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Old 02 March 2015, 11:35   #21
invent
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Something to design game maps with? On the mac,pc,linux there is Tiled I haven't looked to see if the data can be somehow exported for Amiga's.
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Old 02 March 2015, 11:42   #22
vulture
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I know people make games and port stuff from the ST, but -imo- what we need is a game editor which is actually capable of producing quality games and it's easy to use.
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Old 02 March 2015, 12:48   #23
nobody
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Amiga needs a good games creator, something like backbone but completed and with decent speed on OCS Amiga.
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Old 02 March 2015, 14:00   #24
Mrs Beanbag
Glastonbridge Software
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i feel under pressure now
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Old 02 March 2015, 14:39   #25
kamelito
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+1
A game engine would be nice.
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Old 02 March 2015, 14:54   #26
AF2013
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Would be nice if someone make Amos 3
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Old 02 March 2015, 20:51   #27
Mrs Beanbag
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AMOS is a bad language (i don't mean it is slow), but something with the same design goal could go down well.
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Old 02 March 2015, 22:04   #28
Adrian Browne
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i feel under pressure now
Why are you working on game software?
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Old 02 March 2015, 22:09   #29
tolkien
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Originally Posted by ovale View Post
I think the Amiga really need some serious cross platform development system.<br />
A c/c++ toolchain plus symbolic debugger that targets a remote machine. Where the remote machine can be real or emulated (winuae).<br />
There is something out there but nothing that is really easy to install.<br />
Ideally something like:<br />
<br />

PS forgot, free and open source
Bang!! That would good!!
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Old 02 March 2015, 22:23   #30
Mrs Beanbag
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Why are you working on game software?
well i had already mentioned that i might make "Beanbag Creator"
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Old 02 March 2015, 22:30   #31
turrican3
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that's true that a new game creator should be awesome !!!!
But is it a realistic goal ?? I don't know if galahad had enough time to do it ??
Only him can tell, one thing is sure it should be an amazing challenge.
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Old 02 March 2015, 23:01   #32
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Quote:
Originally Posted by adrdesign View Post
I think we underestimate the amiga audio chip

http://www.amiga.org/forums/archive/...p/t-54117.html

based on this, we could really have an instrument by itself applying some new concepts using our lovely Paula.

I thought the easiest thing to do is a Live Sample player based on Fasttracker instruments. It could work on a productivity screen to achieve >28k samples even on a plain a600.

I could easy convert multisample instruments to 8 bit XI, so the amiga could be used as a drum player connected as MIDI slave. Some kind of "Fairlight CMI" emulator for amiga would be nice.
Following on from this, I'd rather see a true synth made with some of the techniques in that link. There have obviously been attempts in the past but with today's soft synths available elsewhere I think a proper tone generation / wavetable style synth would be very interesting and something that isn't too "chip" sounding unless you want it to sound like that with simple oscillator waveforms & sound design.

With the lack of CPU power and a audio chip like Paula the workarounds used for the sound generation could get some strange but pleasing artefacts. Could sound fucking awful as well, aliased, digital clipped etc.
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Old 02 March 2015, 23:47   #33
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If everyone wants an Amiga Game maker so bad then we should get this bloke to release his, since it looks amazing
[ Show youtube player ]
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Old 03 March 2015, 00:11   #34
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Since no one else has said it, I'm going to. A decent web browser that doesnt require RTG or absolutely ridiculous amounts of memory.
+1
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Old 03 March 2015, 00:51   #35
dlfrsilver
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If everyone wants an Amiga Game maker so bad then we should get this bloke to release his, since it looks amazing
[ Show youtube player ]
This is exactly what capcom used to make a game like final fight. It deals with sprite move speed, placement on screen, etc.

In this example, the guy is preparing graphics for an amiga aga game in 256 colors

Just excellent !
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Old 03 March 2015, 01:58   #36
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Updates and fixes for Resource and Piccon...
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Old 03 March 2015, 03:05   #37
Galahad/FLT
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Updates and fixes for Resource and Piccon...
Is Piccon the best of its type?
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Old 03 March 2015, 03:45   #38
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I have the idea that at the end the avi4hv is like an anim-5 or an anim-7 file plus audio, therefore working on the delta compression: it was used extensively for CGI animation on real time; in order to work properly with CD it should be modified to handle streaming+buffering at the 300kb/s properly but i see it hard with small amounts of RAM and cpu power, however am not an expert and wonder if some existing techniques on other platforms can be re-adapted for creating a decent format.
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Old 03 March 2015, 08:49   #39
Thorham
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A new OS written from scratch that's not compatible with AOS, with a range of newly written (from scratch as well) programs for it. The Amiga software revolution, if you will. Not going to happen, I know
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Old 03 March 2015, 09:24   #40
lurch
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For classic? some new games taking advantage of 030s and 128MB RAM. For AmigaNG open office :-)
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