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Old 09 November 2015, 16:10   #1
Amigan - an loving it!!
LuMan's Avatar
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Floppy disk GogoPogo - PLAYABLE!!

OK, I have created a 'playable' version of GogoPogo, so you don't need to keep watching me play it on YouTube...!

As this was just a proof of concept project originally, a lot of the coding is both lazy and dirty. I have cleaned up some bits to allow the game to play on a 1MB system, but I used a full-screen BlockScroll approach to double-buffering, which means you'll get a super-slo-mo version of the game on anything less that an 030!! I am in the process of re-writing the main display engine, so the first 'real' game should be playable on a base A500 (if I can squish the level generator down a bit).

For the record, the dev machine is my A1200T with 040/25 Blizzard board.

This version has no sound and ropey collision-detection. I won't spend any more time on this version, as it has served its purpose and I want to concentrate on the 'proper' game.

Demo features:
- Fully animated Pedro character
- Collectables
- Hidden collectable
- Extra life pogo
- Full-screen scrolling
- Enemies / obstacles
- Platforms... (ahem)

Buttons = Left, Right, Fire
Left/Right = move Pedro slowly
Left/Right + Fire = move Pedro quickly
Fire = Super-Duper-Gogo-Pogo-Jump!

When airborne, Pedro can change direction (he's SO good at pogo-ing)

You can collect the extra life (which does nothing in this demo, as you have infinite lives)
You can collect all 3 ticket stubs!
You can get knocked over by baddies!
You can then spend as long as you like jumping around the platforms, because this demo has no real end to it!

Let me know what you think, and I hope you enjoy it.

EDIT - Now added to The Zone!
Attached Files
File Type: zip GogoPogo.adf.zip (119.9 KB, 130 views)

Last edited by LuMan; 09 November 2015 at 16:26. Reason: Added file to Zone
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Old 11 November 2015, 13:37   #2
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thx man! I'll try it when I get home!
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Old 11 November 2015, 16:13   #3
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Old 11 November 2015, 18:58   #4
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on YouTube [ Show youtube player ]
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Old 11 November 2015, 19:20   #5
Amigan - an loving it!!
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Location: Nottingham, UK
Age: 49
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Nice to see someone's uploaded a version of themselves playing it Was it you that uploaded it, S2325? If so, thanks v much

I would just like to note that the full version will play a LOT smoother than this version on YouTube. Even on a standard A500. I've tweaked the Double Buffer routine and it's a lot better now. I'm back to using 2 VWaits to stop the thing going too fast!
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Old 15 March 2016, 14:30   #6
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Any progress so far?
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Old 16 March 2016, 11:15   #7
Amigan - an loving it!!
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Hi Predseda

Well, I ran into some problems with squeezing the levels into 512k, so I've re-written the mapping routine, along with the graphics! Theoretically, it will run smoothly, with levels over 100* screens wide, on a bog-standard A500. In practice, I'm having a few issues with the map doing as it's told, but I think I've got a solution

I've moved development onto my A600HD, as the A1200 was giving me a few problems, and hoping for a playable level before the end of the month.

While messing about with the mapping routine I came up with another game, called Minecart Mickey, which is similar to Wheelie on the Spectrum. So now I've got 2 games in parallel development... along with a day job, a 3.5 year old daughter and a new one due in April!!

Thanks for the interest - it's given me a bit of a boost and motivation to get the playable demo done for the end of the month.

*Technically, I can make the levels as wide as I like. The game levels will only be about 6-7 screens wide, but if anyone WANTS a 100-screen-wide level then I may be persuaded!!!
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