English Amiga Board Amiga Lore


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 11 July 2015, 13:24   #201
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 39
Posts: 647
Quote:
Originally Posted by Darth_X View Post
Is there a website where Jens mentions this? Anyone know Jens website?
Individual computers.de
Adrian Browne is offline  
AdSense AdSense  
Old 11 July 2015, 16:22   #202
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York City
Posts: 16,628
Quote:
Originally Posted by Mrs Beanbag View Post
. The only thing it makes sense to put on board from my point of view is an (EC?)020 socket, so it can function as a stock A1200.
.
I think that's what the new low cost ACAs will provide. I just hope the cost of those is kept rather low, lower than ACA620 if possible.
Akira is offline  
Old 11 July 2015, 17:59   #203
Photon
Moderator
Photon's Avatar
 
Join Date: Nov 2004
Location: Hult / Sweden
Posts: 4,307
Perhaps stick this in first post or something? So it's not lost in discussion somewhere at page n.
Photon is offline  
Old 11 July 2015, 20:28   #204
Mrs Beanbag
Glastonbridge Software
Mrs Beanbag's Avatar
 
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Yes! Presumably the ACA1221(EC) just has the 14MHz 68EC020, thereby requiring no extra logic, just wire it straight to the bus.

I have often wondered why no accelerators run synchronously, for instance 28MHz 68030 or 56MHz 68060 &c...

EDIT: oh and the revision history is interesting, too
http://wiki.icomp.de/w/index.php?tit...934&oldid=3927
so now it WILL support:
* original Amiga disk drives
* clock port
* parallel port

Good news!

Last edited by Mrs Beanbag; 11 July 2015 at 21:18.
Mrs Beanbag is offline  
Old 11 July 2015, 23:24   #205
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York City
Posts: 16,628
Quote:
Originally Posted by Mrs Beanbag View Post
so now it WILL support:
* original Amiga disk drives
* clock port
* parallel port

Good news!
Keep whining people. Seems like it's working
Akira is offline  
Old 12 July 2015, 07:04   #206
Jope
-
Jope's Avatar
 
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 36
Posts: 6,031
Send a message via Skype™ to Jope
How about DS0 and DS1 at the internal floppy header with the ready pulse / motor latch logic in the corner of some programmable logic chip that's gonna be there anyway? Add the good old DF1 present jumper as is found in big box Amigas. :-)

(I, for one, still use floppies weekly)
Jope is offline  
Old 12 July 2015, 16:17   #207
tom256
Registered User
 
Join Date: Dec 2011
Location: Poland
Posts: 116
Hi Jens

My 5 cents:
Please add 2 3-pins fans connectors.
Adding DSP as option(socket) like AT&T DSP3210 or MC56002 would be nice. Maybe in future some soft will make use of it.
Also build in USB with driver in ROM in year 2015 is not so crazy :]
tom256 is offline  
Old 12 July 2015, 18:08   #208
Mr.Flibble
Registered User

Mr.Flibble's Avatar
 
Join Date: Jun 2015
Location: UK
Posts: 271
While I'm happy someone is making an attempt at a new board, what was announced leaves me cold
Mr.Flibble is offline  
Old 12 July 2015, 18:08   #209
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York City
Posts: 16,628
Quote:
Originally Posted by tom256 View Post
Adding DSP as option(socket) like AT&T DSP3210 or MC56002 would be nice. Maybe in future some soft will make use of it.
What for? :/
Akira is offline  
Old 12 July 2015, 19:29   #210
tom256
Registered User
 
Join Date: Dec 2011
Location: Poland
Posts: 116
Quote:
Originally Posted by Akira View Post
What for? :/
Decoding MP3, MPEG, jpeg, -generally decoding data, You can also make a good use of it in games.

Also it could be optional - socket only and You decide if You want to have it or not.

Anyway it's only my idea and I don't think it will happen.
tom256 is offline  
Old 12 July 2015, 20:26   #211
matthey
Registered User
 
Join Date: Jan 2010
Location: Kansas
Posts: 1,134
Quote:
Originally Posted by tom256 View Post
Adding DSP as option(socket) like AT&T DSP3210 or MC56002 would be nice. Maybe in future some soft will make use of it.
If the 68k Amiga had a future, it would add an SIMD unit which is better than a DSP in most ways. There would also be advantages to replacing the blitter with an SIMD unit but this would require a new graphics.library (hopefully with AmigaOS classic development). It makes a lot of sense to go FPGA for the Amiga custom chips (with enhancements) where much more is possible. Jens has interestingly ignored FPGA 68k CPUs needed for a best compatibility CloneA, probably because he favors a different RISC CPU replacement (yuck!).

Quote:
Originally Posted by tom256 View Post
Also build in USB with driver in ROM in year 2015 is not so crazy :]
This would make the Amiga much more usable today .
matthey is offline  
Old 12 July 2015, 22:37   #212
Mrs Beanbag
Glastonbridge Software
Mrs Beanbag's Avatar
 
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
dear Jens i would also like moon on a stick, i can has moon on a stick pls
Mrs Beanbag is offline  
Old 12 July 2015, 23:15   #213
eXeler0
Registered User

eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 43
Posts: 1,412
Those of you who want built in Indivision, USB, Ethernet and what not...wake up.. its not that he doesnt see the value of having USB...etc.. but
Jens has solutions for all of the above in existing product already. What he is creating now is a re-animated platform to continue selling them.
The best you can hope for it that the he sells some attractive bundles.
E.g. mobo + indivision + rapid road for a fair price etc...
Personally Im waiting to hear if theres gonna be a Vampire with built in improved gfx core for the Amiga reloaded. If yes then apart from having the most awesome 68k CPU known to man, you also wont really need the indivision. Sounds like a good deal to me.
eXeler0 is offline  
Old 13 July 2015, 05:18   #214
SKOLMAN_MWS
Registered User

