English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 09 November 2015, 13:25   #1
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 172
[Ongoing] Tiger Claw

As Confucius said: The journey is the destination.
For Amiga Tiger Claw, it was a very long journey, but finally it has been released.

boxed version available from: rgcd.bigcartel.com
download available from: rgcddev.itch.io/tiger-claw
homepage: www.lazycow.de/tigerclaw

System requirements: Amiga A500 with 1 MB (or better)
It has been tested on Amigas with/without AGA and/or turbo boards. (PAL and NTSC!)

Last edited by Lazycow; 10 December 2018 at 20:11.
Lazycow is offline  
Old 09 November 2015, 14:22   #2
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 40
Posts: 5,029
Yeah!!! Where can I find any info about C64 Powerglove?
Predseda is offline  
Old 09 November 2015, 14:53   #3
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 46
Posts: 11,231
http://rgcddev.itch.io/powerglove

http://csdb.dk/release/?id=125552

@Lazycow: Nice one. I hope with the improved controls from your updated C64 version.

Last edited by Retro-Nerd; 09 November 2015 at 14:58.
Retro-Nerd is offline  
Old 09 November 2015, 18:12   #4
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 19,265
Hells to the yeah!!! Looking forward
Akira is offline  
Old 09 November 2015, 19:46   #5
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 172
Ok, here's Tiger Claw's homepage with more infos: www.lazycow.de/tigerclaw

@Retro-Nerd: Yes, it will have the fixed controls
Lazycow is offline  
Old 09 November 2015, 20:24   #6
Frog
Junior Member

Frog's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 1,273
wow, it look really nice and "professional".
Do you code it to work on A500.
How do you convert the music ? Do you use a special music editor ?
Frog is offline  
Old 11 November 2015, 00:18   #7
Lord Riton
Registered User
Lord Riton's Avatar
 
Join Date: Jan 2011
Location: France
Age: 46
Posts: 496
Ohhhhh !! Bruce Lee !! ... in other colors......

Loved Bruce Lee on my C64...
Lord Riton is offline  
Old 11 November 2015, 00:55   #8
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 46
Posts: 11,231
It looks indeed like Bruce Lee. But the gameplay here is completely different.
Retro-Nerd is offline  
Old 11 November 2015, 08:12   #9
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 172
Yes, it is NOT a Bruce Lee game, sorry.

@Frog: Saulc12 is doing the Amiga music with Protracker. There is no converter for C64 music, as far as I know. The music has to be remade manually.

The game should work with any 680x0 based Amiga, including the A500.
Lazycow is offline  
Old 11 November 2015, 10:55   #10
Frog
Junior Member

Frog's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 1,273
Quote:
Originally Posted by Lazycow View Post
Yes, it is NOT a Bruce Lee game, sorry.

@Frog: Saulc12 is doing the Amiga music with Protracker. There is no converter for C64 music, as far as I know. The music has to be remade manually.
I thought you were using a C64 like tracker as AHX, Musicline, BP Soundmon but it's true it can be nice for the musician to play with other kind of tracker.
Quote:
The game should work with any 680x0 based Amiga, including the A500.
that's a good news and a real effort to do a new game working on a classic A500.
I'm quite sure we will make a challenge with the game on the french forum http://insertdisk2.free.fr/
Frog is offline  
Old 09 December 2015, 13:37   #11
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 172
Ok, I have found the evil memory overwriting bug. (it was red-black-striped and made buzzing noises) There's still some work ahead, because the background-animations have to be done differently on the Amiga.

But it's time to release a little teaser, hope you like it...

download: tigerclaw-amigateaser
Lazycow is offline  
Old 10 December 2015, 20:15   #12
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 19,265
Quote:
Originally Posted by Lazycow View Post
But it's time to release a little teaser, hope you like it...

download: tigerclaw-amigateaser
LOve it! Looking forward to the release
Akira is offline  
Old 10 December 2015, 20:30   #13
Frog
Junior Member

Frog's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 1,273
nice and funny. So kung fu attitude
Frog is offline  
Old 11 December 2015, 15:59   #14
phx
Natteravn

phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 1,225
I'm really looking forward to play this. I like this kind of games and also the graphics look great!

Just one hint, as you said you're targetting the A500 and I saw you compiled the demo with vbcc: The default (aos68k) config is not Kickstart 1.x compatible. Even if your code is, but this configuration will use an OS2.x startup code and takes advantage of new hunk types and relocations (e.g. HUNK_RELOC32SHORT). Such an executable (like your demo) can't even be loaded with Kickstart 1.x.

There should be a "kick13" config for this purpose, which uses startup13.o and doesn't pass the -Rshort option to the linker. Just contact me when you need any help.
phx is offline  
Old 11 December 2015, 20:23   #15
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 172
Oh, thanks for the hint, phx!

I have recompiled it with +kick13 now. (download link points to the updated version) But I only have a kickstart 3.1 from my A1200 for testing. A500/kick 1.2 testers are welcome...
Lazycow is offline  
Old 12 December 2015, 14:37   #16
phx
Natteravn

phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 1,225
Works now!
phx is offline  
Old 07 May 2016, 13:28   #17
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 172
animated water...
Attached Thumbnails
Click image for larger version

Name:	tcfalls1.gif
Views:	1117
Size:	14.9 KB
ID:	48396   Click image for larger version

Name:	tcfalls2.gif
Views:	1199
Size:	7.5 KB
ID:	48397  
Lazycow is offline  
Old 07 May 2016, 17:55   #18
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 19,265
I'm glad to see you're also working on Tiger Claw. Looking forward!
Akira is offline  
Old 07 May 2016, 18:29   #19
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 172
It's nearly finished... Just waiting for saulc12 for the title picture and ingame music...
It almost fits into the 512k ram of an unexpanded Amiga, but I might be too lazy to optimize it. 1 MB minimum...
Lazycow is offline  
Old 07 May 2016, 19:51   #20
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 41
Posts: 657
Looks great.
Adrian Browne is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Ongoing] Powerglove Lazycow project.Amiga Game Factory 325 12 December 2018 19:29
[ongoing] DosBox AGA (v0.74) NovaCoder project.Amiga Game Factory 173 30 November 2018 01:09
[Ongoing] Blob Attack II Arne project.Amiga Game Factory 39 12 July 2017 17:06
[ongoing] Catagon BSzili project.Amiga Game Factory 17 14 August 2015 20:18
Is this still an ongoing project? garyg AMR suggestions and feedback 17 04 October 2010 23:25

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.09010 seconds with 13 queries