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Old 14 September 2015, 23:11   #21
nobody
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Not much, it scrolls around 4-5 screens wide and when you reach the end it loops to other side and continue scroll. If you press right for example you will scroll the same level 4-5 screens again and again.
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Old 15 September 2015, 22:30   #22
s2325
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Yogho Yogho [ Show youtube player ]
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Old 17 September 2015, 14:03   #23
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Quote:
Originally Posted by Galahad/FLT View Post
Looks good, with extensive colour reloading above the water level can make it look much brighter, and at virtually no cost.
something like this


copper list done with this
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Old 17 September 2015, 15:06   #24
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something like this


copper list done with this
Wow, so good..

Someone make this game
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Old 17 September 2015, 15:59   #25
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Quote:
Originally Posted by nobody View Post
something like this


copper list done with this
This is what I mean, this looks awesome, and it's screaming for some collaboration.
Any coder wants to collaborate with Nobody? He's always doing awesome gfx work like this.
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Old 17 September 2015, 17:06   #26
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It's nice to fantasize, theorize and all that, but we should be learning to code or something, because there won't be a magic Amiga genie coming to program these games for us.
Yup! Learning code is good for your inner kitten moreover.

Quote:
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This won't go anywhere as long as we have our heads firmly planted in a hole in the floor.
Absolutely, "be the change you want to see in the world".

On the technical aspect of Aqua Kitty (which I like being a kitty myself): the parallax does not seem to hard to handle. There are many areas where the overlaps between the layers narrows to a relatively narrow horizontal band and the rest could probably be blitted easily.

Moreover the layers are mono chromatic so much simpler to blit since they can act as their own mask! => Fast.

However I kinda wonder if passing it to 320 pixels wide will make it lose part of its mix of low-res/high-res sprites charm.

I say, whoever wants to code it (not me) should attempt a hires version. Since sprites are always lowres in ECS that's perfect to emulate the Aqua Kitty look.
(Half joking there.)
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Old 17 September 2015, 18:32   #27
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I am learning c but I don't have much time lately for reading. If I improve my skills a bit I will code it
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Old 17 September 2015, 20:18   #28
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I am learning c but I don't have much time lately for reading. If I improve my skills a bit I will code it
It doesn't have to be that way.
I am always surprised at the number of coders that embark on making a game for the Amiga but lack any music/gfx skills, yet they still go ahead and do stuff on their own instead of collaborating with talented people like you.
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Old 24 September 2015, 12:38   #29
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I think this could be done:

http://niksudan.com/games/grimstorm/
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