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Old 28 May 2015, 22:49   #1
Mrs Beanbag
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New Old Game Released: PuzCat


Before Mr Beanbag there was PuzCat.

This is the last game i made in AMOS, that i really only made as a kind of exercise and never thought to release before. But now i realised it, i thought why not. It is deliberately made in the style of an 8-bit game, for some imaginary 8-bit machine. Except the music, which was a placeholder for some suitably bleepy chip tune. It is as finished as it will ever get now but has several playable levels.

The aim is to collect all the mice in a level and then get to the exit. Avoid dogs. You can also push blocks around. You can kill the dogs by squashing them with a block or if you bounce high enough on a spring you can land on them (i think you have to hold "down" for this to work, i don't remember).

Full AMOS source is included in the zip file so if someone wants to modify it or make their own levels or update the graphics - knock yourself out. Not literally, of course, just a figure of speech.

http://www.glastonbridge.co.uk/mrbea...ads/PuzCat.zip
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Old 28 May 2015, 23:22   #2
AF2013
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Nice picture of your screenshot.

I run your source code of the game but it say Extension not loaded...

How can I load the Extension to stop cause of the errors?

I have look the source code and I have notice you used peek and poke and also used quite lots of data statement. It is good learn from
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Old 28 May 2015, 23:24   #3
Mrs Beanbag
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oh! i have some of my own extensions that i made that might be needed... hmm... i will look into it, i forgot about that

edit: then again it could be MusiCraft extension, because i remember AMOSPro's built-in support for ProTracker modules was very buggy.

edit2: No i just checked and it is in fact my own ProTracker music extention that i made from the playroutine sources that came with PT4Beta2

you can safely remove those lines i guess and run the game without music

I hope the compiled executable runs fine though?

Last edited by Mrs Beanbag; 28 May 2015 at 23:52.
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Old 29 May 2015, 01:06   #4
spud
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Just tested and the compiled executable runs fine here.
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Old 29 May 2015, 01:10   #5
AF2013
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I have remove your extension y and it run fine here

Enjoyable game but bit hard to get past the dog thought

Last edited by AF2013; 29 May 2015 at 01:39.
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Old 29 May 2015, 01:34   #6
Mrs Beanbag
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AMOSPro 2.0 should be fine, i haven't changed the uploaded Zip, source code is for your edification only, if it doesn't run in AMOS it's your problem even if it's my fault! Sorry!

Sold as seen! Or rather, Given Away Free as seen!
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Old 29 May 2015, 10:40   #7
phx
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Nice game. Technically well done.

I even found a bonus room, when you leave the title screen to the right, by jumping over the letters.
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Old 29 May 2015, 13:48   #8
Mrs Beanbag
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thanks phx, there are a few bonus rooms, impressed someone found that one so quickly though!

btw i'm contemplating giving away my AMOS Protracker extension as well, so that it will run with music in AMOS. Also because i probably should have made it available ages ago to be honest.
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Old 29 May 2015, 14:26   #9
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and featured
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Old 29 May 2015, 15:19   #10
Predseda
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Hi Amy, thank you for your game, I will give it a try on Day of the Amiga, which is this Sunday
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Old 29 May 2015, 15:20   #11
s2325
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It's on youtube now [ Show youtube player ] Should be popular with 'cat' tag.
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Old 29 May 2015, 22:15   #12
hipoonios
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Thanks for the game

I think i found a bug. After level 4 it put me back to the title screen. Using the passwords (got them from the source) to level 5 or later levels does not work either
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Old 29 May 2015, 22:31   #13
Mrs Beanbag
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just looked at source memory banks... turns out there are only 4 levels afterall. I must have expected to make more, i guess. Well, congratulations! You completed the game!
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Old 29 May 2015, 22:48   #14
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Nice little game. AMOS is lovely, itsnt?

I don't have tested music stuff in AMOS PRO yet. Your extension will be nice.. maybe I'll ask you for it.
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Old 29 May 2015, 23:52   #15
Mrs Beanbag
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AMOS is far more capable than it's usually given credit. The problem was it was aimed at beginners so that's what it got. It's not the tool's fault that people typically used it badly!

But "nice" is not a word i would use. Despite my defence of it above, it really is a terrible language. Its main advantage is that it's easy to get started.

I have found the extension source code and an AmigaGuide manual i made for it. Although i just discovered the instructions name-clash with the AMCAF music extension which will cause problems for anyone who has that installed.
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Old 30 May 2015, 01:41   #16
Leandro Jardim
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We need more PD games source code in AMOS!
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Old 30 May 2015, 03:39   #17
Schlachtwerk
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MaxMap.lib
MachMaths.lib
ProTracker.lib

Is needed for Compile, when i look right.
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Old 30 May 2015, 14:38   #18
invent
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Quote:
Originally Posted by s2325 View Post
It's on youtube now [ Show youtube player ] Should be popular with 'cat' tag.

Thanks for posting the YouTube clip . Nice game, really like the cat character Mrs Beanbag.
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Old 30 May 2015, 14:47   #19
s2325
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There is also longplay [ Show youtube player ] These are not my uploads.
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Old 30 May 2015, 19:58   #20
Mrs Beanbag
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Quote:
Originally Posted by Schlachtwerk View Post
MaxMap.lib
MachMaths.lib
ProTracker.lib

Is needed for Compile, when i look right.
interesting...

they are all my own extensions. MachMaths is just a few simple functions like logical shifts and sign extends. MaxMap is essentially the scrolling and bob routines for Mr Beanbag.

i have gone through the entire program and the only instructions from any of these extensions i can find are for Protracker playback. But, if it really won't compile without the others i suppose i can provide those too although i don't think i wrote any documentation for them.

Quote:
Originally Posted by s2325 View Post
There is also longplay [ Show youtube player ] These are not my uploads.


he didn't find all the bonus screens btw!
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