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Old 07 May 2015, 10:45   #41
Gzegzolka
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Top Gear 2 slows down near tunel sections and big rocks sprites.
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Old 07 May 2015, 11:11   #42
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@DisposableHero

I haven't tried lotus 3 on an A500 but I've completed it on my A1200 and saw no slow downs. I've also Zeusdaz's longplay on an actual A500 and I can't notice any problems:
[ Show youtube player ]

Are you sure L3 had such problems?
We just played Lotus 3 on the EAB/Lemon competition and it does suffer slow downs on A500/600. You can see it more on hills, busy sections and on the futuristic level. It's a smoother game on a plain 1200.
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Old 07 May 2015, 11:55   #43
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Too bad I haven't a real A500 to check it out myself. I've also tried it on NTSC and it gains much from it. I'm not sure how to force that on an A500 if i had one though.

About SOTB, yeah, its exterior levels are simply amazing and you have those big hands rising from the ground with no slow down at all, brilliant stuff!

I think, Deliverance deserves to be mentioned for all those big stuff going on at once, even with the slow down and the big score panel eating up a good portion of the screen. Pegasus had many colors and multilayered smooth scrolling, looked very good. Also, Z-Out, especially (afair) the last level had a multilayered scroller for the floor and many big objects flying around at once.

Last edited by vulture; 07 May 2015 at 13:09.
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Old 07 May 2015, 15:20   #44
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About SOTB, yeah, its exterior levels are simply amazing and you have those big hands rising from the ground with no slow down at all, brilliant stuff.
This is true until you decide to change direction of the player.
Some small slow-down is caused by the Amiga flipping the sprite animation in real-time (to save memory presumably).
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Old 07 May 2015, 22:39   #45
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Wiz n Liz, Settlers.
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Old 07 May 2015, 23:06   #46
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Yo! Joe!

looks amazing for an OCS/ECS based game although it does slow down somewhat on a bog standard A500 when there's a lot going on.
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Old 07 May 2015, 23:30   #47
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Also not to forget: Lemmings, Populous I and II, Powermonger. Unbelievable engines for their age and HW.
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Old 07 May 2015, 23:40   #48
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Nobody mentioned the best game of all times on any platform yet? Nobody mentioned Hired guns? Thats just jawdropping game for A500! Although it has only 2 kind of enemies per level, everything else is just awesome.

And I would also add two games from Graftgold: Paradroid 90 and Uridium 2. They are just fantastic in terms of programming and overall perfectionism - from open credits to hall of fame.
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Old 07 May 2015, 23:45   #49
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Also not to forget: Lemmings, Populous I and II, Powermonger. Unbelievable engines for their age and HW.
I just read today in retro gamer magazine that the engine for populous and powermonger was developed on the Atari ST...
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Old 07 May 2015, 23:58   #50
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Could be. Putty was also written on PC.
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Old 08 May 2015, 00:01   #51
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Just played through Brian the Lion and it does have some seriously awesome effects for an A500. Does anybody know where the coders learnt their trade? According to HOL the only thing they ever did on the Amiga was Brian the Lion. Do they come from the demo scene maybe? I'm wondering because it's quite unusual to come up with something technically advanced as this as a first game. But then they were three programmers on that game...
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Old 08 May 2015, 00:19   #52
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I think Mega Typhoon is technically one of the best OCS/ECS games. Sadly due to his late release it's nowadays not very well known.
http://hol.abime.net/4862
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Old 08 May 2015, 00:24   #53
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I think Mega Typhoon is technically one of the best OCS/ECS games. Sadly due to his late release it's nowadays not very well known.
http://hol.abime.net/4862
My vote would go for this one as well. It has the most impressive engine I could see for an Amiga shooter (50 fps, +100 moving objects on screen, fast paced action...). A good engine for an Aleste 2 remake !
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Old 08 May 2015, 00:25   #54
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Also SWIV - its loading WHILE action is very interesting.
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Old 08 May 2015, 01:03   #55
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Based on time of release and not comparing all Amiga games at the same time: Dragon's Lair, Lionheart, Shadow Of The Beast. The Zools I think were pretty impressive and the first two Lotuses, many more.

Mc68060 asks for a single game, so I'll go with Lionheart (audio/video/gameplay combined levels are stunningly high).
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Old 08 May 2015, 03:23   #56
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I think Mega Typhoon is technically one of the best OCS/ECS games. Sadly due to his late release it's nowadays not very well known.
http://hol.abime.net/4862
I've completely forgotten about this gem. I'll have to replay it now that you brought it up.
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Old 08 May 2015, 11:15   #57
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XP8 ecs version is pretty good technically as well. Many colours, smooth, fast scrolling, a lot of stuff going on at once - a really impressive vertical shooter engine and playability is good too!

edit:
also pulsar, some t-racer levels and apano sin are quite technically impressive too.

Last edited by vulture; 11 May 2015 at 13:35.
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Old 13 May 2015, 04:10   #58
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Really surprised there have been virtually no mention of 3D type games but oddly, on the Amiga as well as formats like the Playstation and PC, early 3D games were massively impressive at the time but people seem to like the more basic 2D or 2.5D type games more than games that had technical wizardry at the time but appear slow and blotchy now.

I used to be massively impressed by flight simulation games on the Amiga and F29 Retaliator was a game I found very impressive when I started seeing a lot of Amiga games.
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Old 13 May 2015, 11:09   #59
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Good point, i'm going to mention Damocles and Mercenary III again because i really enjoyed the scope of those games, and the complete freedom they gave you. It felt like you were in a really big world with lots going on, there was so much detail.
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Old 13 May 2015, 11:16   #60
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Ah, yes of course! Off the top of my head, Resolution 101 and F-18 interceptor were pretty spectacular for their genres.

Last edited by vulture; 13 May 2015 at 11:30.
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