English Amiga Board Amiga Lore


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 19 January 2015, 05:10   #21
B14ck W01f
m68k all the way
 
Join Date: Aug 2011
Location: Koalaland
Posts: 473
Quote:
Originally Posted by rare_j View Post
Settlers II is the one everybody wants!
Not everybody. Give me SimCity anyday.
B14ck W01f is offline  
AdSense AdSense  
Old 19 January 2015, 10:59   #22
thinlega
.:Part-Time Winner:.
thinlega's Avatar
 
Join Date: Dec 2001
Location: UK
Posts: 531
I would vote for Prince of Persia 2, it seems odd that they never converted it for the Amiga back in the day considering how man formats the original came out for!
thinlega is offline  
Old 19 January 2015, 12:24   #23
skan
emul-hat0r

skan's Avatar
 
Join Date: Sep 2007
Location: Carnorum Regio
Age: 41
Posts: 174
Settlers 2 hands down... if you can make it work on 320x256 screens, that is!
skan is offline  
Old 19 January 2015, 12:44   #24
kamelito
Zone Friend
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 814
warcraft2?

http://www.hot.ee/macgames/
kamelito

for games it seems there is something called "GAMEBASE MACINTOSH 68K" on 2 DVD

Last edited by kamelito; 19 January 2015 at 12:49.
kamelito is offline  
Old 19 January 2015, 12:55   #25
Michael Sykes
WinUAE end user

Michael Sykes's Avatar
 
Join Date: Jan 2014
Location: Bremen
Age: 38
Posts: 623
There are a few I would like to see on the Amiga...
-Warcraft I
-Warcraft II
-Settlers II
-Marathon
-Marathon 2
-Prince of Persia 2
Michael Sykes is offline  
Old 19 January 2015, 14:50   #26
kipper2k
Registered User

 
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 3,380
warcraft 2 & POP2
kipper2k is offline  
Old 19 January 2015, 16:12   #27
Nekoniaow
Banned

 
Join Date: Dec 2014
Location: Montreal
Posts: 129
I recall watching a long play of Prince of Persia 2 a few weeks ago thinking that there was nothing especially hard even for an OCS Amiga in there and that it was a shame that no Amiga port was made.

It's VGA graphics but overall the colours count is not that high in the game and EHB + copper would likely be enough for the gameplay screens. Static screens use more colours but one could always HAM for these.

Also, if I were you I would not try to binary-port it, I'd ask Jordan Mechner for the sources and propose to do it. He did follow the work of the C64 binary port of the original POP and congratulated the guy on his blog so he looks like he might be open to discuss the idea.

He can be contacted there: http://www.jordanmechner.com/contact/.

(Also worth reading: his developer diaries of the Karateka and Prince of Persia era.)
Nekoniaow is offline  
Old 20 January 2015, 18:00   #28
SyX
Registered User

 
Join Date: Sep 2004
Location: Brasil
Age: 43
Posts: 127
I have been playing latelly with Mini vMac and aside of the big classic games (X-Wing, Marathon, ...), i have found a few nice old ones, as:
The Hobbit (It's so 8 bits, but probably it could be remastered for using Amiga graphics, of couse we will need a few pixel artists)

Indiana Jones and his desktop adventures (Another little fun game that i would be great to having in Amiga, even an OS friendly version)

Lode Runner (Sure, another old classic but play so well that always, hehehe)

A nice thing of both sites (Macintosh Garden and Le Grenier du Mac) is that they put always the mac requirements for the games (m68k or PPC, how many ram, os version and even which m68k uses).
SyX is offline  
Old 21 January 2015, 00:29   #29
HardStep
Registered User

 
Join Date: Dec 2005
Location: Toronto
Posts: 124
Prince of Persia 2 and Warcraft(s)

Would 030 be enough for Marathon?

That Lode Runner sequel looks great
HardStep is offline  
Old 21 January 2015, 01:23   #30
saimon69
Bedroom musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 648
Not a port but i remember in a cracked version i seen that Ghouls adn Ghosts original graphic files were available in the disk as well; wonder if someone could redo the map graphic to a way more resembilng the arcade and tweaking around....
saimon69 is offline  
Old 21 January 2015, 08:58   #31
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,500
What is obvious to me is unless some of these games were completely redone, most would likely be A1200 minimum with hard drive minimum.

Prince of Persia 2 is doable on ocs/ecs, but would need to be the lower res PC version.

