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Old 09 November 2015, 16:53   #121
JimDrew
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The FPGA Arcade Replay board has double the memory, double the memory bandwidth, and a ton more gates in it's FPGA. I am not sure how feasible it will be to even port the RTG to the MIST board.
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Old 09 November 2015, 18:38   #122
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The pb with the replay board is it's never ending beta stage.
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Old 09 November 2015, 18:59   #123
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So, where to buy an fpga replay board ?
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Old 09 November 2015, 20:37   #124
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So, where to buy an fpga replay board ?

http://amiga.amedia-computer.com/ind...A#.VkDnJx40qK0
Pre-order... This particular one is including a case and misc stuff..
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Old 09 November 2015, 21:28   #125
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The pb with the replay board is it's never ending beta stage.
Kamelito
I think that is pretty close to being over. The Amiga core just needs the cache implemented and it will be done. The RTG is working well. It needs the blitter engine to make it faster, but it works!

I am the North American distributor for the Replay board. www.cbmstuff.com
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Old 09 November 2015, 21:34   #126
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http://amiga.amedia-computer.com/ind...A#.VkDnJx40qK0
Pre-order... This particular one is including a case and misc stuff..
499 ?????

No Way!

199 for the replay, ok, and 300 for what ?

I'm still searchin for the board stand alone i think.
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Old 09 November 2015, 22:59   #127
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499 ?????

No Way!

199 for the replay, ok, and 300 for what ?

I'm still searchin for the board stand alone i think.
To be fair, was the FPGA Arcade ever on general sale for 199? Maybe a dev board was 199. cbmstuff have the bare board listed at $299.
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Old 10 November 2015, 00:46   #128
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"The pb with the replay board is it's never ending beta stage.
Kamelito "

The hardware has been stable for a long time, the cores and libraries they use have been under development for a while.

"IIRC the FPGA Arcade is closed source, so I wouldn't expect them to make their cores available to other FPGA boards. "

Nope, I've just been reluctant to publish half finished code. It will come.
svn.fpgaarcade.com

The Replay libs are there and the ARM firmware in a day or so.
/MikeJ
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Old 10 November 2015, 11:40   #129
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Nope, I've just been reluctant to publish half finished code. It will come.
svn.fpgaarcade.com

The Replay libs are there and the ARM firmware in a day or so.
/MikeJ
Great news Mike! Keep up the good work - I'm waiting for all those FPGA cores to be finished before making a purchase decision
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Old 10 November 2015, 23:06   #130
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If you look at the large portion of the cores for MIST, you will see that they came from Mike.
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Old 11 November 2015, 00:57   #131
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No offense, I know Mike wrote a lot of stuff, but *a large portion of mist cores* ??

Acorn Arhimedes, Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Sinclair QL, ZX Spectrum, ZX81, Gameboy, SMS, Colecovision, NES PCEngine, ... AFAIK these are not Mike's cores, am I right?
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Old 11 November 2015, 01:20   #132
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No, of course not - but a lot of them use the T80, T65 and other components maintained or developed by us. That's the point of open source though and it's good to see them used, and occasionally we get bug fixes.
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Old 11 November 2015, 09:32   #133
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If you look at the large portion of the cores for MIST, you will see that they came from Mike.
I like mike but that statement is not accurate. The developer of MiST platform is as active as Mike and he farmed in these cores from 10's of developers and did hours of hard work adding the board customisation. Even helping drive the development of cores to his platform by donating boards to developers
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Old 11 November 2015, 19:23   #134
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Have a look at the credits for MIST's cores...
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Old 12 November 2015, 00:00   #135
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Where can we look at FPGAArcade's credits Jim?
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Old 12 November 2015, 03:15   #136
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On the website: http://www.fpgaarcade.com/

You can look at the public svn and read the comments for all of the core resource information.
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Old 28 January 2016, 15:28   #137
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Have a look at the credits for MIST's cores...
Every single file the MIST uses comes with full source code and is still including all the full credits of anyone who ever contributed to them:
https://github.com/mist-devel
It is all there.
 
Old 28 January 2016, 15:31   #138
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Updated CPU

The TG68K CPU core recently got an update by me regarding the bitfield instructions. This has significantly improved compatibility with games and demos.
 
Old 28 January 2016, 16:00   #139
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Originally Posted by fpgaarcade View Post
No, of course not - but a lot of them use the T80, T65 and other components maintained or developed by us. That's the point of open source though and it's good to see them used, and occasionally we get bug fixes.
Weren't the T80 and T65 cores written by Daniel Wallner? At least that's what the copyright in those files suggests.

BTW: For the gameboy core i wrote a few weeks ago i fixed the GB mode of the T80 core. Full source code is at https://github.com/mist-devel/mist-b...es/gameboy/t80
 
Old 28 January 2016, 20:52   #140
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I love my MIST.. so much fun.. And the latest beta (20160125) fixed many graphical bugs.
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