English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 08 January 2015, 13:22   #1
Toni Galvez
Registered User

 
Join Date: Jan 2015
Location: Malaga/Spain
Posts: 93
Beats of Rage engine for OCS/ECS.

Beats of Rage LIKE engine.

Hi, I made this thread to impulse some coder that likes to make a "Fighting in the streets" engine for people to make his own fighting games. Because I was talking about Final Fight for OCS Amigas in the AGA page and I do not want to fill that thread with somethin I think, is different.

An enviroment has to be made to insert the graphics, enemies location, import map from TILED, load MOD and some SAMPLES for SFX.

2 or 3 standar sizes for the characters(maybe 32x64) and 16x16 or 32x32 size for tile maps. 16 or 32 colors.

I would like to make Final Fight, Streets of Rage and some more for standar 1MB Amigas. Coded in ASM should be possible.

What do you think?

Last edited by Toni Galvez; 08 January 2015 at 17:10.
Toni Galvez is offline  
AdSense AdSense  
Old 08 January 2015, 14:38   #2
ovale
Registered User

 
Join Date: Jun 2014
Location: milan / italy
Posts: 139
Something like this was done for the Atari falcon. Provably this can be ported to A1200

http://www.atari-forum.com/viewtopic.php?f=68&t=24462
ovale is offline  
Old 08 January 2015, 15:00   #3
turrican3
Moon 1969 = amiga 1985

turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 41
Posts: 3,157
Hi Tony, do you really think that a good version of beats of rage could be done on ocs/ecs ??? And i suppose with just 1 meg of memory ????
Goodluck with this project, if you can do it, it should be incredible.
But why not buying an amiga 1200 and make a more doable port ???
But if you can make a good port on the amiga 500, i'll be on shock .
I'm sure, if you ask, somebody could send you an amiga 1200 to do an aga version. Too bad that i didn't have one anymore and my amiga 4000 is broken ! I still have an amiga 500 and a cd32.
One thing is sure, porting beats of rage will be one of the biggest challenge on amiga ecs/ocs.
You know what we should send mail to Light Shock Software coders asking them if they still have the source of fightin' spirit [ Show youtube player ] .
Enough talk, i'm happy to see your keen interest to make a new amiga game, i wish you to succeed.
turrican3 is offline  
Old 08 January 2015, 15:04   #4
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 37
Posts: 17,816
BOR data files are huge, I think there is no chance for floppy disk version or 1MB game.
s2325 is online now  
Old 08 January 2015, 15:50   #5
DDNI
Targ Explorer

DDNI's Avatar
 
Join Date: Mar 2006
Location: Northern Ireland
Age: 43
Posts: 5,090
Send a message via ICQ to DDNI Send a message via MSN to DDNI
It looks like the 030 falcon struggled. I worry about a 7mhz A500 being able to pull this off.
DDNI is offline  
Old 08 January 2015, 16:54   #6
Toni Galvez
Registered User

 
Join Date: Jan 2015
Location: Malaga/Spain
Posts: 93
I mean reduced quantity of data, reduced size of sprites. Like Double Dragon 2 on Amiga.
Toni Galvez is offline  
Old 08 January 2015, 17:06   #7
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,691
I do think a Vanilla A500/A600 could have a proper Beat'em up game - The best ones released on the machine were Golden Axe and Shadow Warriors, good ports of average games. IMO its the genre the system is severely lacking.

That Final Fight remake has the potential to be the best game in the genre, but it will still need 2Mbs to run.

But I don't think this would be doable with an engine like Beats of Rage, you'd have to code it properly, from scratch.
Shatterhand is offline  
Old 08 January 2015, 17:10   #8
Toni Galvez
Registered User

 
Join Date: Jan 2015
Location: Malaga/Spain
Posts: 93
A Beats of Rage LIKE engine, not necesary the same Beats of Rage of the bigger plattforms.
Toni Galvez is offline  
Old 08 January 2015, 17:47   #9
turrican3
Moon 1969 = amiga 1985

turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 41
Posts: 3,157
You want to make it like a free port, keeping the playability of the game and all the stuff which are great but adapt the whole thing to the capacities of the amiga ! Like when they port arcade games on nes ??
Golden axe is for sure the best beat-them-all port, i like shadow warriors too, great feeling when i played it at that time, it was one of the 1st great port from the arcade to the amiga, just a little slow on amiga 500 and the intro was amazing for the miggy.
turrican3 is offline  
Old 08 January 2015, 18:29   #10
Toni Galvez
Registered User

