English Amiga Board Amiga Lore


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 03 February 2015, 20:12   #1
MoonyBaboon
 
Posts: n/a
Wings of Heroes (iOS)

Hi!
I'm an indie videogame developer and I create games in my spare time with some help from my little brother.
Our first and latest creation is Wings of Heroes: Battle for the skies.
Today I was googling around and stumbled on your forum and since the game is mainly inspired by classics like Falcon Patrol, Cannon Fodder and Wings of Fury, I decided to post here about it: maybe you will like it!
We released it on App Store a couple months ago.

iTunes Link

[ Show youtube player ]

[ Show youtube player ]

Wings of Heroes is a pilot-centric, mission based, side scrolling ww2-style dogfighting game.
You are given 5 recruits and 15 aircrafts to complete the 25 missions:
in every mission you are given a primary and secondary objective plus a fixed time to complete it and you are awarded a certain amount of reinforcements proportionally to the level of completion along with rank promotions for the pilots that have participated.

There’s plenty of dogfighting games around, so why should Wings of Heroes be different?
It is different because it is not about aircrafts, not about high scores, not even about war: it’s all about pilots.
We have this idea that WW2 pilots were men of extraordinary courage and valor and we wanted to homage them.
You’re supposed to become attached to them, to care for them and preserve them… you really come to the point of aborting a mission to bring them home and keep them alive.
We keep detailed statistics for each of them, because they are not just a bunch of pixels… they are your heroes.

Wings of Heroes has an enthralling plot, not just a list of mission todos: we have a briefing for each mission that explains why you have to do something, and sometimes the mission objectives can change in-flight. We wanted to tell a story, that has a start and an end… we want the player to develop a bond with their pilots: essentially it is a game about emotions.

From a technical point of view it introduces some new elements that we believe add a lot to the classical gameplay of this genre: for instance you can fly with up to 3 wingmen and you can switch control to any of them at any time, or you can control the formation with the squadron leader; you can also slow down time to avoid bullets or aim better at your target.
The AI features behavioural intelligence algorithms: pilots will behave differently based on conditions like rank, health, aircraft status, morale, number of hits just taken and more… their behaviour is absolutely not scripted and every mission will play differently from the previous one.

Wings of Heroes is made of very small, apparently silly, details… the Mandolini Brothers, the dog that welcomes you on your return from the battle... but when put all together we believe they mark the difference between a game made with hearth and one made to make money.

To sum it up, it is a game that really has to be played to catch its greatness: just looking at a video or at the screenshots won’t make it justice. You have to breathe its atmosphere, you need to be there in the middle of the game with the pilot with whom you learned to fly, taking hits from an enemy fighter while trying to destroy that damned tank that has just blown up your wingman. Then you'll realise what sets it apart from other games of the genre.

It is free with few ads and in-app purchases: any IAP will remove ads.
IAPs are there to support us, but the game can and should be completed without using them, you just need some practice.
This is NOT a pay to win game.

We hope you can try it and maybe enjoy it as much as we enjoyed creating it.
Thanks for reading!

Marco
 
AdSense AdSense  
Old 04 February 2015, 03:21   #2
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 17,702
That is a thing of beauty. Nobody ever made a Jetstrike-like game like this on a modern platform, at least that I can think of.

if I still had an iOS device I would definitely get it. Big ups.
Akira is online now  
Old 04 February 2015, 12:21   #3
MoonyBaboon
 
Posts: n/a
Quote:
Originally Posted by Akira View Post
That is a thing of beauty. Nobody ever made a Jetstrike-like game like this on a modern platform, at least that I can think of.

if I still had an iOS device I would definitely get it. Big ups.
Hi Akira!
Thanks!
I'm really sorry you can't play it, your feedback would have been valuable.
 
Old 04 February 2015, 18:05   #4
spud
Registered User

 
Join Date: May 2010
Location: London, UK
Posts: 206
Looks good! If it'll work on my iPhone 4 then I shall give it a go tonight.
spud is offline  
Old 04 February 2015, 18:14   #5
MoonyBaboon
 
Posts: n/a
Quote:
Originally Posted by spud View Post
Looks good! If it'll work on my iPhone 4 then I shall give it a go tonight.
Your iPhone 4 is supported!
I'd love to hear your feedback!
 
Old 06 February 2015, 11:59   #6
RetroPaul
Registered User

RetroPaul's Avatar
 
Join Date: Jan 2013
Location: Coventry/UK
Posts: 62
Looks great, get it ported over to Android!
RetroPaul is offline  
Old 06 February 2015, 21:37   #7
MoonyBaboon
 
Posts: n/a
Quote:
Originally Posted by RetroPaul View Post
Looks great, get it ported over to Android!
Thanks!
I will, sooner or later...
 
Old 11 February 2015, 16:31   #8
spud
Registered User

 
Join Date: May 2010
Location: London, UK
Posts: 206
I quite like this (it is definitely worth the £1.49 to ditch the adverts - that's cheaper than a speccy game, and not even the cost of a pint !) although as with many games touch controls make it harder to play than it perhaps could be. Port it to the PC or Ouya or something next
spud is offline  
Old 11 February 2015, 17:08   #9
MoonyBaboon
 
Posts: n/a
Quote:
Originally Posted by spud View Post
I quite like this (it is definitely worth the £1.49 to ditch the adverts - that's cheaper than a speccy game, and not even the cost of a pint !) although as with many games touch controls make it harder to play than it perhaps could be. Port it to the PC or Ouya or something next
I'm glad you like it!
I agree: touch controls (especially with the accelerometer) require some practice to be fully exploited, and I'm pretty sure a gamepad will make the game easier to play and more satisfying overall.
However, if you play for a while and get used to them, you'll start to notice they can be very precise. (I have to admit I had to play it for much longer any player probably will, though... )
About a PC port... yep, I'd really like to make it, but the porting it's not so straightforward... we'll see how it goes.
 
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Heroes of Might and Magic II meynaf project.Amiga Game Factory 214 02 August 2017 03:30
Blazing Wings - A Wings of Death Remake Aligarion Retrogaming General Discussion 70 30 May 2016 12:59
Superfrog HD on iOS TheFoxSoft Nostalgia & memories 1 06 May 2014 22:00
Heroes of Might and Magic mattbarton.exe Retrogaming General Discussion 7 25 April 2010 04:01
Heroes of the Lance xaind HOL contributions 1 07 January 2010 15:31

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 20:15.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.35721 seconds with 11 queries