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Old 24 November 2015, 13:32   #21
invent
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Hi Predseda,

Thanks for asking It has progressed a little more with some extra time spend on designing the maps for one of the levels. Probably share more work in the new year.

At the moment I'm splitting my time on 4 game projects. Two are classic AGA games and two are PC/Mac/Linux.

I can say I am still as excited about the game and will work on it more soon.
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Old 24 November 2015, 14:01   #22
Predseda
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Awesome news, thank you!
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Old 24 November 2015, 15:26   #23
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Awesome pixel art, well done!
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Old 11 December 2015, 23:03   #24
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Looks great, look forward to see more if this and your other projects. Don't forget the CD32 closer the time ;-)
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Old 05 January 2016, 07:37   #25
invent
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MIG n ZIGGY update

Happy New Year everyone

A quick update as promised.

Level themes so far:
- Ice
- Slime
- Egypt
- Garden
- Space
- Factory

I have posted the map examples on my blog

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Old 05 January 2016, 10:30   #26
Predseda
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We need a demo! We need a demo!
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Old 05 January 2016, 11:26   #27
hipoonios
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Very nice graphics! Do you have a coder for this?
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Old 05 January 2016, 16:54   #28
Knoeki
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Looking *VERY* good (:
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Old 05 January 2016, 17:45   #29
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Nice to see progress
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Old 06 January 2016, 15:17   #30
invent
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Quote:
Originally Posted by hipoonios View Post
Very nice graphics! Do you have a coder for this?
Thank you
No coder as yet, no real rush, unless someone wants to use the graphics to play with. Personally would prefer to get more of the design done first incase I change some game aspects.

Hopefully sometime this year I will have my vanilla A1200 setup properly to use Brilliance2 again. Thanks again for your comments.
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Old 23 September 2016, 09:10   #31
Predseda
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So this game was abandoned?
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Old 26 September 2016, 01:45   #32
invent
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Hi Predseda

Never abandoned but put on the back burner while working on a lot of other projects
However since my last post I have worked on more graphics, level, background design as well as some interesting tests using Brilliance that I will share (Hint: light/shade tool with C64 colours)

At the moment im working on two other active projects for Amiga Classic and some background 3D work for NG machines.

Other slow downs include Family/Work/Painting/Drawing projects.
I do update my blog more often of some of the things i'm doing but there is usually alot more going on http://amigaonex.blogspot.com.au/
It's probably important to also point out my other blog
http://amstrad-pixels.blogspot.com.au/

I will do an update to Mig soon and appreciate your interest )
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Old 26 September 2016, 01:54   #33
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Looks great
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