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Old 29 July 2015, 23:20   #1
Adrian Browne
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The fall of 'Core design; Article.

A good read; http://arstechnica.co.uk/gaming/2015...core-design/1/
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Old 30 July 2015, 06:51   #2
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I find this article very interesting and informative. Thank You very much
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Old 30 July 2015, 09:41   #3
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Nice read! Sickening and nice. It explains a whole lot more than only "whatever happened to Core?"
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Old 30 July 2015, 14:06   #4
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Nice read! Sickening and nice. It explains a whole lot more than only "whatever happened to Core?"
Yes. It's interesting how the industry was beginning to move in the direction of franchises at this time. sadly we now have assassins creed 20 or whatever.

Hard to believe that core never used design documents or much planning for their games in the early days.
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Old 30 July 2015, 17:40   #5
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Sadly the industry (and the customers) never learned the lesson from the Tomb Raider 'franchise' (also a really horrible allegory). Today we have so many 'just more of the same' game series and they sell just fine no matter how dull and/or horribly broken they are...

Thanks for sharing Adrian A very interesting read.
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Old 30 July 2015, 17:45   #6
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Really good article and sad how it all went down.
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Old 30 July 2015, 19:01   #7
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That's a great article - I hope modern developers take note.

I still own the original Tomb Raider (Saturn) and Thunderhawk 2: Firestorm (Saturn).
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Old 30 July 2015, 23:39   #8
Adrian Browne
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Quote:
Originally Posted by TCD View Post
Sadly the industry (and the customers) never learned the lesson from the Tomb Raider 'franchise' (also a really horrible allegory). Today we have so many 'just more of the same' game series and they sell just fine no matter how dull and/or horribly broken they are...

Thanks for sharing Adrian A very interesting read.
Yup, it started a trend. I guess the power of the original psx made it viable to create elaborate games that could be believable and franchised.
With a large install base they could reach many customers too.
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Old 31 July 2015, 09:43   #9
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That's a great article - I hope modern developers take note.
They do, that's why lesser known games such as Ori and the Blind Forest and Wasteland 2 exist.

But that doesn't change publishers who paid REALLY close attention and are applying the improved formula to this day.
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Old 31 July 2015, 10:15   #10
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Great art, but...



LOL that kid on the left feels insecure, like he'd rather crawl under the bed and cry
Typical Lara Croft fanboi, amirite?

Last edited by Shoonay; 31 July 2015 at 10:47.
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Old 03 August 2015, 23:00   #11
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The lady in the middle kinda looks bored, lol, and more interestingly... what is that poster on the wall just above her head?
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