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Old 14 January 2015, 12:45   #41
Gzegzolka
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What's new in 1.1?
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Old 14 January 2015, 14:07   #42
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Follow the link and there is a list.
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Old 14 January 2015, 19:55   #43
Graham Humphrey
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Don't expect any new features though, they're just fixes to what have caused the most common problems.

I won't be adding any new features to this version. Basically it's a dress rehearsal for the game proper, we built an engine and figured we may as well bolt on a small game to test it out. There were things that could be improved even before release but it got to the stage where I just wanted it out there.

So basically: the full game will have a different title, a different storyline and some new features, some of which we have discussed even before release and one or two that have been suggested here. The basic engine and gameplay won't be dramatically different but hopefully the things we add will improve things somewhat and we can then fully concentrate on the actual game design
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Old 17 January 2015, 21:53   #44
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Great stuff. The bug fixes were just the ticket to enable me to complete it Now hurry up and do more !
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Old 21 January 2015, 23:04   #45
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Quote:
Originally Posted by nittamituaki View Post
I watched Ironclaw's longplay video, too.
And I understood why I was stuck.
I fell into the same trap. I did everything and completely forgot about the gap to the left of the lady in the pool, until I watched Ironclaws playthrough video.

Just for a laugh, I tried to see if I could do anything with the Red Herring - but no, Maxwell didn't want to cook it in his oven.
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Old 21 January 2015, 23:23   #46
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I think now it is a time for Graham to explain the whole Red Herring affair. I am afraid that non-native English players maybe didn't get it.
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Old 21 January 2015, 23:46   #47
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A 'red herring' is something that distracts your attention from something. I have to point out that Graham lifted this straight from Wizkid, that also had a red herring that served no point in the same.

I did like how it seemed logical to give it to the hungry man and the fisherman (or maybe not...) but they both dismissed it.
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Old 21 January 2015, 23:55   #48
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Wizkid also had a white elephant!
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Old 22 January 2015, 00:10   #49
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Elephant challenge accepted!
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Old 22 January 2015, 00:13   #50
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Looks good. I'm not really a fan of the Flip screen scrolling. It works in a few titles such as Rick Dangerous, Jet Set Willy where your focus is directed but most other titles would benefit from directional full screen scrolling. (Compare Giana Sisters original Atari St version against the Amiga or homebrew STe version)

[ Show youtube player ]

Keep up the good work. Look forward to trying your next release.

Last edited by alexh; 22 January 2015 at 00:19.
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Old 22 January 2015, 00:44   #51
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well this is an adventure platform game like Dizzy (or even Jet Set Willy) so i think flip screen is just fine.

The flipping on that version of Giana sisters is just awful though.
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Old 22 January 2015, 01:02   #52
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(Compare Giana Sisters original Atari St version against the Amiga or homebrew STe version)

[ Show youtube player ]
Wow, I didn't know how pathetic the original ST version was until today. Still not sure what the problem with constant scrolling on the ST is compared to the C64, but I guess it doesn't matter anymore anyway.
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Old 22 January 2015, 01:15   #53
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A 'red herring' is something that distracts your attention from something. I have to point out that Graham lifted this straight from Wizkid, that also had a red herring that served no point in the same.

I did like how it seemed logical to give it to the hungry man and the fisherman (or maybe not...) but they both dismissed it.
Monkey Island also features a red herring, although in perverse monkey island style it did serve a purpose.
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Old 23 January 2015, 01:04   #54
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Bah! I must have had the red herring wedged in my subconscious (not literally), I've played Wizkid loads of times (albeit not for a few years) and didn't actively remember the red herring. As I read Capehorn's reply I thought "wasn't there a white elephant too?" and sure enough...! Clearly the red herring idea stayed with me for some time.
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Old 23 January 2015, 09:51   #55
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I will draw a white elephant for a new game.
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Old 28 January 2015, 18:50   #56
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Finally played it. Really fun and feels like a full game. Some parts seem impossible to go through without being hit but it just takes some trial and error and planning ahead to get to the finish. Well done.
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Old 28 January 2015, 19:43   #57
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Thank you for all the warm words!
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Old 28 January 2015, 20:12   #58
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any relation?

are suing
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Old 28 January 2015, 20:37   #59
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Thank you Lemming880 as well, really glad you liked it

Let's not give any other companies ideas about suing though
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Old 25 February 2015, 23:41   #60
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A few weeks ago I managed to squeese all 3 versions of Maxwell Mouse (early demo from 2013, plus v1.0 and v1.1 releases) onto a single 880KB floppy!
I sent Graham a PM about it and then forgot all about it (read: got buried up to my neck with my own stuff and then V-Day hit, along with a few other things, which sent me on an emotional rollercoaster...).

This week I finally finished it off. I used a "tweaked" IconX to run all 3 versions from workbench (running the compressed files with an icon associated with them caused them to crash!), or you can boot it from start-up and get an oldskool Y/N? selector for each game (with v1.1 as the first option).

I have attached a .zip containing the ADF file for those that want it.
Attached Files
File Type: zip MaxwellComp.zip (440.2 KB, 57 views)
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