 
Join Date: Jan 2014
Location: Poland
Posts: 99
Quake 2 on Falcon DSP
http://dhs.nu/news.php?t=single&ID=893

Atari Falcon - The power and might of the DSP
https://translate.googleusercontent....d7FjTs3OalM7BQ
SKOLMAN_MWS is offline  
Old 13 July 2015, 05:26   #215
dJOS
Registered User

dJOS's Avatar
 
Join Date: Aug 2012
Location: Melbourne, Australia
Posts: 816
Quote:
Originally Posted by Mrs Beanbag View Post
dear Jens i would also like moon on a stick, i can has moon on a stick pls
I get your point but I think most ppl would rather Jens made the Amiga Reloaded board something really great that takes their Amiga 68k experience to the next level. Amiga parts just arent rare atm so lets have something "nextgen".

Lets have USB, Ethernet, advanced Video w/ HDMI and a Co-Pro (eg ARM Soc which could drive this current gen stuff) built in.

Sure leave off the CPU so we can have have 020's, 030's or FPGA's with loads of ram, but lets make the Amiga Reloaded something really great that we'll have for the next 30 years.
dJOS is offline  
Old 13 July 2015, 06:13   #216
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,386
There's no point in adding new hardware or improving the AGA chipset because no bugger is going to code for it and Jens will struggle to get the OS updated to support it.

USB, LAN and the IndyMrk2 are different because they don't require any new hardware, software or drivers....they are all proven Classic hardware add-ons.
NovaCoder is offline  
Old 13 July 2015, 06:42   #217
matthey
Registered User
 
Join Date: Jan 2010
Location: Kansas
Posts: 1,134
Quote:
Originally Posted by SKOLMAN_MWS View Post
Quake 2 on Falcon DSP

Atari Falcon - The power and might of the DSP
A DSP (or custom blitter) was the affordable way to do a lot of simple data processing back in the day. Now we have SIMD units, GPU multi-processing and multiple core processors which are more flexible and easier for a compiler to use. The Falcon demo probably requires hand coded DSP assembler code. It only gives low resolution ~10fps (slow and ugly). I can do 2 to 3 times the Quake 1 or Quake 2 fps with double the resolution on my 68060 Amiga with Voodoo gfx card and older OpenGL games can be relatively easily compiled for it (FPU required though). Do we want to see what the Amiga 3000+ with DSP and no software would have been like or would we rather have a fast 68k with fast 2D/3D via GPU or FPGA?

I don't really understand this motherboard. Amiga I/O and display ports are outdated so we remove them but don't replace them with modern ports? Upgrades with the old custom chips are difficult so we keep them and ignore FPGA technology which is easy to upgrade? I'm happy to see new products but how about an upgrade and a complete product without a bunch of add-on hardware hanging off of it for once? I'm sorry my statements sound so negative as that was not my intention.

Last edited by matthey; 13 July 2015 at 07:01.
matthey is offline  
Old 13 July 2015, 07:15   #218
snoopy77
Registered User

 
Join Date: Jul 2015
Location: Melbourne, Australia
Posts: 35
Quote:
Originally Posted by Akira View Post
Keep whining people. Seems like it's working
Should we now start on the 060 stuff?
snoopy77 is offline  
Old 13 July 2015, 07:40   #219
Locutus
Registered User

 
Join Date: Jul 2014
Location: Finland
Posts: 684
Quote:
Originally Posted by snoopy77 View Post
Should we now start on the 060 stuff?
This thread is going exactly as expected
Locutus is offline  
Old 13 July 2015, 10:12   #220
Daedalus
Registered User

Daedalus's Avatar
 
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 1,735
Quote:
Originally Posted by pandy71 View Post
Real cost of fast HW (maybe even with MC68k DMA-like coded on X-MOS for example) USB is around 5 - 10E - but i understand there is cost of software development (driver + app + testing) and profit - however surely not 50E...
I just picked that number from the air. Yes, parts would be cheap but development not. Think of the cost of the existing custom USB solutions - you'd need similar levels of development with a similar raw materials cost so it's not too far a stretch to think that adding USB to the board would add a cost not far off that of the stand-alone card.

As for the cost of the Raspberry Pi, there are a couple of reasons for this: First is the volume of Raspberry Pis produced which is already around 50,000 times higher than the number of boards Jens will sell. That's a different galaxy when it comes to economies of scale, buying parts etc. Second, the RPi is a not-for-profit venture so no profit is included in the price. This also means the RPi Foundation can avoid taxes and so on which reduces the cost even further. And third, it's using a SoC design that already includes pretty much all the interfacing electronics that are needed "for free", which is certainly not the case for the Amiga motherboard.

Don't get me wrong, I'd love to see USB etc. on this new board too, but it doesn't make sense to include all the things that anyone wants when it will increase the price for everyone. I'd much rather pay 350 for a board and modules that does what I want it to do than 450 for an all-in-one board that does a lot of stuff that I don't want.
Daedalus is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Wanted: Amiga 600 motherboards majsta MarketPlace 6 06 September 2012 19:20
Jens Schoenfeld : XSurf2 Diagnostics help ancalimon support.Hardware 1 30 November 2011 17:46
Update on Jens FlickerFixer for A1200? mfletcher support.Hardware 25 10 July 2008 23:08
Met Jens Schoenfeld :) blade002 Amiga scene 7 10 July 2007 01:31
New from Jens Schoenfeld Methanoid News 20 01 July 2005 20:48

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:14.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.41740 seconds with 12 queries