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Old 20 December 2015, 01:27   #41
nittamituaki
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Quote:
Originally Posted by hipoonios View Post
BTW, there seems to be 68 items and not 67.
I watched your video 2 times and my PNG map has 68 items. Sorry for my mistake.

Quote:
Originally Posted by hipoonios View Post
Nice to hear that you also have made a map of Rob Moseley's version. But don't think i will play that game. One JetSet Billy game is enough for me.
Maybe your mind would change after you see PNG map for that game.

PS.
Thanks for telling me about compatibility of joy2key2.
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Old 20 December 2015, 11:53   #42
hipoonios
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Quote:
Originally Posted by nittamituaki View Post
Maybe your mind would change after you see PNG map for that game.
Haha, maybe...

I just saw Jet Set Willy 3 on your site. Never heard about that before. Have you played it? I think it's a great game. I will try to beat that soon. There are 4 levels and it does not seem too difficult. No secret rooms and stuff (what i have seen so far).
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Old 20 December 2015, 12:22   #43
nittamituaki
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@hipoonios
Sorry, I reached second level of JSW3 about 4 years ago, then I didn't play the game at all.
(It is because exactly that game cannot be classified into "Jet Set Willy" type
due to some features which original JSW doesn't have.)

IMO, I can recommend everyone to play JSW3 itself
because the game is simply nice PD.
For example, a green centipede in the 2nd level is fantastic.

IIRC, JSW3 is included in Assassins CD 2.
AmigaFuture also archives ADF version.
Good luck....
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Old 24 December 2015, 19:41   #44
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Quote:
Dear all Amigans,
Finally I made PNG maps for Rob Moseley version.
First, visit Jet Set Willy Paradise.
Click "Map1" beside a floppy icon in "JSB:William JetSet" column.
(Items are 247 in total.)
If you need more help, click "Map2".
This route is the most efficient, I think.
Good Luck.

Happy Christmas
SANTA

Last edited by nittamituaki; 26 December 2015 at 02:18.
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Old 25 December 2015, 08:55   #45
Leandro Jardim
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Merry Christmas for you, nittamituaki. Thanks for the game, and for the Eeeek! cartoon that I love it.
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Old 25 December 2015, 09:16   #46
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@Leandro Jardim
Merry xmas! I like Eek, too. (Exactly I like the SNES Eek game.)
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Old 29 December 2015, 06:39   #47
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Thanks for this wonderful Christmas gift. I'm enjoying it.

I'm playing it using FS-UAE, and found the default A500 configuration seemed too slow, and the default A4000 configuration seemed too fast. What's working best for me is the 020 version using a custom A600 configuration as follows:
Code:
amiga_model = A600
cpu = 68EC020
fast_memory = 4096
slow_memory = 1024
uae_blitter_cycle_exact = true
uae_cpu_24bit_addressing = true
uae_cpu_compatible = true
uae_cpu_cycle_exact = true
uae_cpu_frequency = 16
uae_cpu_speed = real
uae_cpu_throttle = 0.0
uae_cycle_exact = true
Probably not all of those settings are necessary, but just thought I'd share in case it helps someone else enjoy the game in FS-UAE.

Thanks again!
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Old 29 December 2015, 09:03   #48
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@stet
Hi, I'm glad to hear you are enjoying it.

Sorry I have not used FS-UAE so far. I usually use WinUAE for emulator.
And I use CD32+ Analogic FDD for real.
When I create map etc, I use A1200+8MB+"fastest possible" setting.
But actually gaming speed is fast and it become hard to jump from the edge of each platform.
Choose CPU emulation speed to 50%, this is much closer to my real amiga,I think.
You can also see hipoonios' longplay video.
Perhaps "too slow" is the correct speed at real amiga.
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Old 11 December 2016, 16:29   #49
s2325
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Quote:
Originally Posted by nittamituaki View Post
"Ultimate Maze"(Mar 1,2015)
minor update

[ Show youtube player ]
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