Going to look into POP2 further, really surprised Amiga didnt get a version, but, the Angels crack was available a full year before Domark eventually picked it up for distribution in Europe, and that couldnt have helped.
Galahad/FLT is offline  
Old 21 January 2015, 09:10   #32
Hewitson
Registered User
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 34
Posts: 2,235
Quote:
Originally Posted by Galahad/FLT View Post
Going to look into POP2 further, really surprised Amiga didnt get a version, but, the Angels crack was available a full year before Domark eventually picked it up for distribution in Europe, and that couldnt have helped.
Surely they would have known that? Why would anyone start selling a game a year after it'd been cracked?
Hewitson is offline  
Old 21 January 2015, 11:16   #33
Phantasm
Not a Rebel anymore
 
Join Date: Apr 2005
Location: UK
Age: 44
Posts: 162
Quote:
Originally Posted by Galahad/FLT View Post
Was there any decent 68k Macintosh games the Amiga never got?
not sure about mac but if you wanted a challenge what do you think about porting Megadrive stuff to the Amiga?
Phantasm is offline  
Old 21 January 2015, 11:32   #34
WayneK
Registered User
 
Join Date: May 2004
Location: Somewhere secret
Age: 43
Posts: 238
I like that idea Phantasm, would love to see a conversion of "Wani Wani World" or "Flicky", both of which should be possible on A500 I would think.
However a lot of the major titles would be well beyond OCS/ECS capability, using a lot of the hardware support & tricks that Amiga couldn't do (in addition to 80 h/w sprites and tile/layer graphic layout), at least without burning through rastertime :P
WayneK is offline  
Old 21 January 2015, 12:26   #35
Michael
A1260T/PPC/BV/SCSI/NET

Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 580
68K Mac is an absolutely useless game source with very few good games.
Only when they got the ppc behind they have started to get decent games.

So it's mostly good colourful adventures, puzzles and strategy games that are worth looking at. The rest has probably a native amiga version already.

Out of all mentioned before, I found this as potential candidates:

Afterlife
Armor
Deadlock: Planetary Conquest
Mad Dog McCree
Mortalus: The Quest for Immortality
Jewels II: The Ultimate Challenge (aka Gems of Darkness)
Pathways Into Darkness
Pingus (opensource)
Project Magellan
Pyst
Real Pool
ShadowWraith
Shockwave Assault
Star Wars: Dark Forces
Star Wars: Rebel Assault
Vitamin
Actua Soccer
Michael is offline  
Old 21 January 2015, 13:37   #36
invent
pixels

invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 46
Posts: 163
I have been looking recently too at what games would be nice to port/redo on the Amiga.

The "PC engine" always looked like an interesting platform.

I did a quick conversion of the graphics from the game "field Runners 2" on the iPad and in 320x256x 32 colours, even 16 colours came out surprisingly well, happy to post these test. The nice thing out FD2 is the game has no scrolling

Of course any game on the C64, Amstrad CPC would be fun too
invent is offline  
Old 21 January 2015, 14:19   #37
Phantasm
Not a Rebel anymore
 
Join Date: Apr 2005
Location: UK
Age: 44
Posts: 162
Quote:
Originally Posted by invent View Post
I have been looking recently too at what games would be nice to port/redo on the Amiga.

The "PC engine" always looked like an interesting platform.

I did a quick conversion of the graphics from the game "field Runners 2" on the iPad and in 320x256x 32 colours, even 16 colours came out surprisingly well, happy to post these test. The nice thing out FD2 is the game has no scrolling

Of course any game on the C64, Amstrad CPC would be fun too
Galahad was looking for Mac stuff due to it being 68000 based so you can more easily port rather than completely rewrite (or emulate). That's the reason why i suggested Megadrive - it's also 68000 based. Although as WayneK pointed out many titles would be beyond what a stock A500 (and probably stock A1200) could manage.
Phantasm is offline  
Old 21 January 2015, 14:45   #38
alexh
Thalion Webshrine
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 11,866
The best 680x0 games which never came to the Amiga were (IMO) the X68000 games. (e.g. CastleVania)

AnimaInCorpore has done some work to bring these games to the Atari Falcon030 and Meynef looked at bringing them to the Amiga but has so far not released anything.

http://eab.abime.net/showthread.php?t=67440&page=3
alexh is offline  
Old 21 January 2015, 21:27   #39
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,500
Quote:
Originally Posted by Phantasm View Post
Galahad was looking for Mac stuff due to it being 68000 based so you can more easily port rather than completely rewrite (or emulate). That's the reason why i suggested Megadrive - it's also 68000 based. Although as WayneK pointed out many titles would be beyond what a stock A500 (and probably stock A1200) could manage.
I also dont get paid for this kind of thing, its hobbyist and expanding my abilities, doing Megadrive conversions is a big ask, long task and frankly, my time is too precious for that.
Galahad/FLT is offline  
Old 21 January 2015, 22:29   #40
Jack Burton
It's all in the reflexes!
Jack Burton's Avatar
 
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 155
"Uncharted Waters"
http://macintoshgarden.org/games/uncharted-waters

Several KOEI games were converted to the Amiga but not this one.
Jack Burton is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
C64 Future Composer vs Amiga Future Composer redblade support.Apps 1 26 March 2012 19:46
What gives you coding inspiration? pmc Coders. General 55 16 November 2009 21:45
Inspiration is none Fozzie support.Demos 6 22 September 2004 22:58

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:50.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.26264 seconds with 11 queries