016, 09:23   #235
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+ added 4players adapter support! (online free version will be released very very soon ~01.04.2015)

Digging 4Player-cable out the the cellar NOW!
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Old 23 March 2016, 14:30   #236
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+ added 4players adapter support! (online free version will be released very very soon ~01.04.2015)
Uh oh, where is my Delorian?
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Old 23 March 2016, 14:32   #237
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Can someone who owns the game perhaps grab some screenshots for a HOL entry?
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Old 23 March 2016, 14:49   #238
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Sorry, lemon is ahead! (maybe for the first time in a history... )
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Old 23 March 2016, 15:20   #239
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I have just received my copy of Tanks Furry!!
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Old 23 March 2016, 18:43   #240
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Desperately hoping mine shows up in time for Easter!
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