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Old 01 January 2016, 21:53   #21
JudasEZT
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Is great to have new games for Amiga! and even better with this original approach!
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Old 01 January 2016, 22:24   #22
wilshy
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Nice work. For some reason it hits me a bit like a 2d version of Bobs Bad Day.

Unique twist and use of hardware. Great to see a decent original new Amiga game hitting the streets rather than the poor efforts so often wheeled out.
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Old 01 January 2016, 23:51   #23
Frog
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Thanks to you for the game ! I've not yet played to it but i'm pretty sure i'd be pleased to discover it during a challenge.
The game looks solid and professional. And i like the fact you have challenged yourself to make it run on low Amiga (A500, 512kb+512kb)
Good work
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Old 17 January 2016, 17:55   #24
losso
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Hi all,

thank you for your kind words! I'm really glad you like it!

I just released a new version with some bug fixes, downloadable here: http://heckmeck.de/demoscene/zerosphere/
  • turn off df0 drive motor on start
  • fixed broken VBR handling code (movec vbr was commented out )
  • enforcer hit accessing $00000000 due to old debugging code
  • startable from Workbench

If you stumble upon other hard bugs or annoyances, let me know.

Quote:
Originally Posted by earok View Post
Nice work.

I've zoned an ISO for both CDTV and CD32 owners. Let us know if you'd like to release it officially for those consoles, we'd be happy to host it on cd32.co.uk.

The only change we'd suggest is mapping button 2 to jump (button 2 is on the standard controller for both the CDTV and CD32, plus is compatible with Mega Drive, Master System pads etc)
earok, thanks for creating the ISO images! Very cool.

I'd be happy to add the button mapping (and, of course, having official CDTV/CD32 releases), do you happen to know which bit is the correct one to query?

Code:
	btst	#14,$dff016	; DATRY   data for port 2, pin 9
	btst	#12,$dff016	; DATRX   data for port 2, pin 9
	; ... or somewhere else?
Cheers,

losso
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Old 17 January 2016, 18:36   #25
DamienD
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Looks very good lossso; downloading...

Cheers and well done
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Old 17 January 2016, 21:23   #26
earok
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Quote:
Originally Posted by losso View Post

earok, thanks for creating the ISO images! Very cool.

I'd be happy to add the button mapping (and, of course, having official CDTV/CD32 releases), do you happen to know which bit is the correct one to query?

Code:
	btst	#14,$dff016	; DATRY   data for port 2, pin 9
	btst	#12,$dff016	; DATRX   data for port 2, pin 9
	; ... or somewhere else?
No worries

Bit 14, but the "correct" code is btst #14-8,$dff016. Both work. I can't explain why but there's a relevant thread here.
http://eab.abime.net/showthread.php?t=48899&page=2
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Old 18 January 2016, 00:09   #27
losso
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Ok, I've put a modified executable into The Zone.

What I'm using in this version is:

Code:
; extra extra: support CDTV button 2 acting as "up"
	btst.b	#14-8,potinp(a6)
	bne.b	.no_cdtv_up
	bset	#JOYBIT_UP,d1
.no_cdtv_up
	move.w	#$c001,potgo(a6)
From what I gathered in other topics/discussions, this should work (only did a quick test in WinUAE with A500 config).
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Old 20 January 2016, 10:02   #28
Baboon
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Wow this looks very impressive! Thanks for sharing. I'll try this in Workbench later tonight!
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Old 20 January 2016, 11:22   #29
earok
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Sorry about the delay on this, I've posted a new version of the ISO with two button support haven't tested on real hardware though it works on emulated CDTV and CD32 settings.

Regarding the second button - it seems to work under CD32 but not CDTV settings. I'm not sure why but someone here will know
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Old 30 January 2016, 18:38   #30
Cobe
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I tested it on A600HD 1MB KS3.1 with CD32 joypad and it jumps on blue.
But I had to disable hd from boot menu, ;banner, add21k, addbuffers df0: -999 and avail flush cause otherwise it was showing not enough memory.

Nice game and idea indeed. Got to level 13. That Addams family a like tune from dungeons is really catchy I got to enter in high scores but was disappointed when I ran it again and saw that it wasn't saved.
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Old 31 January 2016, 00:05   #31
Superman
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Just tried this game for the first time today and it really is impressive. Great music and I like the Turrican style laser burn intro.
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