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Old 28 January 2015, 19:34   #21
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very cool port. extraordinary background fx
 
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Old 28 January 2015, 21:54   #22
demoniac
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Never played the original, but the screenshot very similar to the original. Will try it out.
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Old 28 January 2015, 22:47   #23
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:d
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Old 28 January 2015, 23:29   #24
CTOJAH
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Well done !
Congratulations !!!
I would like to see Kickle Cubicle on our beloved Amiga

[ Show youtube player ]
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Old 29 January 2015, 00:36   #25
tolkien
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when a whdload version please? I want to play it in my A1200!
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Old 29 January 2015, 01:26   #26
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Awesome conversion, congrats Hukka, amiga back in the day quality game

BTW ive found a way to run it from my hard drive, ive classicWB ive used:

RUN>DISK>MOUNT FF0 to create a virtual floppy
then
RUN>DISK>ADF WRITER


ive unpacked the game adf file to that virtual drive, from there ive copied all the contents to any drawer on my hd, and it runs from there flawlessly, like it was installed
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Old 29 January 2015, 04:18   #27
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Quote:
Originally Posted by Immortal View Post
ive unpacked the game adf file to that virtual drive, from there ive copied all the contents to any drawer on my hd, and it runs from there flawlessly, like it was installed
You're right, simply copying the files from the ADF onto the hard drive is sufficient! The reason I said it won't run from HD is because... the last time I tested on a real Amiga, it didn't. That was with the penultimate build, after which I only modified some text strings in the code. The crashing was verified by another person, too. I must've made some change in the last build that fixed whatever was causing the game to crash when running from WB before.

I figure I should now re-enable the Quit feature in the game so one can actually exit back to Workbench as well
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Old 29 January 2015, 08:02   #28
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Quote:
Originally Posted by hukka View Post
You're right, simply copying the files from the ADF onto the hard drive is sufficient! The reason I said it won't run from HD is because... the last time I tested on a real Amiga, it didn't. That was with the penultimate build, after which I only modified some text strings in the code. The crashing was verified by another person, too. I must've made some change in the last build that fixed whatever was causing the game to crash when running from WB before.

I figure I should now re-enable the Quit feature in the game so one can actually exit back to Workbench as well

Ah, great! Haven't tested it myself yet but will do soon, it's looking really cool. Presumably it'll run from a CD or a RAM/RAD Drive?

I was just thinking of looking at doing a "CD32 combo pack" with this game and the recent port of Solomon's Key 1 to Amiga (Atari ST version) for http://cd32.co.uk, would that be alright with you?
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Old 29 January 2015, 08:07   #29
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Quote:
Originally Posted by earok View Post
Ah, great! Haven't tested it myself yet but will do soon, it's looking really cool. Presumably it'll run from a CD or a RAM/RAD Drive?

I was just thinking of looking at doing a "CD32 combo pack" with this game and the recent port of Solomon's Key 1 to Amiga (Atari ST version) for http://cd32.co.uk, would that be alright with you?
The game uses relative paths for loading its files, so hopefully it should run from anything.

And sure, go ahead!
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Old 29 January 2015, 10:46   #30
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Played to Level 35. Muted speakers in Lev 1
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Old 29 January 2015, 13:07   #31
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I figure I should now re-enable the Quit feature in the game so one can actually exit back to Workbench as well
Thank you, that would be great, its the only thing its missing on this great conversion, a quit option back to workbench, right now ive to reset my machine.
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Old 29 January 2015, 18:29   #32
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Amazing work! Thanks a lot.
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Old 29 January 2015, 18:39   #33
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Just want to say thanks!
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Old 29 January 2015, 22:55   #34
Mrs Beanbag
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The game uses relative paths for loading its files, so hopefully it should run from anything.

And sure, go ahead!
so will you upload an LHA version?
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Old 29 January 2015, 23:21   #35
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so will you upload an LHA version?
Already up on the website
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Old 01 February 2015, 01:40   #36
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Thanks for a great conversion. Really refreshing to see a game coded lovingly in assembler.

Love how you managed to make Paula sound just like a NES.
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Old 08 February 2015, 08:07   #37
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I've tried this on a emulator and its a nice game, but I've yet to get it to run on my NTSC Amiga 500.
 
Old 08 February 2015, 16:23   #38
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I've tried this on a emulator and its a nice game, but I've yet to get it to run on my NTSC Amiga 500.
The game is PAL only, unfortunately.
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Old 08 February 2015, 23:31   #39
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I try LHA version under winuae , when I run exec I see demo and when I run SolomonsKey2 game load but screen goes dark when I select level and goes back to level select menu I'm sure I'm doing something wrong. Like I should put folder with game in different place or edit some files. I would love to play it and I would love to have whdload version of this game (because whd is easy to use).
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Old 09 February 2015, 01:01   #40
tolkien
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I have the exact problem in a real Amiga 1200 060!
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