 
Join Date: Jan 2015
Location: Malaga/Spain
Posts: 93
The best games are Double Dragon 2 and 3.
Toni Galvez is offline  
Old 08 January 2015, 19:57   #11
nobody
Registered User

nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 40
Posts: 980
Always thought one of the best beat em ups was zx spectrum's Target Renegade. It was way better than Double dragon. an Amiga port with Amiga graphics would be awesome.
nobody is online now  
Old 08 January 2015, 21:10   #12
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,175
Send a message via MSN to dlfrsilver
Double Dragon III is a perfect port from the arcade coin-op minus the bug in the logic engine.
dlfrsilver is offline  
Old 08 January 2015, 21:56   #13
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,691
Shame the arcade game was so awful
Shatterhand is offline  
Old 08 January 2015, 22:53   #14
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,175
Send a message via MSN to dlfrsilver
bug in the logic engine. The board is meant to run at 60 fps. Bad ruck, the game logic is buggy and run at like 25 fps.

the result is the way sprites are animated.

Think about it, the main guy use something like 43 sprite frames, more than enough for a smooth animation.....
dlfrsilver is offline  
Old 09 January 2015, 05:31   #15
amiman99
Registered User

amiman99's Avatar
 
Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 44
Posts: 718
Beats of Rage is not really that big in size. The biggest file sizes (1MB or more) comes from the background music that is mostly WAV file converted to BOR.

Most character sets are around 100KB
Levels can be between 100KB to 200KB
Intros in BOR are animated GIFs, can be converted to IFF ANIM files
Sound FX are WAV, can be IFF

The game can be small, if someone could code it.

I used to mod BOR with my friend about 10 years ago, I would love to port our mod to the Amiga.
amiman99 is offline  
Old 09 January 2015, 05:55   #16
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,691
Quote:
Originally Posted by dlfrsilver View Post
bug in the logic engine. The board is meant to run at 60 fps. Bad ruck, the game logic is buggy and run at like 25 fps.

the result is the way sprites are animated.

Think about it, the main guy use something like 43 sprite frames, more than enough for a smooth animation.....
That's not the problem with the game. It would be awful running at 60 fps anyway. The game is badly designed, that's it

All home ports of it are bad games too, even if they are good ports
Shatterhand is offline  
Old 09 January 2015, 11:48   #17
Toni Galvez
Registered User

 
Join Date: Jan 2015
Location: Malaga/Spain
Posts: 93
Quote:
Originally Posted by amiman99 View Post
Beats of Rage is not really that big in size. The biggest file sizes (1MB or more) comes from the background music that is mostly WAV file converted to BOR.

Most character sets are around 100KB
Levels can be between 100KB to 200KB
Intros in BOR are animated GIFs, can be converted to IFF ANIM files
Sound FX are WAV, can be IFF

The game can be small, if someone could code it.

I used to mod BOR with my friend about 10 years ago, I would love to port our mod to the Amiga.
You are right, using 16 colors, 64 pixel maximun tall for characters, 6 frames for walk... everithing in short amount of frames. Mod music, some samples in IFF... I see much possible.
Toni Galvez is offline  
Old 12 January 2015, 02:58   #18
amiman99
Registered User

amiman99's Avatar
 
Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 44
Posts: 718
There is someone who ported BOR to Atari Falcon http://www.atari-forum.com/viewtopic.php?f=68&t=24462
amiman99 is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Chaos Engine 2, AGA vs. OCS/ECS? rsn8887 Amiga scene 16 17 November 2012 16:12
Beats of Rage OS4.x fitzsteve Retrogaming General Discussion 1 23 December 2011 01:09
Was Chaos Engine 2 ever actually released for OCS/ECS? JohnnyWalker Nostalgia & memories 10 21 January 2011 15:34
ECS and OCS antonvaltaz Amiga scene 6 09 April 2010 12:50
Shaq Fu OCS/ECS? Old Fool request.Old Rare Games 6 19 April 2006 19:28

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 20:02.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.36893 seconds with 11 queries