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Old 08 September 2016, 00:09   #141
LordNipple
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Thanks guys!!
Glad you like the video
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Old 08 September 2016, 00:49   #142
invent
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Very nice, thanks for sharing
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Old 08 September 2016, 01:10   #143
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looks good
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Old 08 September 2016, 18:57   #144
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And kudos for posting the video hahaa...I was going to do the same today but you beat me.
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Old 12 September 2016, 16:33   #145
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A very small video of the end of level key pixel-art....

[ Show youtube player ]
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Old 13 September 2016, 02:08   #146
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A very small video of the end of level key pixel-art....

[ Show youtube player ]
"Key" game-play element right there!!!
I'm looking forward to playing this one day.
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Old 13 September 2016, 09:14   #147
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Haha! I see what you did there

I really wished there was a way of taking 6 months off work etc to really get this made asap, but we'll just have to continue chipping away at it.
I did a couple of extra nice pieces recently, hopefully they will be in the next update video.
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Old 13 September 2016, 10:01   #148
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That's key element to this game production and I like it.
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Old 14 September 2016, 01:08   #149
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This is a very small selection of the mid-level enemies you'll encounter
http://wayneashworthart.com/onewebmedia/Speetle.jpg
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Old 14 September 2016, 09:09   #150
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scary!
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Old 14 September 2016, 10:16   #151
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This is a very small selection of the mid-level enemies you'll encounter
http://wayneashworthart.com/onewebmedia/Speetle.jpg
Stunning!
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Old 14 September 2016, 20:35   #152
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Haha! Thankyou!!
More to come...
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Old 14 September 2016, 20:46   #153
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beautfiul!
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Old 14 September 2016, 21:36   #154
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Nice. There seems to be a definite and coherent aesthetic here much like a commercial quality game.
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Old 14 September 2016, 21:44   #155
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Nice. There seems to be a definite and coherent aesthetic here much like a commercial quality game.
Thankyou!
We are aiming to produce the best quality we are able with this game. Magnus' scroll routines are 50hz and a joy to behold. We have a very clear idea what we want from the finished game in terms of visuals and story.

I look forward to the day when we can launch a teaser trailer and demo so people can see for themselves what it is we're creating, after that then hopefully they will like it

Last edited by LordNipple; 14 September 2016 at 22:19.
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Old 14 September 2016, 23:00   #156
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Go Wayne and Magnus!!!

You do us all proud
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Old 15 September 2016, 00:51   #157
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Go Wayne and Magnus!!!

You do us all proud
That means a lot, thankyou
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Old 16 September 2016, 15:35   #158
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finally first high quality game for A500 since 90's
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Old 16 September 2016, 18:37   #159
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finally first high quality game for A500 since 90's
Yes,and I hope this is a sign of things to come - that others might be inspired to do the same.
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Old 18 September 2016, 18:20   #160
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Yes,and I hope this is a sign of things to come - that others might be inspired to do the same.
Yes, hopefully
I imagine there may be a lot of talented people out there who just haven't connected to work on projects together. It may even be worth starting a 'team-meet' thread, where programmers can find artists and musicians etc to maybe create new games
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