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Old 04 December 2015, 15:18   #1
nittamituaki
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"Elves' Dreamland" New Amiga game for Xmas 2015!


This is a lovely cute xmas game (2D platformer) designed for xmas 2015.
As you know, I am a "Jet Set Willy clone games" collector.
So this xmas I give you a special gift which was created
by map editor of "Jet Set Billy" coded Niilo Paasivirta.
Of course all graphics and music were made by me, nittamituaki.
You have to collect all 200 items to complete the game,
while you can feel nostalgic everywhere.
It's because 7 (out of 8) areas were made based on commercial retro games.
How many titles you remember?

In addition,
This game has 9 tunes which are related to christmas.

Download and more details: External LINK

You can also download the same data from aminet later.

Video: [ Show youtube player ]

The game has fully tested on my CD32+ FDD.
(Completed 200 items without any cheat.) It also works on WinUAE.

Anyway I hope you enjoy this game in holiday 2015 ~ 2016.
See you my next game, have a happy holiday !

@Moderators
Feel free to merge here and following thread AFTER Dec.25 .
http://eab.abime.net/showthread.php?p=1043734
Just I'd like to inform this cute xmas game to everyone as NEWS forum.
Thanks.

Last edited by nittamituaki; 26 December 2015 at 02:19.
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Old 04 December 2015, 17:48   #2
Lord Aga
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Ha ha, cool
I first read "Elvis Dreamland"
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Old 04 December 2015, 19:18   #3
Lemming880
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Thanks for this early xmas gift.
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Old 04 December 2015, 20:20   #4
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Cute game, will try it soon
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Old 04 December 2015, 20:21   #5
hipoonios
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What a great Christmas gift! Can't wait to play this. Thanks and good work!
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Old 04 December 2015, 22:29   #6
LuMan
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Just had a play on this. Great fun! Very retro and a lot like JSW in the way it's played.

I love the title screen, although I'm not sure what motives Santa has with the elf.......

Going to play it some more now.
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Old 04 December 2015, 22:43   #7
Predseda
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Cute cute cute!
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Old 05 December 2015, 00:40   #8
hipoonios
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I wThe game does not boot on Kickstart 1.3. This because the echo command is missing on disk.

Played it a bit. Too bad there is no option to play the game with joystick.
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Old 05 December 2015, 03:31   #9
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I encountered an infinite death loop near that big statue! Fell off the platform and to the couch at the bottom. And it respawned me in mid air and it happened again and again until all my lives were lost
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Old 05 December 2015, 03:46   #10
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I love what you do, nitta! keep up the great work
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Old 05 December 2015, 04:04   #11
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what programming language did you use for it?
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Old 05 December 2015, 06:33   #12
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Hi,
I'm happy everyone seems to be pleased.
Of course I know that it would become better
if I have to add 2-3 features, though.

>Joystick support
>an infinite death loop

Yes, they're "cons" of "Jet Set Billy" game.
To fix them, we must edit source and compile again.
Unfortunately I don't have such "additional coding" knowledge at this time.
If anyone gives me some hints,
I might be able to update till Dec 24.
Is it naive idea?

@hipoonios
Ah, sorry! I didn't know that "echo" command didn't work on kick1.3.
I don't have kick1.3 system(eg, A500) at this time.
Is it possible to tell me if you can boot the game from workbench
with only 512KB?
Original "Jet Set Billy" requires 1MB minimum, however,
this game has much smaller med file,
so I expect the game would boot at vanilla a500 system.

@Selur
Intro(by me): Amos
Main program(by Niilo Paasivirta):
You can download its source code from aminet if you're interested.
It says code files would be compiled by "SAS/C 6.51".
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Old 05 December 2015, 11:50   #13
hipoonios
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The echo command is not needed on AmigaOS 2.x because the command is built into the Kickstart. However, you can copy the echo command from the Workbench 1.3 disk and put it in the 'c' directory on your disk. Now the game should boot on Kickstart 1.3.

For the joystick thing. Maybe there is tool on Aminet or something that you can put in the startup-sequence to remap the keyboard control?
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Old 05 December 2015, 21:07   #14
nittamituaki
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Quote:
Originally Posted by hipoonios View Post
The echo command is not needed on AmigaOS 2.x because the command is built into the Kickstart. However, you can copy the echo command from the Workbench 1.3 disk and put it in the 'c' directory on your disk. Now the game should boot on Kickstart 1.3.
I understand. Thank you.


@A500 users
I just tested on WinUAE with "512K only" setting,
I couldn't load the game due to RAM shortage.
Sorry, minimum requires: 1MB chip RAM.
Edited readme file and updated an archive at my webpage.
Aminet archive would be updated soon.
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Old 06 December 2015, 01:38   #15
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Congratulations on the new release
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Old 06 December 2015, 04:20   #16
Tsak
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Quote:
Originally Posted by nittamituaki View Post
Yes, they're "cons" of "Jet Set Billy" game.
To fix them, we must edit source and compile again.
Unfortunately I don't have such "additional coding" knowledge at this time.
If anyone gives me some hints,
I might be able to update till Dec 24.
Is it naive idea?
Just an idea: place a platform below the spawning point(s) where the infinite loops occur.
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Old 06 December 2015, 16:43   #17
nittamituaki
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Added "Joystick support" using "joy2key2" coded by Lorence Lombardo.
The latest version (v1.1) was uploaded to my web site.
Unfortunately "joy2key2" gets error on A500 system.
Can anyone test v1.1 on your kick2.x system (A600, etc)?

Then I will edit my readme file and upload v1.1 to aminet.



@Tsak
Long time no see!
But sorry, those spawning points might occur everywhere.
It might be hard to fix. Why? ...I'll explain when I have more time.
Now I will edit html (add control method) first. Just a moment, please.

Last edited by nittamituaki; 06 December 2015 at 17:36. Reason: strange English etc
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Old 06 December 2015, 17:20   #18
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I was going to ask if there was any camp fires in this game but I see there is a large log fireplace.
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Old 06 December 2015, 17:43   #19
nittamituaki
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Q: Is there any camp fires in the game nittamituaki released?

A:
"Did IT com from the desert?"(Dec 24,2014): YES!
"Ultimate Maze"(Mar 1,2015): YES!
"Henry & Five Towers"(May 17,2015): YES!
"Elves' Dreamland"(Dec 4,2015): no... but several fireplaces...
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Old 07 December 2015, 12:16   #20
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Quote:
Originally Posted by nittamituaki View Post
Q: Is there any camp fires in the game nittamituaki released?

A:
"Did IT com from the desert?"(Dec 24,2014): YES!
"Ultimate Maze"(Mar 1,2015): YES!
"Henry & Five Towers"(May 17,2015): YES!
"Elves' Dreamland"(Dec 4,2015): no... but several fireplaces...
You should fix that and add a camp fire!


Excellent job, Nitta. Gonna play it over the Holidays
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