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#1 |
Registered User
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Location: Sheffield UK
Posts: 360
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Found this on an OLD HD
Had a snoop around an old HD and discovered an old (unfinished and pretty naff) AMOS game I was writing in January 1995
If I remember correctly it was based on "Fast Food" on the Spectrum. The code is pretty crap/dull, but if anyone is interested, I'll pop it in the Zone for your perusal. |
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#2 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 41
Posts: 1,924
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Sure, I'd love have a look
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#3 |
Registered User
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Location: Sheffield UK
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It's in the zone
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#4 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 41
Posts: 1,924
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Thanks
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#5 |
Zone Friend
Join Date: Sep 2001
Location: Germany
Posts: 737
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Would you mind if I put that on Aminet? More public source code is always good to have.
I'd like to put a license on it, though - so people know what they can do with it. You got any preferences? BDS license? (L)GPL? "Pick your favourite"? |
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#6 |
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Location: Sheffield UK
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Unfortunately the included music is NOT my creation so that would not be advisable.
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#7 |
Zone Friend
Join Date: Sep 2001
Location: Germany
Posts: 737
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#8 |
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Location: Sheffield UK
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#9 |
Zone Friend
Join Date: Sep 2001
Location: Germany
Posts: 737
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It's on Aminet, thanks.
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#10 |
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Location: Sheffield UK
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Cheers. I'm only just beginning to recall why some parts were coded as they were, and if I recall correctly it was going (eventually) to be an "engine" which loaded it's parts from media via a core programme. Unfortunately other issues got in the way of development and the whole thing ground to a halt in 1995, never to be looked at again until a couple of months ago when I found the HD in the attic. Maybe it was an Attic Attac? Who knows ;-) |
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#11 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 41
Posts: 1,924
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I played it yesterday.
Once I realised that the enemies aren't intelligent (or atleast not yet anyway!), and each follow a specific path each time, it's all about finding the correct path and getting the timing right. I have only made it to level 3 so far... Oh, I shall be adding it to the AMOS games list on www.amigacoding.com shortly... (and no it's not my website, it's Spellcoders) |
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#12 | |
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Quote:
At the time I don't think I had intentions of having intelligent enemies, just increasing difficulty levels (more baddies & tighter timings) and possibly a time limit. There are only 6 levels in that version, however I'm sure I did a later version with at least one more level (which was really small play area and very timing-critical), however that *may have been on a ZIP drive I had at the time, so it's probably lost forever. feel free to post wherever you like, I doubt I'll do any further development now, as I can't recall half of my thinking from 20+years ago lol ![]() |
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#13 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 41
Posts: 1,924
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I wouldn't give up on it.
It's these kind of simple concept and addictive games that can become very popular. I don't know about anyone else, but I'd certainly like to see a version with atleast 25 levels. |
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#14 | |
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Location: Sheffield UK
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Quote:
![]() Nearly finished a new engine & Screen designer, wether I get round to making some better levels remains to be seen ![]() |
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#15 |
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Location: Leeds
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can u give a link or give us name, id like to have look , pls
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#16 |
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http://aminet.net/package/game/actio/pubcrawl
Don't expect too much, it was an unfinished project and not a very good one really. |
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#17 | |
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Location: Leeds
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Quote:
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#18 |
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Location: Wakefield
Age: 45
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#19 |
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Location: Leeds
Posts: 167
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Yep done the west gate run a few times!
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#20 |
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Location: Sheffield UK
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OK not sure if anyone is interested, but I got a little demo of PubCrawl+
-Self Booting from DF0: -Should work on A1200 vanilla + -Doesn't work on < A1200 but that could be because I forgot some files on the floppy (HELP?) -6 levels (Just for testing purposes) -faster -slightly better presented but infinished! -work in progress but the engine seems quite solid? I'd like someone to please test on real hardware, as my A1200 is still poorly. Thanks for looking ![]() It's In the Zone as "PubCrawl2016.ADF" TIA V1 |
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