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Old 23 August 2015, 20:29   #81
LuMan
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Just paid. Can't wait.... I think I need to go to the toilet, I'm sooo excited!!
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Old 30 August 2015, 16:43   #82
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Quote:
Originally Posted by LuMan View Post
Just paid. Can't wait.... I think I need to go to the toilet, I'm sooo excited!!
Thanks...
But you know that you have to wait several months.


-----------------------------


IF YOU DIDN`T ORDER YOUR COPY YET:

Do it now. Thank you very much.
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Old 30 August 2015, 18:03   #83
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Don't rush it, hate to have a day one disaster like most of the PC AAA Big Boys seem to be quite good at!
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Old 30 August 2015, 19:12   #84
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Don't rush it, hate to have a day one disaster like most of the PC AAA Big Boys seem to be quite good at!

Nah, it will be made with passion once again.
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Old 31 August 2015, 11:10   #85
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But you know that you have to wait several months.
Haha. Very true, Viddi. But, as others have mentioned, please feel free to take your time and make it super-duper-splendid. I'd rather wait more and get a better product

....but I'm still gonna get all excited, like a 6-year old in the run-up to Christmas!
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Old 31 August 2015, 14:20   #86
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Brilliant, mate! Will do for sure.
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Old 31 August 2015, 20:13   #87
Overflow
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I just added a pre-order and inserted my email. No payment details was asked for, and I havent gotten a comfirmation email to verify my order.

Just posting to make sure I havent missed anything
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Old 31 August 2015, 20:27   #88
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Originally Posted by Overflow View Post
I just added a pre-order and inserted my email. No payment details was asked for, and I havent gotten a comfirmation email to verify my order.

Just posting to make sure I havent missed anything
Donīt worry! Got your pre-order; sent your payment email.

Thanks a lot.
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Old 31 August 2015, 20:36   #89
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Recived and paid.

Happy developing time
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Old 31 August 2015, 20:49   #90
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Recived and paid.

Happy developing time

He he Thanks, mate!
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Old 04 September 2015, 00:10   #91
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Only 19 Gold Supporter Packages left!

Be quick! -> www.talesofgorluth.de
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Old 04 September 2015, 04:25   #92
desiv
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Thanks...
But you know that you have to wait several months.
What? No way, I want it NOW!!!


Kidding, "several months" will still be MUCH MUCH faster than some of the Kickstarters I signed up for..
Some of those, by the time they finished the game, I had totally forgotten that I had originally signed up.. Well over a year for some!!!

Take you time and thanx!

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Old 04 September 2015, 04:32   #93
ReadOnlyCat
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Only 19 Gold Supporter Packages left!

Be quick! -> www.talesofgorluth.de
I bought two right after you said it would be CD32 compatible so I won't be helping on these 19 left ones but did you say you had 200 totals (including the remaining 19)?

Obviously, many people might have bought two as I did, but this still shows some reasonable demand for an Amiga exclusive title! I guess people like the first instalment.
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Old 04 September 2015, 10:24   #94
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Youīre really cool guys and you helped me alot!

I need to stop the Gold Supporter phase soon, as my timetable is very tight!
But it looks like if itīll happen pretty soon.
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Old 08 September 2015, 09:46   #95
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Only a few days left to pre-order the TOGII Gold Edition!

Go get it! -> www.talesofgorluth.de
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Old 13 September 2015, 14:01   #96
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Attention! Pre-Ordering for the Gold Supporter Package ends this Tuesday (15.09., 23:59h)
So this is your last chance to be a special part of "Tales of Gorluth II".

Last edited by viddi; 13 September 2015 at 14:09.
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Old 18 September 2015, 22:23   #97
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Thanks a lot for almost 200 pre-orders for "Tales of Gorluth II".
Iīm going to Hawaii now. Just kidding.

Iīm starting with the game design and soundtrack now.
You can still support our project and pre-order the Silver Edition:
http://talesofgorluth.de/
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Old 19 September 2015, 00:18   #98
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Well done, hope you get a lot more
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Old 19 September 2015, 00:59   #99
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This will be an interesting gauge of the Amiga market. I wonder if 200+ copies is the most an Amiga game could sell now.
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Old 19 September 2015, 11:01   #100
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This will be an interesting gauge of the Amiga market. I wonder if 200+ copies is the most an Amiga game could sell now.
Well, its decent response, but it partly comes down to visibility.
I remember Daniel from Cherry Darling mentioning that he/they got next to nothing in return for their efforts. He also pointed out they kept supporting the platform for personal enjoyment, so his "return" comment was just a obervation.

Then, several months later, he did comment on quite good salesfigures on their latest game Wings - Battlefield.
Personally Ive enjoyed Cherry Darlings productions, so at this point I buy their games almost automatically/uncritically since I know the quality will be high.
When Daniel made the "little return" comment, I replied to him saying "you have good game(s), but very little visibility on the forums, so many people miss the news about a game being in production/released".

Daniels activity level on several forums seems to have increased quite a bit, and as I said; it culiminated with him being quite pleased with sales figures (good figures when it comes to indie games/amiga is all relative ofcourse).

Lastly; with several developments under his/their belt, Cherry Darling has established themselves as a trustworthy developer that you know will deliver. Wether or not the gameplay of a particular game is your cup of tea is all personal taste,but there is no doubt that they will deliver quality products.

So, in my mind, I think active Amiga developers needs to;

A) Be visible. I just noticed this game by chance when I started to frequent EAB. I read A.org and AW.net for many years before I even knew of this forum. Im sure Im not the only one in that regard. So thats potential audience missed.
I know Amiga is a hobby, but there are many like me, in the 30-50 year range that still enjoy tinkering with their old hardware (or thru emulation), and by large got much more money in their pockets than in the early 90s.
So if a developer is "serious" about wanting to boost sales; sit down and think about which Amiga like forum are alive and active. Register and copy and paste semi frequent updates, or just answer questions.
If nothing else, just to remind people that the project is still alive and kicking.
Plus, it probarly wouldnt hurt getting visibility on mainstream games forums either. From time to time I have read or posted on random forums, and its suprising how many people that post there that still remembers the Amiga. They might be reachable thru emulator if they have thrown away their hardware.
A few weeks ago I went to a party where I knew only 1 person. The last thing I expected was to talk about Amiga games. After a few hours someone did mention retrogaming, even SOME of the girls pitched in. And 2 minutes later it turned out that several of the GUYs at the party had owned/loved Amiga. (granted; many of the people there are working in the IT industry, so the chance of this happening was disproportionally high compared to other parties )
Also; as a semi regular Twitch.tv viewer; I often see retrogames being played with 1000s-10 000s of viewers. So there are a market for Amiga like games.

B) Be consistent. Again, I know its a hobby. But once you establish yourself as a person that will deliver, people will recognise you and be much more likely to support/buy from you next time.

C) Look into the possibility of cross platform. Cherry Darling have set up a developing system where they can compile for several platforms with "little" effort. Ofcourse I realise that Viddi havent done that, but just mentioning it since its a nice way of expaning audience/accessability.

Last edited by Overflow; 19 September 2015 at 11:52.
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